| ESSAYS | |||
| Collecting Ins & Outs | How to start collecting, how to increase your efficiency, and pitfalls to be aware of | ||
| A Look at the Official AD&D Coloring Album | Often regarded as a simple children's coloring book, this rare item offers an interesting glimpse at the early AD&D era | ||
| Mold & Mildew Summary | A short summary article on storing your gaming supplies, and how to prevent & cure common maladies | ||
| Understanding Mold | A more in-depth look at what mold is, and how it survives | ||
| Prevention of Mold | Steps and methods used to deter the formation of the mold fungus | ||
| Treatment of Mold | Discussion of how to combat mold should it infect your collection | ||
| Storage Materials | The right types of plastic bags and cardboard backers | ||
| State of the Hobby | An opinion column on the current state of the RPG collectible market | ||
| COMMUNITY | |||
| The Acaeum Forums | Reach out to the D&D collector community! Unmoderated discussions | ||
| The Acaeum DCP Handbook | The Acaeum Distributed Computing Handbook, Part One. Create and manage your own Acaeum subweb! | ||
| The Artwork Museum | Showcasing original D&D artwork in the hands of collectors | ||
| REFERENCE | |||
| The Acaeum FAQ | Answers to frequently asked questions | ||
| AD&D Module Level Chart | Matrix showing each AD&D module and its associated character levels. Useful for charting an AD&D campaign | ||
| D&D Module Level Chart | Matrix showing each D&D module and its associated character levels. Useful for charting a D&D campaign | ||
| Blackmoor -- Original Map | The first published map of the Blackmoor campaign; appeared in Domesday Book issue #13. Was later modified for the First Fantasy Campaign by Judges Guild. | ||
| Book-Binding Terms | Just what it says -- hopefully clears up obscure terms like "flyleaf" and "textblock" | ||
| Errata: D&D Rules Cyclopedia | Unofficial errata for the D&D Rules Cyclopedia, compiled by Jason MacInnes. Revision 5.9b. In Adobe PDF format | ||
| Errata: Dungeon Masters Guide | Errata for the First print of the Dungeon Masters Guide. Originally appeared in Dragon Magazine #35 | ||
| Errata: Monster Manual | Errata for the early prints of the Monster Manual. Originally appeared in Dragon Magazine #35 | ||
| Errata: Original D&D Set | Errata for the First through Fourth prints of the Original D&D Set. Originally appeared as a looseleaf sheet bundled with Second and Third prints of the Set | ||
| Errata: Players Handbook | Errata for the early prints of the Players Handbook. Originally appeared as an article in Dragon Magazine #35 | ||
| Errata: Unearthed Arcana | Errata for Unearthed Arcana. Originally appeared as an article in Dragon Magazine #103 | ||
| Foreign Editions Master List | Master listing of every 1st Edition xD&D (pre-1989) TSR item published outside the United States and/or translated into a foreign language. Includes links to the individual Foreign Editions pages. If you know of an item not listed here, please forward information about it (and send a scan, if you've got one!) | ||
| Module Code Definitions | Explanatory text for the various module codes used by TSR over the years | ||
| Monster & Treasure Asst Changes | Changes made between the original, separate Monster & Treasure Assortments and the later compilation version | ||
| Ongoing Research | Some of the more perplexing questions we're currently researching | ||
| Print Run Estimates | Estimations of number-of-copies-produced for various D&D items | ||
| Site Statistics | Random, questionably-useful statistics on The Acaeum | ||
| TSR Codes | The various terms (Stock Number, Piece Code, Module Code, etc) used on this site and the numbers on D&D products they correspond to | ||
| TSR Logos | Examples of the various TSR logos, 1974 - 1999 | ||
| TSR Stock List | The (Mostly) Complete TSR Stock List. A (mostly) complete list of every item produced by TSR, organized by TSR Stock Number. The list is complete up to 1998; additions after that are sketchy. (Right click on this link and choose "Save Target As..." to save a Microsoft Word 95 version of this document to your computer) | ||
| What's New History | The complete archive of past "What's New" updates | ||
| DOWNLOADS | |||
| Adventurer's Guild: Dragotha's Lair | From Series Eight of the Adventurer's Guild program, and intended as a supplement to the Return to White Plume Mountain module. Link is to the Wizards of the Coast web site's download section | ||
| (To the) City of Brass | Original, full-length AD&D tournament module by Robert J. Kuntz | ||
| Gazetteer 13 | "Shadow Elves" by Carl Sargent and Gary Thomas. Link is to the Wizards of the Coast web site's download section; the Gazetteer has been modified and split into a DMs Guide, a Player's Guide, and AD&D Statistics | ||
| Module B3 | "Palace of the Silver Princess" by Jean Wells. This is the orange-cover, recalled version of the module, scanned in to Adobe Acrobat (.pdf) format. Link is to the Wizards of the Coast web site's download section | ||
| Module DLA1 | "Dragon Dawn" by Deborah Christian. The complete text of the module, plus scanned pictures, in Adobe Acrobat (.pdf) format. This is a link to the Wizards of the Coast web site's download section | ||
| Module DLC2 Errata | The missing half ("Upper Reach") of the Icewall Castle map | ||
| Module EX1 | "Dungeonland" by Gary Gygax. The complete text of the module, plus scanned pictures. This is a link to the Wizards of the Coast web site's download section | ||
| Module EX2 | "Land Beyond the Magic Mirror" by Gary Gygax. The complete text of the module, plus scanned pictures. This is a link to the Wizards of the Coast web site's download section | ||
| Module FR5 | "Savage Frontier" by Paul Jaquays. The complete text of the module, plus scanned pictures, in Adobe Acrobat (.pdf) format. This is a link to the Wizards of the Coast web site's download section | ||
| Module FR15 | "Gold and Glory" by Tim Beach. The complete text of the module, plus scanned pictures, in Adobe Acrobat (.pdf) format. This is a link to the Wizards of the Coast web site's download section | ||
| Module I10 | "Ravenloft II: House on Gryphon Hill" by Hickman, Hickman, Cook, Grubb, Johnson, and Niles. The complete text of the module, plus scanned pictures. This is a link to the Wizards of the Coast web site's download section | ||
| Module I11 | "Needle" by Frank Mentzer. The complete text of the module, plus scanned pictures. This is a link to the Wizards of the Coast web site's download section | ||
| Module L1 | "The Secret of Bone Hill" by Len Lakofka. The complete text of the module, plus scanned pictures. This is a link to the Wizards of the Coast web site's download section | ||
| Module L2 | "The Assassin's Knot" by Len Lakofka. The complete text of the module, plus scanned pictures. This is a link to the Wizards of the Coast web site's download section | ||
| Module MSOLO2 | "Maze of the Riddling Minotaur" by Jeff Grubb. Not the complete text of the module, but rather the hidden entries only | ||
| Module OA5 | "Mad Monkey vs. the Dragon Claw" by Jeff Grubb. The complete text of the module, plus scanned pictures. This is a link to the Wizards of the Coast web site's download section | ||
| Module OA6 | "Ronin Challenge" by Curtis Smith and Rick Swan. The complete text of the module, plus scanned pictures. This is a link to the Wizards of the Coast web site's download section | ||
| Module OA7 | "Test of the Samurai" by Rick Swan. The complete text of the module, plus scanned pictures. This is a link to the Wizards of the Coast web site's download section | ||
| Module WGM1 Errata | Missing text from page 25 of WGM1 Border Watch. | ||
| Module WGR3 Errata | Three missing maps from WGR3 Rary the Traitor. Map1 Map2 Map3 | ||
| Module WGRX | "Ivid the Undying" by Carl Sargent. Never released to the public, this module was supposedly on the verge of publication when the project was yanked. The text of the module was released by Wizards of the Coast and is freely distributable. This particular version has been extensively edited and re-formatted by William Allman, where he has painstakingly created a well-laid-out .pdf (Adobe Acrobat) file from the original text. The result is quite close to what the finished module may have looked like -- it even incorporates the maps into the module text, and features the planned cover art! | ||
| Module WGRX Composite Map | "Ivid the Undying" composite map, pieced together by Kent Matthewson. Combines the maps into one master image, which is indispensable in running the adventure | ||