serleran wrote:Descent blows compared to Warhammer Quest. The miniatures for WHQ are vastly superior, and the game play much cleaner, and more immersive - it can actually be a roleplaying game aside from the board game. So, no, today's gamers have it far worse - they have to be handheld and coddled. They've had their imaginations emasculated in many ways. All that great graphics has stolen their ability to see with their eyes shut, and the linear, repetitive nature of what they do play has forced them into save mode tabletopping, if they can even do it... so, what is coming? Hopefully something that shatters the status quo. I have hopes for some products, but I am not sure the new generation can be "saved."
ddt58 wrote:Jason:Do you ever get down to Days of Knights in Newark? I used to play there back in 80-82 when I was at U of Delaware.
Busman wrote:I'm convinced we'll see a return to the basics. You see it throughout human history in many facets. Things get really complex and then we rebel against the complexity and simplify. There's already a rising tide in more people playing old school games. I think we'll see a new generation of DTP published games from people. There will be a second coming.
What games inspire you today?
What about pen and paper? Any new modules or games systems? Any hidden gems?
JZavoda wrote:My that is gloomy. The molds for Warhammer Quest were cool, though the relentless grey hard plastic was uninspiring to a non-painter. The mini's in Descent are more appealing to me.Todays gamers do have a handicap. Too much has been done. I was lucky enough to be in highschool when D&D first appreared and was presented with a bare bones game system with little or no prewritten material to draw upon. I had to use my imagination or die, or at least not have anything ready for the players when we got together to play. But I do not agree with the principal Skinner philosophy ("These children have no future"). Primarily games are about inspiring imagination and a game like Descent does that, even if the rules aren't great. A bad rule system can inspire a creative mind to make better rules. I know that the blue D&D rulebook out of that first boxed set only had spells and charts for the 1st few levels of experience. We had to make our own after that and we did, which is what helped to make D&D such an incredible experience. Todays gamers have to wade through the mire of terrible, bad, okay, good and even fantastic material. They'd be better off starting just with their own imagination, but I have no doubt that their imagination will win out. For me a game like Descent instantly capture my imagination and inspires me. After 30+ years of gaming that impresses me.What games inspire you today? Modules, game systems, boardgames? Descent for me, from what I have seen of it, Tide of Iron, etc... I'm impressed by the new FFG releases. What about pen and paper? Any new modules or games systems? Any hidden gems?