serleran wrote:It's funny. Isn't this the same DCC that was first converted to C&C? Must be something about that one... makes people 'feel' old school or something.
Badmike wrote:The feel, setting and plot is very reminiscent of the classic U1 Sinister Secret of Saltmarsh (with slight strains of U2 thrown in the mix). However, rather than being just a take-off or re-hash it is quite original in several ways. It was no surprise to find out from TacoJon at the NTRPG Con that author Chris Doyle is a big fan of 1E and old school dungeons.Mike B.
smarmy1 wrote:Many thanks to TacoJon for the copies of The Secret of Smuggler's Cover. I am thoroughly enjoying the old school feel and am looking forward to future modules.So what's the next release? Any previews or special GenCon releases?
FormCritic wrote:The idea that the author needs an "explanation" for why NPC's can do this or that...or why a monster does this or that damage...or why it has extra hit dice or whatever.......that is 3rd Edition thinking.
FormCritic wrote:The author above has a blind spot caused by 3rd Edition thinking.In AD&D, there was no need to explain why a monster was tougher or had a certain power. Only in 3rd Edition is everything required to have an explanation or some sort of equation to support it. In AD&D you can mess with any facet of the game you want to without tearing down some other part of the rules. Not so in 3rd Edition, where the players will actually argue with the DM about whether or not a certain monster is "legal," and they would be right. For instance, in the sewers under Verbosh, by Judges Guild, there is a 26 hit point giant rat lurking about. The explanation for this monster rat might be a typo involving a a missing comma, but it doesn't matter. Our DM had this beastie break down a door to get at us and there was no time for whining.The idea that the author needs an "explanation" for why NPC's can do this or that...or why a monster does this or that damage...or why it has extra hit dice or whatever.......that is 3rd Edition thinking.
Bracton wrote: We've had zombies wrapped up like mummies (zummies?) mombies.
smarmy1 wrote:Plus bandits with thieving abilites...
ashmire13 wrote:I havent played anything other than 1st ed, but 3.* strikes me as a good game for the 'rules lawyers' who were often referred to all those years ago when contesting how strong the wind would be when opening a dungeon corridor room! its a game, a damn good game with 'rules' that should act as guidelines, not as gospel, I feel.. I like the sound of Mummzies, might use that!