Dungeon 22

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Notes

Dungeon Issue #22 (Vol. IV, No. 4)

titleDungeon
subtitleAdventures for TSR Role-Playing Games
publisherTSR, Jim Ward
dateMarch/April 1990
editorBarbara G. Young
cover artistJim Holloway
formatStaple-bound magazine
pages64
ISBN0-88038-824-2
preceded byDungeon 21
followed byDungeon 23
Front Cover
Table of Contents



CONTENTS



Adventure Name # of PCs Levels Total Levels System Setting
The Dark Forest 4-6 2-3 About 12 AD&D1E Generic northern mountains of any temperate wilderness
The Leopard Men1,2 5-7 8-10 About 54 AD&D1E Generic jungle setting
Tomb It May Concern3 1 paladin (solo) 4-6 N/A AD&D1E Generic
Unchained!4 5-8 6-10 About 50 AD&D1E DragonLance5
Rank Amateurs6 6-8 humanoids 1-3 N/S D&D Mystara


Adventure Notes
1The African monsters referenced in this adventure are present in Dragon 122 articles Out of Africa and Gaming the Dark Continent.
2This adventure may be used as a sequal to The Elephants' Graveyard from Dungeon 15.
3Designed as a paladin's quest for his war horse.
4Takes place in the year 377 AC, 25 years after the War of the Lance.
5Set near Mount Nevermind on Sancrist Isle.
6This adventure is designed for humanoid PCs created with GAZ10 The Orcs of Thar Gazetteer. Access to GAZ10 is required and GAZ3 The Principalities of Glantri is recommended.