WereSteve wrote:http://www.acaeum.com/jg/OC-GameScienceTegelManor.htmlInteresting, but you either you forgot to mention or didn't know that the Gamescience version of Tegel Manor as written is incomplete. It does not contain all of the material in the original version published by Judges Guild as Gamescience was not provided with an original copy of the module, only an apparently incomplete photocopy from Bob Bledsaw's personal collection. So when it came time to update the module ... oopsie.
Melan wrote:Could you mention where these gaps are found? I have read both versions extensively, and didn't find them (except that GS took some creative liberties with things I wouldn't have - like the Tsathoggus cultists).
[W]hen it came time for Necro to do the 3.5 version, so they wound up having to use both and reconcile the differences.
WereSteve wrote:I don't remember the exact sections that are missing or otherwise skewed ... just that there were some discrepancies when it came time for Necro to do the 3.5 version, so they wound up having to use both and reconcile the differences. That's one of the reasons the new release has been taking so long.
Melan wrote:[edit]However, there are two rooms which are listed on the map but their descriptions aren't found in the JG product, making the original incomplete![/edit]
Melan wrote:This information is either mistaken, or I have been left out of the loop somewhere and the editors changed the entire direction of the project.
killjoy32 wrote:ST you aint really got a tegel til youve got one of the originals but then, i would say that.Al