mbassoc2003 wrote:Just my experience/opinion...DCC#30 is currently the hardest to find, and in mint condition will probably remain the hardest to find. That said, DCC#30 is not the best adventure in the world, and the presence of the module on it's own will limit the boxed set to collectors only.DCC#35 is the sort of boxed set no-one bought when it was published. It never had a hay day or a flourish of excitement to buy it when it was launched, and I doubt there are many people sitting on boxes of these for investment purposes, so this is a strong contender for the top slot, especially in mint condition. Also, as a staple background for the campaign world, it will probably still sell well in VG condition to those who want playable copies. Watch out for the modules working their way out onto the market on their own a la L3, which is always an indicator of a higher than retail base price on eBay. I expect this to be a good performer.DCC#51 Other than the fact that it is completely shite, there will always be the die hard GG Campaign Geeks who'll run it anyways, and the newbies who don't know the difference between good and bad writing, so if you bought a copy at half price, you should still get your money back if you sell it in five years. The quality is more akin to World's Largest Dungeon than anything of substance, and it's flaws are pretty well known by the industry. Even with the big sell off and it's impending rarity, people are still having problems shifting their stock. That does not bode well for this as a future investment. If you want to read it or play it, or ypou're a completist, buy a copy. Otherwise, stear clear.