The final manual of the first three core books. Describes the actual
AD&D game system (in unbelievable detail).Dungeon Masters Guide by Gary
Gygax
After more than two years since tantalizing
players with the AD&D Monster Manual, Gygax finished work on
his most impressive project, the Dungeon Masters Guide.
Oft-criticized for its complicated rules and wordiness, the DM's Guide
nevertheless has held up remarkably well over time, and is an impressive
milestone in role-playing-game history.
The Dungeon Masters Guide lacks
printing information on the copyright page, at least up until 1985. Much
of what we have learned has been through extensive detective work; special
thanks to Paul Stormberg for divining much of the information below.
Thanks also Jim Fetzner, Paul Hennz, Rudy Hess, Bruce Robertson, and
Jean-Philippe Suter for their contributions. Because
it is very difficult to determine what printing you have, you may find this
flowchart easier to follow.
- First (Aug 1979)
- Wizard logo
- Cover art is of three adventurers fighting a large efreet
- Flyleaves
and endpapers are a
yellow-orange color
- "ADVANCED D&D" in the angled yellow banner is too
large, and the "D" of "ADVANCED" partially runs off the cover
- Wizard logo and TSR address appear on spine
- No ISBN on spine, back cover, or title page
- Textblock
is stitched 5/8" apart
- Spine inlay
is yellow and red striped fabric
- 232 numbered pages
- This designation refutes Harold Johnson in Collectable Toys and Values (Meyer 1994) and "The Story of TSR" in
the Silver Anniversary Collector's
Set (1999). Both of these sources indicate that the Second Print
Alpha, below, is the first print run. The full argument suggesting
this print to be the First print may be found
here.
- Estimated print run is 40,000
- This print was first available at GenCon XII (August
16-19, 1979)
- Thanks to Hugh Marbach for the scan
- Second Alpha (Aug 1979)
- Wizard logo
- Cover art is of three adventurers fighting a large efreet
- Endpapers
and flyleaves are a
yellow-orange color
- "ADVANCED D&D" in the angled yellow banner has been
downsized, and no longer has the "D" of "ADVANCED" running off the edge
of the cover
- Wizard logo and TSR address appear on spine
- No ISBN on spine, back cover, or title page
- Textblock
is now stitched 1" apart, on this an all subsequent prints (up to
and including the Eighth print)
- Spine inlay
is no longer yellow and red striped fabric, on this and all subsequent
prints
- 232 numbered pages
- According to Harold Johnson in Collectable Toys
and Values and "The Story of TSR" in the
Silver Anniversary Collector's Set,
this print had sixteen pages of the Monster
Manual (Fourth Print) mistakenly bound within. Johnson
relates in his interview that copies of this print went out to retailers
via outer shipping. Once the error was detected, the books were
recalled, the covers were removed, the correct pages were inserted, and
the books were rebound with the old covers (see Second Print Beta
below). However, at least a few copies were purchased by customers
before the recall and remain in circulation. The pages for the DMG were apparently printed 16 to a sheet (8 on the front and 8 on
the back), known as a signature,
then cut to be bound in the book. In this case, the printer
printed one side of the sheet with the DMG pages and the other
with the Monster Manual pages. When they were cut and
bound, alternating pairs of facing pages were thus either DMG or
MM pages. The MM pages were also placed in their
technically correct position in the book -- the page numbers were the
correct MM page numbers, replacing the page of the same number in
the DMG. The specific pages that contained Monster
Manual data were: 98/99 (facing pages), 102/103 (facing pages),
106/107 (facing pages), and 110/111 (facing pages), for a total of 8 MM pages. As a result (of this, as well as the issue with the
Third Print Alpha below), there was a severe supply shortage of the Dungeon Masters Guide in those early months
- A very rare DMG print.
Only a few of these copies with Monster Manual pages managed to
escape the recall
- Second Beta (Aug-Sept 1979)
- Recalled and rebound printing. As above, but MM
pages were replaced by newly printed DMG pages and the books were
rebound with the same covers. This print is recognizable by
examining the endpapers --
the old endpapers are pasted over with the new endpapers. Also the
textblock may have been
stapled (three big staples) or re-stitched too far into the textblock
during rebinding, leaving the
gutter between pages too small or non-existent. Some text
disappears into the gutter as a result. Also the new 16-page
signatures were cut oddly
and some page numbers are very close to the bottom edge of the page,
with
the text on those pages at a slight angle (quick check: page 99)
- This print is otherwise identical to the Second Print
Alpha, above
- Third Alpha (Sept-Nov 1979)
- The third print run (again, 40,000 copies), printed
just two weeks after the Second Print, had the cover of every other book
deeply scored across the front cover by a loose wire on the boxing
machine. This run was recalled, the good books sorted out and
shipped, and the scarred covers replaced (confirmation needed)
- Third Print Alpha is the unscarred book that was
shipped out. There should be about 20,000 of these in circulation
- Wizard logo
- Cover art is of three adventurers fighting a large efreet
- Endpapers
and flyleaves are a
yellow-orange color
- "ADVANCED D&D" in the angled yellow banner has been
downsized, and no longer has the "D" of "ADVANCED" running off the edge
of the cover
- Wizard logo and TSR address appear on spine
- No ISBN on spine, back cover, or title page
- 232 numbered pages
- You can distinguish this print from the Second
Prints, above, by looking for two factors: no Monster Manual pages
within, and no pasted-over endpapers
- Third Beta (Sept-Nov 1979)
- Third Print Beta is the scarred book that escaped the
recall (confirmation needed; no specimens of this print have yet been
spotted)
- Other than the scar mark on the front cover, this print is otherwise identical to the Third Print
Alpha, above
- Third Gamma (Sept-Nov 1979)
- Third Print Gamma is the scarred book that was
recalled and the cover was replaced. This print is recognizable by
examining the endpapers.
The old endpapers are pasted over with the new endpapers. The
holes from the previous binding are visible
- The only discernable difference between this print and the Second
Beta, above, is page 99: the text here is not at an angle
- This print is otherwise identical to the Third Print
Alpha, above
- Fourth (Sept-Dec 1979)
- Endpapers
and flyleaves are white
- This print is otherwise identical to the Third Print
Alpha, above
- Fifth (Sept-Dec 1979)
- Wizard logo
- Cover art is of three adventurers fighting a large efreet
- Endpapers
and flyleaves are a
yellow-orange color
- "ADVANCED D&D" in the angled yellow banner has been
downsized, and no longer has the "D" of "ADVANCED" running off the edge
of the cover
- Wizard logo and "TSR Games" appears on the spine
instead of TSR address. Wizard logo on spine is smaller
- ISBN now appears on spine and lower left corner of
back cover
- 232 numbered pages
- Sixth Alpha (Dec 1979) (Revised Edition)
- Wizard logo
- Cover art is of three adventurers fighting a large efreet
- Endpapers
and flyleaves are a
yellow-orange color
- "ADVANCED D&D" in the angled yellow banner has been
downsized, and no longer has the "D" of "ADVANCED" running off the edge
of the cover
- Wizard logo and "TSR Games" appears on the spine
instead of TSR address. Wizard logo on spine is smaller
- ISBN now appears on spine, lower left corner of back
cover, and bottom of title page
- Title page now says "Revised Edition — December,
1979". Dragon
Magazine #35 has an Errata article describing the revisions; click the link to read it.
- Adds text, errata, Appendices O and P, product
catalog, reference sheets, and survey form. Reference sheets are
perforated
- Removes Todd Oleck artwork (pg. 40 of 5th and earlier
prints) and Dave Sutherland artwork (pg. 119 of 5th and earlier prints),
presumably to accommodate the new layout. Some artwork is also resized
and moved
- 238 numbered pages
- Sixth Beta (1980)
- Endpapers
and flyleaves are white
- Has a survey form, and reference sheets are perforated
- This print is otherwise identical to the Sixth Alpha print, above
- Sixth Gamma (1980)
- Endpapers
and flyleaves are white
- No survey form, and reference sheets are NOT
perforated
- This print is otherwise identical to the Sixth Alpha print, above
- Seventh (1981)
- TSR Face logo
- Cover art is of three adventurers fighting a large efreet
- Endpapers
and flyleaves are white
- Angled yellow banner with "ADVANCED D&D" and adding
"Adventure Games" below that
- TSR Face logo on spine. "TSR Games"
has been removed
- "ADVANCED D&D" is now followed by "Adventure Games"
on spine
- ISBN now appears on spine, lower left corner of back
cover, and bottom of title page
- "ESSENTIAL REFERENCE INFORMATION FOR GAMEMASTERING
ADVANCED D&D™" on the front cover is changed to: "ESSENTIAL REFERENCE
INFORMATION FOR GAMEMASTERING ADVANCED D&D™ GAMES"
- No survey card, and reference sheets are NOT
perforated
- Textblock
is no longer stitched, but glued (adhesive
binding)
- 238 numbered pages
- Thanks to Michael Deaton for the scan
- Eighth (1983)
- Cover art is updated, in line with the other
AD&D manuals; depicts a DM opening a pair of large doors
- Orange spine
- Copyright page still states "Revised
Edition, Dec 1979", and still describes the rear cover artwork as
depicting the City of Brass
- We've had to "squish" the previous printings into several
Alpha/Beta/Gamma prints so as
not to collide with the actual print numbers that began to appear on the
copyright page around 1985. Yes, it's a mess. Blame TSR --
there were far more than ten actual prints of the DMG by 1987!
Printing info most likely began to be added to the copyright page around
1985; discoveries of print info lower than 9th will throw our sequence above
into chaos. :) The 9th printing was in August 1987, 10th printing was in 1987, the 11th printing was in April
1988, the 12th printing was in November 1988,
the 13th printing was in July 1989, and the 14th printing was in July
1990. The description on the
copyright page of the rear-cover artwork was never corrected.
(Thanks to Michael Deaton and Gordon Richards for help with this info).
First prints are reasonably scarce,
but by no means "rare".-- a Second Alpha print, with the
Monster Manual pages inside, is much rarer.
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DMs Guide (1st print)

DMs Guide (2nd-6th print)

DMs Guide (3rd print Beta)

DMs Guide (7th print)

DMs Guide (8th+ prints)
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