Badmike wrote: "Pookie" does spend some time on the plot, but then the review veers waaaaay too far into the "this place is spell wrong it hast two t's not one, this place is actually 23 miles north in real life" Maybe it's a British thing,
Madness in London Town A review of the Goodman Games adventure for Call of Cthulhu. Plus the publisher's review of the review!
jasonw1239 wrote:Joe Goodman seems to be quite troubled by Pookie's reviews.I don't recall any other game company owner going to these lengths to challenge an individual reviewer.
Badmike wrote:Joe needs to give it up. He's a great guy but these protests are making him look obsessed and odd.Mike B.
FormCritic wrote:For those who can remember the era, you might recall that Gygax actually made himself unpopular with gamers for a while. His tone alienated people and made a bad impresson of D&D's creator.
FormCritic wrote:It makes me worry for the company.In another interview, Joe Goodman talked about how what the grognards say matters little to him in a business sense because it is people in stores who are his main market.His remarks seemed to refer specifically to the Acaeum in a couple of places.Yet, here he is arguing with an obscure online reviewer with a couple of picky points to make.
JasonZavoda wrote:My own experience with Goodman was about the same as Pookies. I was very interested in the DCC line and extremely disappointed to not only see it go to 4th edition but also drop the 1st edition style. While graphics, design and layout are not all important, they are important in their own way, especially if you are converting a module to the 1st edition feel that was the hallmark of the DCC line. Goodman cannot stand criticism, if you poke him does he not pontificate.I actually joined the Goodman Games forum because I liked the products and wanted to let them know how much I'd like to see the line continue with the 1st edition feel. But any criticism of the direction that the company was taking with their modules, with their unattractive covers and 4e game mechanics, was meet with snide arrogance and hostility. So with a few words Goodman is able to miraculously change a fan into an opponent, and a customer into someone spending their money on someone elses products. I see with the CoC line he has not lost his magic touch.
JasonZavoda wrote:So with a few words Goodman is able to miraculously change a fan into an opponent, and a customer into someone spending their money on someone elses products. I see with the CoC line he has not lost his magic touch.It is interesting to find that I'm not alone in this experience. Here is a link a pretty funny post about all this:http://wondrousimaginings.blogspot.com/ ... dmans.html
FormCritic wrote:Goodman would know where his sales are highest...I mean...it stands to reason.
FormCritic wrote:If there has been some criticism of the Dungeon Crawl Classics line on the Acaeum, it is not out of pettiness. It is more like the worried warnings of someone who sees a friend drinking too often or starting an obviously bad relationship.
jasonw1239 wrote:My recommendation would be to try to snag one of the early boxed sets....Alternatively, Shadows of Yog-Sothoth was a fabulous campaign supplement that introduced players to major cults (The Hermetic Order of the Silver Twilight) and the chance of meeting major mythos creatures.Another angle for the game is Dreamlands supplement. Originally released in a boxed set, it has been reprinted in several versions....http://tinyurl.com/3dsdz4
serleran wrote:Heh. Incorrect geography can be intentional. Maybe its to cause even more loss of sanity. Or, maybe its to reflect the players aren't supposed to know everything, and play the characters a certain way. It's like when I bought my Cthulhu edition that was upside down and backwards... I considered it a purposeful printing, to make me confused (that failed) and didn't give it back to them when they asked for it, cause I thought it was funny.