SimperingToad wrote:Aaaannnd...Yet another one. $1800 BIN. Someone was watching. ** expired/removed eBay auction **
cameosis wrote:the problem with such an edition is that literally anybody can make it -- the binding, the cover you can get where i live in any copy shop.correct me if i'm wrong, because i don't collect the "ancestral" rpg modules, but weren't all 1970s / very early 1980s third-party publications effectively photocopies (one master script and the retail copies [bleh, pun] copied from it)?my point being that you can produce a "mint condition" specimen at very low cost -- i'm not saying that this is the case here, but it would be less of a problem than, say, copy some earky d&d product with color cover art etc. not to mention the possible profit, so caution is advised.
dbartman wrote:There are some past threads here on this topic. Although it might appear that it is easy to reproduce a duplicate of some of the early modules, the forger would find that they would have very little chance of getting away with it, especially multiple forgeries. Very few of these modules exist so to pull off a forgery at least the following conditions would need to exist:1. The would-be crook would have to have access to an original in good enough shape to duplicate.2. The would-be crook would have to have a fairly extensive knowledge of the module's provenance in order to duplicate. 3. The would-be crook would have to have access to papers and materials which are probably no longer produced or at least are hard to obtain.4. The would-be crook would have to reproduce a copy using technologies that are not easy to come by today. A simple photocopy would more than likely be fairly obvious.5. The would-be crook would need to have some skill at antiquing, since a fresh, spanking new copy would be very suspect, especially if there was more than one. 6. The would-be crook could not easily mass produce, since it would be diffucult to "launder" the resulting goods to a very small, fairly knowledgeable, and skeptical group of people.7. The would-be crook would probably not make a lot of money on the endeavor and the risk would probably outweigh the effort spent. Testament to this would be the fact that virtually no *discovered* forgeries have popped up over time for any of the rare items.That being said, it is always best to purchase a rare collectible off of someone who is known to the community, reputable, and has some provenance on the item. That will increase the odds that an authentic original has been acquired. If there is any doubt, or if an individual wants to feel more secure in their purchase, it would be advisable to have the item "authenticated" by experienced role-playing community members, such as those that frequent The Acaeum.
Badmike wrote:I've gone on record at the Acaeum many, many times wondering why this sort of thing isn't more widespread, given the state of some of the older stuff (basically, just photocopies of earlier stuff, like the tournament modules or editions of POTVQ). We've seen it happen with less expensive items, but really, a smart conman will eventually realize it's much more lucrative to sell two copies of a fake Rahasia than a case load of "Monty's Dungeon".Mike B.
RaisedFromTheDead wrote:Counterfeiting a module is fraud, since it is replication of documents, and falls under the FBI's jurisdiction. Bring in a counterfeit $1K module to an FBI field office and they'll take it seriously.
RaisedFromTheDead wrote:Copying the Constitution and selling it would be fraud, no?
RaisedFromTheDead wrote:There's no real difference between the Constitution and a Fazzlewood. One outlines tenets and beliefs to live by, one outlines a game scenario. Both are forgery, creating or copying with the intent to commit fraud (deception for gain).
cameosis wrote:forgery of documents and fraud are not one and the same, and a game scenario is still not a document in the legal sense (at least not in germany) -- deed / instrument, if you wish (these would be the technical terms, they more precisely define what i mean than "document").i would, on the contrary, say that there is a fundamental difference between a legal document (e.g. the constitution) and a work of fiction (e.g. a game scenario). the premises are completely different -- the constitution is a set of rules and rights upon which everything else is based and everyone has to adhere to. an rpg scenario only applies / appeals to those interested and can be altered at will (e.g. house rules).