Bill Owen wrote:Yes. I screwed up in not thinking through how they would fit together properly. I can't remember but we may have realized after the 1st one how the grid had to be a certain # of columns & rows to match up left/right & up/down. My excuses are: I was an untrained 22 year old working alone. Bob and I were surprisingly autonomous and compartmentalized about how we put the materials together.I have flayed myself enough on this though. 30 years is plenty.
Bill Owen wrote:As I remember it, the we would cut the lower 2/3rds of the hand-drawn mountain out of zipatone and with the exacto knife, place it in position.Most of the initial maps were drawn by Bob and I think I went over to Wood Printing to use their typesetter to set the type for all the text.After I was gone from the Guild, later Wilderlands maps may have been drawn by Bob's employees under his direction.The maps were drawn with Rapidograph drafting pens on vellum with an SPI grid underneath.
Bill Owen wrote:but Bob would bug me every so often about remaking the maps. I figured
Bill Owen wrote:We and a lot of customers liked the classic, olden look of the maps. And I think it's important to remember how our level of quality may have impacted customer usage. What I mean is that if we'd provided extremely high quality (printing wise) materials especially if on slick, glossy paper, how many people would have felt comfortable or even able to mark them up with their own personalization.
Bill Owen wrote:reassurance that "you blew'em all away Bob!" And we did. Even TSR seemed to have to play catch up with what we were doing. And I think we helped them make their game a lot more playable.
Bill Owen wrote:Thanks Rob! I appreciate the care you've gone to match our original pre-digital age efforts!
Bill Owen wrote:The city state in color looks pretty cool. I don't see a grid or text. Is that TBA (To Be Added)?
Bill Owen wrote:Several years ago, Bob came to me to show me the beautiful full color map of the overall Wilderlands that I thought Necromancer had made for their redo of the product. But there was no grid! Was the artist not a wargamer?
Bill Owen wrote:As to the original style and jagged coasts, Bob and I spent some time thinking about that w/r/t Illustrator. I felt that there was probably some sort of random pattern that could be 'drawn' on a path (the newest versions of AI has lots of features). But it was apparent that he felt that the Illustrator approach wasn't enough of a time savings to warrant the redraw, personally.
Bill Owen wrote:You've done a really nice job and the only thing I can add is a suggestion about the hex coordinates. I think that perhaps they should be black on a white 'shadow' so they don't get lost in the forests.
Bill Owen wrote:For full color maps, the grid and coordinates don't need to be the same color actually.
Bill Owen wrote:Anyway, great job and I KNOW how much work's involved.
robertsconley wrote:Thanks and I appreciate talking with you about this stuff. I think we are cut from the same cloth as far as mapping goes.Rob Conley
robertsconley wrote:When I stumbled across a xerox place that had a blueprint photocopier. I had them xerox six copies of the player's and gm map of CSIO. Then I took the Player's map and drew the new alleyways and building. This wasn't radically different than the original I focused more on the changes that six campaigns of players made to my CSIO (1981 to 1985).
FormCritic wrote:How did you first meet Bob?
Bill Owen wrote:.......I just found out something interesting at our local blueprint place, they can scan at the same time they are making giant 'xerox' copies (3'x100' or whatever you need long!) and the price is right, the 1st copy is $.50 a square foot and 2nd is $.14 per square foot!And if you scanning, then that's same cost as either pass (not in addition but in the place of if you need 0-1 copies).You can send them a pdf (or whatever) and they'll output it at the same cost so I'm going to try them for a giant reference poster for Command Decision. The quality looks sharp (unlike blueprints which also literally stink).The only glitch is that it does B&W scanning... do you know of anyone that will do giant COLOR scans of, say 17x22" or 22x34" for mouse-sized budgets? I ask re something I think JG fanatics would really like... a pretty definite purpose which is not at present disclosableBill
Bill Owen wrote:I realize I may have insulted you when I said I couldn't figure why your map didn't have hexes. I tried to make it clear that that may not have been your choice but rather the guys who hired you.But I'm such a gamer, I'd have hexagons on my toilet paper if my wife would let me. And probably should have a gag on my mouth!I'm sorry.
Bill Owen wrote:I did say the map was beautiful!
Bill Owen wrote:The only glitch is that it does B&W scanning... do you know of anyone that will do giant COLOR scans of, say 17x22" or 22x34" for mouse-sized budgets? I ask re something I think JG fanatics would really like... a pretty definite purpose which is not at present disclosable
Aneoth wrote:I am PMing you at this time.Best Regards, Aneoth
robertsconley wrote:If you could send some info my way as well that would help me as well.
islestrike wrote:Hi Bill,I really got a nice laugh when I read some of your auction descriptions on eBay, particularly the ones noting the quality coffee and tea stains laid down by Bob across some book covers and pages. I guess I find it amusing that today we bag and board these suckers but back in the day these gaming materials were freely used and put in harms way. Were these spills a frequent occurrence around the JG office? Were they a frequent occurrence at the gaming table? Also we know Bob was fond of the toasted style for his maps and scrolls ...were there ever any notable incidents at the table as a result of putting paper to flame that you recall? Please share if you can as I'm sure everyone here is fascinated hearing about the early goings on around Bob's gaming table when he was DM'ing his Middle-Earth and CSIO campaigns.Thanks!
Bill Owen wrote:So here's another idea, am I absolutely nuts to think we could take a photo of the old map? It's already mounted in a frame anyway but I think we could remove the glass and thus glare.My wife has a 12-MB digital camera that's pretty darned good. I use a rather dumpy 5-MB because my needs are either eBay or travel photos for brochures I make regularly.*
Plaag wrote:Since we know Bob was the writer, did you ever get a name (NPC, place, etc) that Bob liked and included? How much if any of the situations that happened in the games you played before starting the company made their way into the early stuff?ShaneG.
killjoy32 wrote:hey billback in the day, who got to DM the most?and what kind of Dm-ing style was used? this kind of thing always interests me...thanksAl
Melan wrote:I guess this is also a valid observation for game materials in general. A lot of the time, you look at them like museum pieces because they are so slick, well produced and professional that they are perfect without you. A bit of roughness keeps it more personal, more accessible, and since it needs your input, it also encourages and facilitates it.A question: how many of the old dungeon levels survive? Lonely Mountain and Moria were mentioned as huge, many-level complexes; are these levels comparable to, say, an immense thing like Tegel, or more along the lines of Badabaskor's smaller areas?