Judges Guild Questions
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Post Posted: Fri Jan 12, 2007 4:01 pm 
 

Small request for those with a Judges Shield..
Is there any printing anomilies, such as broken text, etc?

I've aquired a SWed copy and the product list/address provided puts it as a April 1980+ release so want to find out if these were printed once or have gone through 2+ run throughs and thus have worn plate marks showing up on later printings. (I should have some more on this over the week end as I've got to check my other copy)

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Post Posted: Fri Jan 12, 2007 4:09 pm 
 

Shane,

I just sent you an email with the scans I took of my JG shield that I sold on eBay. Feel free to use them for whatever purpose that you need.


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Post Posted: Sat Jan 27, 2007 1:25 pm 
 

Over at Dragonsfoot there was discussion on recommended character levels for Judges Guild modules: Dragonsfoot • View topic - Judges Guild Modules - Suggested Character levels.

Would anyone wish for a chart like was done for TSR modules here: AD&D Mod Chrt , and does anyone have ideas as to level ranges for said products?

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Post Posted: Sat Jan 27, 2007 3:41 pm 
 

Plaag wrote:Over at Dragonsfoot there was discussion on recommended character levels for Judges Guild modules: Dragonsfoot • View topic - Judges Guild Modules - Suggested Character levels.

Would anyone wish for a chart like was done for TSR modules here: AD&D Mod Chrt , and does anyone have ideas as to level ranges for said products?
ShaneG.


Sure that would be very useful. Good luck guessing what the original Badabaskor should be.

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Post Posted: Sun Jan 28, 2007 1:57 am 
 

Would the assignment levels be based on levels for the edition the game was written for, or an estimation/conversion to d20?

  

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Post Posted: Sun Jan 28, 2007 10:40 am 
 

leadjunkie wrote:Would the assignment levels be based on levels for the edition the game was written for, or an estimation/conversion to d20?


They would be for the system they were written for.

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Post Posted: Mon Jan 29, 2007 9:44 pm 
 

I think the level chart would be an excellent resource, though somewhat challenging...based on the fact that JG adventures can be all over the place.

But to my real question. How often, if ever, do the Tac Cards come up on ebay.

I owned them way back in the day, around 79 or so. Of course, I have no idea what happened to them...


And I could've bought these damn modules off the 1$ rack!!!

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Post Posted: Mon Jan 29, 2007 11:18 pm 
 

bbarsh wrote:I think the level chart would be an excellent resource, though somewhat challenging...based on the fact that JG adventures can be all over the place.

But to my real question. How often, if ever, do the Tac Cards come up on ebay.

I owned them way back in the day, around 79 or so. Of course, I have no idea what happened to them...


In slightly under two years, I have seen them come up two or three times....never a complete set, but almost complete.

It seems to me that they sold in the high range...$70 or so?


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Post Posted: Tue Jan 30, 2007 3:14 pm 
 

bbarsh wrote:I think the level chart would be an excellent resource, though somewhat challenging...based on the fact that JG adventures can be all over the place.

But to my real question. How often, if ever, do the Tac Cards come up on ebay.

I owned them way back in the day, around 79 or so. Of course, I have no idea what happened to them...


Yeah the adventures would not really conform to TSR's modules, but it maybe could be done.

Tac Cards: In the past year and a half or so I recall 6 lots (4 at least complete) - but there hasn't been any on Ebay for a while now. As for price lowest was a BIN for $30, most was $175.

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Post Posted: Tue Jan 30, 2007 3:41 pm 
 

Judges Guild adventures often had no levels...or scenarios for multiple levels of characters.

Verbosh would be a good example...all kinds of challenges in the same module.


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Post Posted: Tue Jan 30, 2007 7:50 pm 
 

Tell you what... I will go through my rather limited collection and make chart.

It will be a start for what it is worth.

I am planning on spending some time chasing those Tac cards...


And I could've bought these damn modules off the 1$ rack!!!

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Post Posted: Tue Jan 30, 2007 11:24 pm 
 

How often have the Character Chronicle Cards come up in the past year or two?

Thanks.

  

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Post Posted: Wed Jan 31, 2007 6:38 am 
 

IttyBitty wrote:How often have the Character Chronicle Cards come up in the past year or two?

Thanks.


I've never seen them.

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Post Posted: Wed Jan 31, 2007 7:37 am 
 

Plaag wrote:

I've never seen them.

ShaneG.


i have also never seen one on ebay. if there was, i can guarantee you that it would have been very heavily stomped on by me at least....not to mention about at least a dozen others.

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Post Posted: Wed Jan 31, 2007 7:39 am 
 

robertsconley wrote:
Sure that would be very useful. Good luck guessing what the original Badabaskor should be.

Rob Conley


i once DM'd badabaskor as part of the campaign. i added loads of stuff in too...but in the end, the majority of the great went up 10 levels in that time, and that was from 1st.

Al


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Post Posted: Wed Jan 31, 2007 11:20 am 
 

Dark Tower would be a good example of the problems in scaling Judges Guild adventures.

There are NPC's (gods and ghosts) and magical items that Jaquays specifically states could be used to help a lower level party along.

There are challenges that are worthy opponents for high level guys and also encounters with pitifully weak creatures and people.

SPOILER ALERT!

Verbosh is a mini campaign setting that features multiple encounter areas, including a tower that starts with first level monsters on the ground floor (as you Brits say) and ends with a demon lord at the top.  Other adventure areas include an undercity dungeon (rats and the like...including one cheerfully random fellow who has 25 hit points), a ruined city (liche) and a sunken ship (the usual suspects) as well as more than one encounter involving a dragon's lair.  You can encounter a vampire in the city streets...or a rat.

(Verbosh, by the way, is one of the best reads and most amusing and interesting settings I have ever found.  Penny for penny, it is the best gaming value I know.)

Try giving Verbosh a level rating.   :?


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Post Posted: Wed Jan 31, 2007 11:58 am 
 

Mark

i think you are spot-on-the-money with that point. a lot of the JG products are very difficult to guage level-wise. look at ones similar to Verbosh like Tarantis for instance.

most of the adventures are the same too - monsters used are extremely varied and you could apply them to most levels from 1 to 10.

modron is another good example, as is tegel manor. the monsters utilised are greatly varied and far too difficult to create a specific level set.

that is of course as they are. if the DM was to modify things somewhat, you could get it to what levels you want.

what about inferno? thats gotta be at least 10th+

Al


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Post Posted: Wed Jan 31, 2007 12:00 pm 
 

Hi Alan, its very nice to see you back posting again.  :D


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