DM's Guild Products

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All DM's Guild products are designed to supplement published adventures.


DM's Guild Products

publisherWizards of the Coast
date
gameD&D5E
author
cover artist
formatPDF/Download
pages
DM's Guild Products



While anyone can write for the DM's Guild, the DMs Guild Adept Program was started and is managed by Wizards of the Coast. It brings together some of the best talents creating for the DMs Guild for creative development. They are identified by the gold ampersand logo. These are the top 20 best-selling titles as of January 13, 2020.


Title Image Price & Format Description
Mordenkainen's Tome of Marvelous Magic
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$6.95 - PDF Mordenkainen has spent his career researching magic items. In this book, he describes 200 of the most interesting and useful wondrous items ever devised! The perfect way to liven up any treasure hoard and an essential resource for every Dungeon Master.
Xanathar's Lost Notes to Everything Else
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$19.95 - PDF, $29.95 - Color Softcover, $49.90 - Softcover & PDF This sourcebook provides a plethora of scribbles, scrolls, and schemes curated by Volothamp Geddarm’s protégé, Aladair, pilfered from Xanathar prior to publication of his Guide to Everything. Presented in the crime syndicate’s unique style, including a high fashion collector’s cover, the DMs Guild Adepts bring you new player options, including subclasses for every class, backgrounds, magic items, a race, DM rules options, and an adventure!
Waterdeep: City Encounters
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$7.95 - PDF, $12.95 - Color Softcover, $20.90 - Softcover & PDF Presenting over ONE-HUNDRED short encounters that bring the City of Splendors to life in YOUR game. This supplement includes a plethora of highly replayable random street encounters that draw on the story of Waterdeep: Dragon Heist™, with emphasis on the central themes of intrigue, espionage, and peril. One-shot encounters are presented for almost every location mentioned in "Volo’s Waterdeep Enchiridion" (Chapter 9), meaning you'll never get caught short for a dramatic scene as your players explore the city. Includes a .mod file for use on Fantasy Grounds VTT.
Encounters in Avernus
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$5.95 - PDF Bring your Hell to life with this companion supplement for Baldur's Gate: Descent into Avernus!

Encounters in Avernus presents more than 60 short encounters for the wasteland of Avernus, the River Styx, and the city of Elturel. Keep characters busy with these story-rich encounters that help flesh out the first layer of Hell. The supplement is great for Baldur's Gate: Descent into Avernus or any infernal adventure! Two longer encounter chains are included to help you craft an amazing story with Tiamat or Zariel!

Tactical Maps: Adventure Atlas
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$19.99 - PDF, $29.99 - Color Softcover, $49.98 - Softcover & PDF Adventure anytime! Tactical Maps: Adventure Atlas makes playing Dungeons & Dragons easy. This supplement provides everything you need to plan an evening (or even just an hour) of D&D for characters of any level with very little preparation. Just pick an adventure from this supplement, take a few minutes to read it over, and game time is good to go.

You can also use this supplement to throw down a new adventure when the players take the story in a surprising direction. Several of the adventures in this supplement take only an hour or so of time, allowing for side-trek sessions that fit into diverse stories and hectic schedules. This supplement can be enhanced with Tactical Maps: Reincarnated. Each of the 22 maps included in that product is detailed as a full fantastic location in the Adventure Atlas and given four short adventures, meaning this supplement includes 88 ready-to-play adventures.

Encounters in Sharn
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$6.95 - PDF Welcome to the City of Towers! This premiere Eberron supplement from the Guild Adepts brings you 12 mini-adventures for 5th edition D&D set in Sharn. The mini-adventures are made for characters of levels 1 - 10 and focus on the intrigue, excitement, and noir of Sharn!

This supplement is meant to be used with the Wayfinder's Guide to Eberron!

Blue Alley
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$4.95 - PDF CAN YOU SURVIVE WATERDEEP'S MOST INFAMOUS DEATHTRAP?

Blue Alley lies hidden in the heart of Waterdeep. Built by a secretive wizard, it is a magic maze full of tricks, traps, strange monsters, and rich treasure. Countless adventurers have ventured inside to test their bravery and skill, yet few have returned. And now it is your turn...

Blue Alley is a 3-4 hour Dungeons & Dragons adventure for characters of 1st to 4th level. It expands upon the material presented in Waterdeep: Dragon Heist, but can be played on its own or as part of any D&D campaign. This adventure is Adventurers League legal and uses the code DDHC-WDH-03.

Abyssal Incursion
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$4.95 - PDF Expand your Baldur's Gate: Descent into Avernus game with three new adventure locations, complete with plot hooks and NPCs, plus two new artifacts: Baphomet's glaive, Heartcleaver, and Yeenoghu's flail, Butcher! This supplement adds more challenges for characters of levels 8 and above who dare face Demon Lords on the River Styx.

Face Baphomet aboard his war barge! Go inside the belly of Yeenoghu's beast, Crokek'toeck (literally)! Get a little Eberron in your Forgotten Realms by acquiring an elemental galleon made to sail the River Styx... if you can deal with the yugoloths defending it! Maps and a printer friendly version included as separate files! The Blood War rages in Avernus. Will you sieze opportunity, fight back the hordes, or perish?

Curtain Call: A Sharn Adventure
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$4.95 - PDF A paying job in Sharn to find out what happened to a missing noble turns into a myriad of street chases, personal grudges, spy agencies, cultists, and charlatans as you take an exciting tour through the City of Towers. This title includes a .mod file for use with Fantasy Grounds!
Durnan's Guide to Tavernkeeping
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$8.95 - PDF TIME TO OPEN FOR BUSINESS!

The famous proprietor of the Yawning Portal tavern has declared happy hour on his years of business knowledge! Durnan’s Guide to Tavernkeeping expands on the rules in the Dungeon Master’s Guide and chapter 2 of Waterdeep: Dragon Heist to provide gamers with everything they need to create and manage a fantasy tavern in the world of DUNGEONS & DRAGONS!

Lost City of Mezro
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$14.95 - PDF, $34.95 - Color Hardcover, $49.90 - Hardcover & PDF While the people of Chult suffer under the dreaded death curse, a force of darkness and corruption seeps into the jungle, defiling the once eternal spirits that gave life to the land.

Left unchecked, this vile power will eventually extend beyond these lands to pervade the entirety of the Realms. Hope lies with the return of Mezro, a holy bastion city long thought lost. Those seeking to return the lost city to its former self are bound by destiny to either restore the balance or be consumed by their own dark fates. Which path will you walk?

Lost City of Mezro is a D&D Adventurers League adventure series for characters of levels 1–16. It's available as both a PDF and a full-color 144 page hardbound. This product is a compilation of the following DMs Guild Adepts adventures and supplements, formatted into a single book to be used alongside the Tomb of Annihilation hardcover or on its own as part of your campaign:

  • Heart of the Wild
  • The Risen Mists
  • Maze of Shadows
  • Ruins of Mezro

In addition to the adventures, all of the character options, new monsters, and magic items from the previous products have been included, as well as a conversion guide for Season 8 AL treasure awards.

Hellturel
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$4.95 - PDF Expand your Baldur's Gate: Descent into Avernus game with four new adventure locations, complete with plot hooks and NPCs, plus five new magic items all found in the holy city of Elturel! This supplement adds more challenges for characters of levels 5 to 6 who enter Avernus through the city. Elturel is in Hell. It's up to you to save it.
Saltmarsh Encounters
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$4.95 - PDF Bring your campaign to life with this companion supplement for Ghosts of Saltmarsh!

Saltmarsh Encounters presents 60 short encounters for the town, coast, and sea. Over 150 variations are included, making the encounters highly replayable and allowing you to customise them to fit YOUR game. The supplement is great for Ghosts of Saltmarsh or any coastal or high seas campaign!

Shield of the Hidden Lord
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$3.95 - PDF Generations ago, the most dangerous artifact in the world was lost beneath the streets of Baldur's Gate. Now it's your job to go and find it...

Shield of the Hidden Lord is an 8-10 hour Dungeons & Dragons adventure for characters of 1st to 4th level. It expands upon the material presented in Baldur's Gate: Descent into Avernus, but can be played on its own or as part of any D&D campaign.

The Art of War for D&D Players
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8.95 - PDF, $14.95 - Color Softcover, $23.90 - Softcover & PDF '"Incredibly well-researched"

"Amazing!"

"This is exactly what the players at my table needed... they're already thinking more clearly about their combat."

Over two thousand years ago, a philosopher-general named Sun Tzu wrote The Art of War, the seminal work on military strategy. Discover how you can use these ancient secrets to master the game of Dungeons & Dragons! This book has 13 chapters, each one packed with information!

For novice players, this book will take your game to a new level. For experienced players, this comprehensive guide provides an invaluable reference tool. This is a must-have book for everyone who loves the game!

Xanathar's Enemies & Allies
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$5.99 - PDF In the wide worlds of D&D, guards are rarely just guards, bandits rarely just bandits, and cultists never just cultists. Even if they bear the same weapons and don the same armor, each has their own stories—and quite possibly some tricks up their sleeves, in combat and in life.

Xanathar’s Enemies and Allies illustrates those differences to help DMs create more interesting stories and campaigns. This supplement provides stat blocks for all of the subclasses detailed in Xanathar’s Guide to Everything. You can now move beyond the simple knight stat block, using the Banite conqueror or cavalier charger instead. Tired of using the bandit captain yet again? How about presenting your players with a more unique challenge, like the Luskan swashbuckler or the shadow thief mastermind? In addition to the 60 new stat blocks to challenge and delight your players, this product presents Forgotten Realms power groups and organizations for their characters to fight, join, or puzzle over.

Dragon Heist: Forgotten Tales
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$7.95 - PDF Welcome back to Waterdeep! Dragon Heist: Forgotten Tales is a supplement that expands the replayability of Waterdeep: Dragon Heist by providing new content for the adventure. The multiple villains and seasons in Waterdeep: Dragon Heist make it an adventure that must be played multiple times to experience all the content. Dragon Heist: Forgotten Tales provides new challenges and story to go along with the variable elements of the original adventure to allow players and Dungeon Masters who have experienced Waterdeep: Dragon Heist to enjoy a fresh tale on a second play-through.

This supplement is divided into four chapters. You can use every chapter to create an entirely new experience with Waterdeep: Dragon Heist, or simply use the chapters or sections of the supplement that interest you. Chapter 1, “The Hand of Nessus.” This chapter provides an alternate beginning to Waterdeep: Dragon Heist that focuses on the cult of Asmodeus and Bregan D’aerthe rather than the war between the Xanathar Guild and the Zhentarim. Chapter 2, “New Fireball.” This chapter provides a new perpetrator of the explosion in Trollskull Alley and gives the characters a fresh mystery to solve. Chapter 3, “New Vault.” This chapter provides a new Vault of Dragons beneath the streets of Waterdeep for the characters to plunder. Chapter 4, “Above Ground Vault.” This chapter provides another new Vault of Dragons, an above ground bank. Use this vault to end your adventure with a classic bank heist.

Written by Waterdeep: Dragon Heist designers James Haeck and James Introcaso and Tomb of Annihilation designer Will Doyle. This supplement requires Waterdeep: Dragon Heist to use.

Cellar of Death
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$2.99 - PDF Something evil is devouring the souls of the living in Chult, but before the characters take on the horrors in Tomb of Annihilation, they must first uncover the death curse’s origin by braving a lich’s tower in the Cloakwood. This introductory adventure is designed for a party of four to six 1st-level characters, who should advance to 2nd level by the adventurer’s conclusion. It is a prelude to Tomb of Annihilation that should take about 2 to 3 hours.

This product includes Fantasy Grounds files for the adventure.

What Inspired Cellar of Death?

The introduction of Tomb of Annihilation states Syndra Silvane learned about the Soulmonger from the Harpers, who “received their intelligence from a lich.” This adventure is the story of how the Harpers gathered that information. Cellar of Death has a second purpose: to give characters a greater stake in the outcome of Tomb of Annihilation by creating an NPC they love. The death curse kills this NPC, giving the characters a personal reason to go to Chult.

This product is Adventurers League legal! Code: DDHC-TOA-4

The Lich-Queen's Begotten
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$3.95 - PDF The Lich-Queen of the Githyanki is one of the most malevolent beings in existence, and she is scheming to become more powerful than ever before. Our heroes must journey to the Astral Plane where they will encounter astonishing new locations and terrible new enemies. Can they thwart the diabolical plans of the Lich-Queen and save the multiverse?

This 4-6 hour adventure is for characters of 11th to 16th level, and contains new creatures and story elements from Mordenkainen's Tome of Foes.

This adventure is now Adventurers League legal!

Encounters in Port Nyanzaru
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$4.99 - PDF Thirteen new encounters in the port city of Chult that can be added to any Tomb of Annihilation campaign! Combat, danger, intrigue, and pulp are all yours in this exciting supplement!

Welcome to Port Nyanzaru, a port city on the edge of Chult’s jungle that promises untold adventure, fortune, and danger! This supplement includes 13 new encounters, 3 new dinosaurs, a Port Nyanzaru Chase Complications table, supplemental rules for suspicion, and a map of a Port Nyanzaru bathhouse. If you like this product, take a gander at Encounters in the Jungles of Chult. This product uses monsters from Beasts of the Jungle Rot. The statistics are reprinted in this supplement, but if you like them, check out the other 30+ dinosaurs and zombies Beasts of the Jungle Rot has to offer.

This product is Adventurers League legal and made for Tier 1. Code: DDHC-TOA-5