Dragon 149

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The masthead for this issue states that this is Vol XIV, Number 3. That is incorrect - it is Number 4

The Dragon Issue #149, Vol. XIV,No. 4

titleDragon
publisherTSR
dateSeptember 1989
editorRoger E. Moore
cover artistRobin Wood
formatstaple-bound magazine
pages104pp
preceded byDragon 148
followed byDragon 150
front
table of contents



<TOC> P:Dragon I:149

S:Regular Features 14^Magic for Beginners - Create all-new weapons - for 1st-level characters only!^Gregory W. Detwiler 20^The Envelope, Please! - Their finest hour: the winners of the 1988 Origins Awards^The editors 22^The Dragon's Bestiary - Blue horses, six-legged horses, magical horses, and more^Kurt Martin 28^Advice for All Mutants - The sage looks at the rules hazards of the 3rd Edition GAMMA WORLD game^Skip Williams 32^Orcs in Space! - Mix role-playing, punk elves, and plasma cannon in GDW's WARHAMMER 40,000 game^Ken Rolston 42^Kesmai and Beyond - Your computer modem is the gateway to fantastic adventure^Cheryl Peterson 46^From Freighters to Flying Boats - Take a dive to the bottom of the sea: the navies of the STAR FRONTIERS game^Matthew M. Seabaugh 56^Getting It Right the Fisrt Time - Don't be caught with your DM's screen down! Run your convention RPG event like a pro^Richard W. Emerich 70^The Role of Books - Detective work with the Batman, Lord Darcy, and Carlisle Hsing of Nightside City^John C. Bunnell 76^The Role of Computers - Azure Bonds: You read the book, you played the module, and now...^Hartley Lesser^Patricia Lesser^Kirk Lesser 84^Role-playing Reviews - Does the future look dim? Scary? Cruel? Well, you aint seen nothing yet^Jim Bambra 90^Through the Looking Glass - A fantastic flight on a swan ship, and the wildest football teams ever^Robert Bigelow 96^Time Marches On - What do the Golden Apple and the Silmarils have in common with your RPG campaign?^Thomas M. Kane

S:Departments 5^Letters 6^Forum 10^Sage Advice 52^Gamers' Guide 68^TSR Previews 98^Convention Calendar 102^Dragonmirth

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