Worth Anything?
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Post Posted: Sun Dec 04, 2005 9:21 pm 
 

Back a few years ago, I ran the AD&D Open at GenCon.  I still have the copies of the modules (ran one for Dark Sun among others)



Do they have any value?  They were just words printed with a dot-matrix printer.  I'm guessing sentimental value only, but you never know........



Thanks


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Post Posted: Sun Dec 04, 2005 9:23 pm 
 

vonmolkew wrote:Back a few years ago, I ran the AD&D Open at GenCon. I still have the copies of the modules (ran one for Dark Sun among others)



Do they have any value? They were just words printed with a dot-matrix printer. I'm guessing sentimental value only, but you never know........



Thanks




Pictures? Titles?


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Post Posted: Mon Dec 05, 2005 1:55 am 
 

yes i would like to know what the titles are and maybe some pictures & description of their completeness/condition



cheers



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Post Posted: Tue Dec 06, 2005 9:35 pm 
 

The modules I have are not pretty.....there are no pictures.  They were printed by late 1980's dot-matrix printers.  Some are photo-copies, as the modules tended to get written in a hurry and some encounters were either unfair, unplayable or just plain hard to understand.



The modules:

1997 AD&D Open  Title:  Cutters  by Christopher Perkins

         round 1A, 1B, 1C, & players pack, round 2 (semi) with players

         pack and round 3 (final) with players pack.  there are 3 packs of

         maps.  All pages are photocopies



1993 AD&D Open   Title:  The End Of The Matter  by Tom Prusa

        round 1,2,3,4 each with different level characters.  Almost every

        page is dot-matrix printed.  some pages are photo-copies that

        were given at the 'Con



1994 AD&D Tournament (might have been from AndCon in Cleveland, OH)

       Title:  Trouble On The Border   by Scott Simon

        round 1,2,3 and characters.  All pages photo-copied.  Each

        character sheet has a portrait.  There are photo-copies of monsters

        from the 2nd Ed Monstrous Manuals and add-ons.  They are marked

        in some cases with red ink with notes on how to play the module

        and in what order.  This is an RPGA module.



1990 Living City Module   Title:  Night Watch In The Living City   by Walt

       Baas and Kira Glass

       It appears that I have two copies.  Without reading them word for

       word, anyway.  There is a photocopied 3-D map of Ravens Bluff

       from some other module with the encounter areas marked on them

       The point was for the party of 4 characters to wander around for 4

       hours gaining experience and loot while acting as the Night Watch

       One of the first Living City modules if I'm not mistaken.  All pages

        except for the maps are dot-matrix.  No marking in them at all



1990 AD&D Open   Title:  No King Without A Crown   by Tom Prusa

       rounds 1A,1B,1C,1D, round 2 (semi) and round 3 (final) with

       characters.  Maps are crudely drawn by hand.  Pages are photo-

       copies.  Some marking on how to run the encounters (hi-lighter and

       written pen)



1996 AD&D Open   Title:  Seven More Parts   by Skip and Penny Williams

       round 1A,1B,1C, round 2 (semi) and round 3 (final)  There is also

       a DM Booklet and the Character Pack, some pages on non-obvious

       magic items and a listing of spells for quick reference.  Pages are

       all photo-copies.  some are marked with hi-lighter & pen



1993 AD&D Open   Title:  At Last, Freedom   by Tom Prusa

        this is a 4" stack of papers that should have rounds 1A,1B,1C semi

         and final.  Multiple character sheets.  Pages are both photo-copies

         and dot-matrix.  Some are marked.  To put this back together

         would take me hours.





Trouble On The Border takes place in a generic land

The End Of The Matter takes place in Al-Quadim

Cutters takes place in Planescape

No King Without....takes place all over The Forgotten Realms

Seven More Parts takes place on the World of Eart.  characters are from

     different "worlds" including Tenser, Melf and Serten.  It is about The

     Rod of Seven Parts

At Last, Freedom takes place in Dark Sun



Each AD&D Open module was designed to use the most recently released

    "world" by TSR, so they are among the first modules ever written

    around their theme



Hope this is enough info.  I can be more specific if anyone wants.



So, the $1,000,000 question:  Are these worth anything?



Thanks for replying.  If it turns out that there is some interest, I'll sell them on eBay so everyone has a fair shot at them.


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Post Posted: Tue Dec 06, 2005 9:42 pm 
 

vonmolkew wrote:So, the $1,000,000 question: Are these worth anything?



Thanks for replying. If it turns out that there is some interest, I'll sell them on eBay so everyone has a fair shot at them.


I'm guessing "yes".  How much, only eBay can tell.  I don't recognize any of them except "Nightwatch in the Living City", though.  It might go for a pretty penny to a LC enthusiast...  I recommend taking photos, lots of photos.

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Post Posted: Tue Dec 06, 2005 9:43 pm 
 

viewtopic.php?t=2950&start=0



The thread in this forum has a very similar bend to it. His items are a bit older and have a semi polished look to them. Yours sound a bit more like Adventurer's Guild quality or better...knowing how these things progressively became more stripped down through the years in terms of quantity (length/visuals) not necessarily quality.



The Seven More Parts sounds particularly intriguing. I am guessing this will get the most at auction.



Please throw them up and lets see what happens.



eta: swapped quality for quantity.


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Post Posted: Wed Dec 07, 2005 12:56 am 
 

I am sure they will go for a mint. They are just about unique.


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Post Posted: Wed Dec 07, 2005 2:57 am 
 

Deadlord36 wrote:I am sure they will go for a mint. They are just about unique.




yes i agree that this could potentially be the case. you need to take LOTS of photos as Deimos states. this will only make your items more attractive (or less so, tho i doubt this to be the case).



my advice too, would also to maybe split them all up and sell individually. a lot of ppl might only be attracted to one piece or another, and may be put off bidding a premium for a little of a lot.



look forward to seeing more info!



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Post Posted: Wed Dec 07, 2005 4:50 am 
 

The tournament modules will do well on eBay. They always do. But you need to back up what you sell with really good pictures. The time you put in to figuring out how to post big pictures on the web, and taking them, will be relected in the final sale price.



You have maybe $1000+ of tournament modules there.


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Post Posted: Wed Dec 07, 2005 11:56 am 
 

Each.


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Post Posted: Wed Dec 07, 2005 12:23 pm 
 

You will most likely be pleasantly surprised to see them sell for a lot.  

Selling them individually will also net you the greatest profit.

  

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Post Posted: Wed Dec 07, 2005 12:52 pm 
 

Here is a good example of what can happen.



http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... 8726362406



I think most of the regulars missed it or just weren't interested since it was a tourney at a Canadian con.  



BTW, Have you read it over yet Daimajin?  Any good?

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Post Posted: Wed Dec 07, 2005 1:01 pm 
 

Mars wrote:Here is a good example of what can happen.



http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... 8726362406



I think most of the regulars missed it or just weren't interested since it was a tourney at a Canadian con.



BTW, Have you read it over yet Daimajin? Any good?




i had a bid penned in to go for that, but as i won 2 others and something off the burnie bros, funds did not permit me to enter the fray :)



good win that tho imo.



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Post Posted: Wed Dec 07, 2005 2:55 pm 
 

Since none of these adventures are written by A-list names or in Greyhawk, I advised vonmolkew by PM that I didn't think they would necessarily do fabuluously well, especially in light of the performance that Alakar's recent modules went for (and those were Greyhawk adventures) at

viewtopic.php?t=2950



Perhaps I'm just biased for GH, but I just don't see 1990+ RPGA adventures set in Dark Sun or Living City or simply generic locations doing very well. I had really expected Alakar's modules to sell for $600-850 but they fell way short: why do you guys think that vonmolkew's adventures would do better?



I certainly don't want to mislead him, so if you guys think I'm off, do please chime in :D


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Post Posted: Wed Dec 07, 2005 3:29 pm 
 

Personally, I think that they would do somewhere around what alakar's modules went for. I do think Al ended up with a pretty good deal on those, but I dont think he ended up with a great one if you know what I mean.  I was figuring in the lines of around $350 to $400 each for those. That being said, I would expect vonmolkew's to do around that same amount.  Due to provenence, the most interest(& money for that matter :wink: ) going towards the LC and the Seven More Parts.   Just my $.02 :)


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Post Posted: Wed Dec 07, 2005 3:42 pm 
 

bclarkie wrote:Personally, I think that they would do somewhere around what alakar's modules went for. I do think Al ended up with a pretty good deal on those, but I dont think he ended up with a great one if you know what I mean. I was figuring in the lines of around $350 to $400 each for those. That being said, I would expect vonmolkew's to do around that same amount. Due to provenence, the most interest(& money for that matter :wink: ) going towards the LC and the Seven More Parts.  Just my $.02 :)




yeah after thinking about it, its prb about right that. i was very pleased what i got the others for. a nice start to my tourney collection, which i hope to expand. i love the material and its just down my street, so when they are listed, i will certainly be bidding. i think you will see a variance on them all. the most popular imo will be the GH based ones and the seven parts one that BC mentioned, LC will be close behind, and the others will be lower but i think they will still sell pretty well.



von will certainly do well selling them tho, i have no doubt.



good pics are the key tho too.



Al


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Post Posted: Wed Dec 07, 2005 7:00 pm 
 

grodog wrote:Perhaps I'm just biased for GH, but I just don't see 1990+ RPGA adventures set in Dark Sun or Living City or simply generic locations doing very well. I had really expected Alakar's modules to sell for $600-850 but they fell way short: why do you guys think that vonmolkew's adventures would do better?


IMO would need to be something relatively early (<1986), have desirable content (e.g. important GH material), or both, to be worth pushing more than $100-125-150 at.

  


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Post Posted: Thu Dec 08, 2005 10:35 pm 
 

I have to say that I agree with Harami on all points.  :wink:


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