Phaedran wrote:Another month has come and gone. Any status update on the AGJ or the Campaign Installment for us subscribers?
killjoy32 wrote:james, looking forward to the announcement and i hope the games go well at GenCon dude. i will try and keep my eyes peeled and check out the game - prb won't have the time to play truth be told, but i will look on with great interest, Al
Plaag wrote:Will these adventures get published sometime/somewhere when Gen Con is over..please
jamesmishler wrote:The four Gen Con adventures will likely be published someday. Being geared for 3-hour demos, all should fit in one book, or I might fill them out a bit and go with 24-page adventures. It's not on my schedule right now, but these days I'm not one to let anything I write go to waste...Cro Manach is a definite, it being a part of Cro Manach: The Midvales, the second in the Cro Manach series of Sandbox Modules.Glory Hole Dwarven Mine... is one of the few modules I've wanted to revise and expand for use with C&C. As a rule I've not wanted to revise modules, as that's not what my focus has been, but of any, its one I'd definitely consider. It's an awesome module with a sadly troublesome name...Yavdlom Manor is more problematic. I wouldn't want to do it as a C&C module, as the purpose of it is as a memorial to Tom Moldvay and the specific game he edited (and frankly, created). Plus it is set in Mystara, and I wouldn't want to change that, either. So most likely down the road I will post it on my blog as a freebie, or make it available freely otherwise.
jamesmishler wrote:Glory Hole Dwarven Mine It's an awesome module with a sadly troublesome name...
serleran wrote:Actually, I like that GHDM is so "weak." It gives the players a false sense of superiority, when, wham! This badass is there to give a lesson in (fantasy) reality. More stuff like this needs to be there... shows the players they don't have it so easy like they think.
Badmike wrote:Not that the creatures are just so weak...it's just (IIRC) there's practically NOTHING in the mine until the lowest level.I can't imagine anything more boring than mapping out level after level of the mine...with nothing happening. Given that, there is a LOT of room for DM expansion. I'd probably populate the upper levels with some servants of the demon on the bottom level....they could even be dretch or goblins or something similar, as long as their constant attacks slowly wore the party down and drained some of their spells and magic. Because no threats on the upper levels mean the characters are going to march into the big baddie's lair fully loaded...can't have that happening!!!Mike B.
FormCritic wrote:...so GHDM is still a useable mine of ideas
JohnGaunt wrote:*rimshot*
jamesmishler wrote:Now available at DriveThruRPG and RPGNow! http://rpg.drivethrustuff.com/product_i ... s_id=56876 http://www.rpgnow.com/product_info.php? ... =FrontPage The PDF can be printed, and you can copy and paste from it. Or you should be able to... let me know if there are any problems! Subscribers, before you buy the PDF be sure to contact me at the Super Secret Subscriber E-mail address to receive your Subscriber Discount Coupon! The Rhadamanthia Map should follow soon, then the Southern Reaches map...
Busman wrote:Either of them give you a better cut?