So I am taking up the mantle of
DM for the first time. Decided to use the Wilderlands setting and run a campaign in reverse for the players. We have been playing the typical heroes for quite some time and I wanted to shake it up. So being inspired by a campaign story hour I read somewhere, I decided that we would go with Savage Species and make the players play orc, goblins, half-ogres etc.
Reading through the PG to the Wilderlands, Wilderlands Box Set, and the City State book, I thought the ideal location to base the campaign would be in Dearthwood near the City State. PC's are struggling for survival against a few different races, druids, rangers, the City State itself, it seems a good place to start.
Now, reading all of the material above leaves me questioning something. What keeps the orcs of the Purple Claw from entering and exiting the City State at will? Is it because they are "wild" orcs and would obviously never think of such a thing? Would they be so noticeable that gate guards of the City State would deny them access? What keeps these surrounded orcs from entering the City State on a regular basis and re-supplying, stealing food and weapons, or causing further mischief?
Perhaps this has been discussed elsewhere in Judges Guild products that have been previously published, if so I could use some answers.
Thanks for answering my first post on this site, I hope to post a bit more in the future.
-neg