Favorite non-D&Desque RPGs
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Post Posted: Sat Jun 21, 2008 4:14 am 
 

Traveller wrote:I don't speak or read French, so it's of little use here.

On the topic of MERP, Rolemaster Express is simply MERP without the setting.


well, dont know for english, but i found an italian translation available as well... hence my suggestion is to check in the web...


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Post Posted: Sat Jun 21, 2008 10:36 pm 
 

Traveller wrote:I don't speak or read French,


You should! And so you could try Rêve de Dragon :)

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Post Posted: Sun Jun 22, 2008 4:28 pm 
 

g026r wrote:
That's the old Games Workshop supers game, isn't it?


Certainly is.  I understood a few years ago it was being revived by the author under the nameSquadron UK.  Lost track of it though.

  


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Post Posted: Tue Jun 24, 2008 7:08 pm 
 

Avurax wrote:Deadlands is another fun setting the handful of times I played.

Deadlands was pretty neat, especially for when it was released. It helped get me back into gaming after a number of years away from the scene.

It lost the plot a bit with the "never let a month go by without releasing two products" philosophy, but the core releases were excellent.

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Post Posted: Tue Jun 24, 2008 7:25 pm 
 

Oh, yes, the TSR and Mongoose school of publishing. :)


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Post Posted: Tue Jun 24, 2008 7:46 pm 
 

So what was the original question?

Yeah, well obviously it's Traveller. Right?

It could have been Villains & Vigilantes, except my brother joined the Air Force and my neighbor moved to Arizona.

Can't make my friends interested in SUPER HEROES, but cast them adrift in space aboard a derilict alien space ship and they're hooked!

  


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Post Posted: Tue Jun 24, 2008 7:51 pm 
 

Traveller wrote:Traveller (DUH!) I'm a gearhead.  I like the formulas in the game, and always envisioned actually drawing a gravity template for the sun.  Granted, the game had its flaws, as all 1st editions do.

One thing I liked from the very beginning about Traveller was that it seemed elegant. My younger self was really intrigued by the clean typeface, the stark red-and-black covers, and the sense that there was an honest-to-God system in place.

There were days when I wasn't in the mood for yet another rules search in the stream-of-consciousness AD&D rulebooks. I often played Traveller on those days.

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