DestroyYouAlot wrote:This looks GREAT! How compatible is this stuff with the earlier Wilderlands products?
Compatibility varies. It is ~97% with anything published by Judges Guild back in the day, as my campaign took most of what they published and built upon it. Some things differed even back in the day, so there will be some differences.
As for the Necro Wilderlands from the Boxed Set, the differences will be more substantial, but still rather compatible. The differences are greatest in the nine southern maps, including the Southern Reaches, as that area was minimally developed by Judges Guild, and so every Judge came up with their own materials... and none of mine were used in the Necro version of the Southern Reaches.
Of course, things will still be hauntingly familiar, and you can change some things out quite readily. Just off the top of my head, for example, in the town of Arquay the leader in the Necro world is a priest of Pasperus; in the Wilderlands of High Adventure, he is a priest of Partressa.
Also, there are cases where I've adapted elements from the Necro world into the WoHA, grabbing stuff I liked that was compatible or supplemental to what I had written, or was even better than what I had developed myself.
The upshot of it is, really, on the average it's probably about 90% compatible with the Necro Wilderlands; the Southern Reaches, less so, but most readily adaptable. Don't like what I did with the Kingdom of Fairwatch? Go ahead and use what they developed in the Necro Wilderlands, or what you yourelf used. It's still quite modular, and if you have something that you prefer to use, go for it!