FormCritic wrote:You aren't supposed to play the mage.
FormCritic wrote:You are supposed to slay the mage.
Gnat the Beggar wrote:There are over 130 pages detailing bad rolls and good rolls offering table after table for the bad things and good things that can happen...My eyes got groggy and unfocused with all the tables so I started looking at the awesome B&W sketches again.Thnere is no question that this book is going to take a long time for me to digest and totally understand (if I ever do).I wish I could play in a few sessions with someone who already knows this system inside and out... And as for the pages listing and detailing actual spells, while most spells are covered in just a page or so, many others have as many as 5 pages just for one spell and all the possibilities.
davidc wrote:So, what's everyone doing with their 66.5 module in the collectible copy of the book... does it stay tucked in the book for safe-keeping? Pros/cons to the glue acting on the binding?Anyone know if the module is in fact being sold separately?Btw, saw quite a few familiar names in the Playtester's Thank-you... way to represent Acaeum & friends!
goatboy wrote:-level caster? There is no such thing. You choose a class after you get to 1st level ...And you only need to reference the spell sheets of the spells you have. For my home game I've given my caster a grimoire printed from the PDF ... so far it is like 5 pages thick because those are the only spells he knows.
JasonZavoda wrote:I'd also like to know if the module is exclusive or is just a $10 bargain.
Goodman Games wrote:This adventure module is available exclusively by pre-ordering DCC RPG before it releases! The first 1,000 copies of DCC RPG will have this adventure module inserted as a free pre-order incentive. It is not available for sale separately.
Kingofpain89 wrote:JasonZavoda wrote:I'd also like to know if the module is exclusive or is just a $10 bargain.66.5 is only available to people who preordered the DCC RPG rulebook.Goodman Games wrote:This adventure module is available exclusively by pre-ordering DCC RPG before it releases! The first 1,000 copies of DCC RPG will have this adventure module inserted as a free pre-order incentive. It is not available for sale separately.
JasonZavoda wrote:Front cover of DCC66.5 module:Free with DCC RPG purchase, $9.99 otherwise.Did they change their mind? And if so, which way, exclusive or $9.99 general sale.
Gnat the Beggar wrote:goatboy wrote:-level caster? There is no such thing. You choose a class after you get to 1st level ...And you only need to reference the spell sheets of the spells you have. For my home game I've given my caster a grimoire printed from the PDF ... so far it is like 5 pages thick because those are the only spells he knows.OK, I can see that you would have no zero level casters in your game, but I would argue that the book does not exactly forbid it.Setting aside the spell tables for 1st and higher level spells which do not even list anything for Zero Level PCs...What about cantrips for Wizards and prayers for clerics or healers/herbalists, healing skills that do not involve god like intervention.
tsathogga wrote:They totally made it right on the damage--shipping me another one