The Illhiedrin Book (750)

I would have bought it just for the cover art...

... but there is more to it.
This 32 page module (28 pages actually, if not counting nice looking cover pages) is designed for use with low level Characters and includes a Wilderness Map, Dungeon Maps, Town Map, Two Towers detailed Maps, stats of Inhabitants, plus a Lost Crypt.
An adventure for Low Level Player Characters.
A Cleric is recommended by not required.
The book does not state how many PCs should be in the group, but a standard sized PC group would be fine (4-7 PCs all first level).
Smaller groups and even a single PC could make it too, as there are plenty of NPC's in the town that could be hired (or enticed) to join the group.
Larger groups or higher level PC's could also do fine, although the Judge would need to upgrade stats for NPCs/Monsters and/or add to the number of creatures for some encounters.
Alcastra (a 12th level Wizardess) seeks to hire the PCs to find a long lost Magical Tome (Book) for her.
She could do it herself of course, but she does not have the time, and she is willing to pay the PCs well to find and return the book to her.
Or at least find the exact location of the Tower where the book is thought to be located.
The book has been lost for 350 years, and the book is rumored to be inside a wizards tower, but no one knows the exact location of that tower, only rumors.
Alcastra will give the group a map to a Temple where the PCs can investigate further.
She adds that the Priests at the Temple should know more.
She will give the PC's some supplies, and perhaps even an advance in payment to help them gain other needed supplies (Such as horses, and if needed NPC hirelings).
In the town, the PCs can find help, information (including more rumors) and more supplies, including horses (They will need them).
In addition, they will attract the attention of other persons/groups who are also looking for the book. (but don't tell the PCs that)
One town, Two Towers, One Tomb, Wilderness adventures, a new type of creature to defeat, Orcs galore (and other low level monsters), good NPCs and bad NPCs, some of whom will help and some of whom will hurt and some of them might do neither or both, the dungeons include some traps and puzzles to try to solve as well.
Town is a small sized village (about 200 folks) with some areas detailed (Tavern/Inn, Alcastra's Tower, Livery Stable) enough for plenty of game play.
Both Towers, the Tomb, and the Temple include maps and sketches of every level and room, with encounters detailed.
All encounters, area details, NPCs stats, monster stats and Maps are included inside the book.
No loose maps to keep track of.
I have read this one through and found it to be a really nice module for Fantasy (D&D) gaming.
Plenty of details on the NPCs and the maps are well made and the mission for the PCs is well laid out and plausible (unlike many modern adventures).
The story and main monster are well done, and the NPC's (good and bad NPCs) also add a good amount of fun to the overall adventure.
The Module can be had for $2-$5 almost any day on E-Bay and in the original
SW at that same price, or a little more.
I just purchased a second copy since my first one is in the original
SW and I did not want to rip it open when another can be found so cheaply.
I paid an E-Bay seller $1.99 plus $2.00 shipping for it...
It is MINTY, but not in the
SW.