Dungeon Crawl Classics Questions/Opinions
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Post Posted: Sun Feb 28, 2010 3:45 pm 
 

ashmire13 wrote:Dammit, the first one to show up is from Troll&Toad!  :?


** expired eBay auction **


Shame, as its a good price (for me) and I'd have snapped that with almost any other buyer!






I'd have to check for certain, but I think I have spare copies of DCC #29 The Adventure Begins and DCC #48 The Adventure Continues that I'd be willing to part with if you're interested in buying from an individual.  





/shameless plug mode on



And, if you were interested in any of the items from the Black Blade online store, including our First Edition DCC # 7 Secret of Smuggler's Cove or any of the Swords & Wizardry titles, I would be happy to combine them with either or both of the DCC hardcovers for a single shipping.   :)



/shamless plug mode off





A year or two ago I secured an unsold copy of DCC 35 Gazetteer of the Known Realms for Jason Zavoda from my FLGS, so Jason could attest to my packing- and shipping-proficiencies.   :lol:



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Post Posted: Mon Apr 04, 2011 10:02 am 
 

Dug up the best old thread I could find for this...

Anyway, I noticed that today's (and today only) Loot deal is a block of 4e DCCs 53-62:  http://gamerati.com/loot/

I haven't ordered with this service yet, but it did come recommended.


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Post Posted: Mon Apr 04, 2011 10:17 am 
 

TheHistorian wrote:Dug up the best old thread I could find for this...

Anyway, I noticed that today's (and today only) Loot deal is a block of 4e DCCs 53-62:  http://gamerati.com/loot/

I haven't ordered with this service yet, but it did come recommended.


Sixteen dollars shipping though.  8O   Still, a much better deal than buying them all at full price.


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Post Posted: Mon Apr 04, 2011 10:55 am 
 

TheHistorian wrote:Dug up the best old thread I could find for this...

Anyway, I noticed that today's (and today only) Loot deal is a block of 4e DCCs 53-62:  http://gamerati.com/loot/

I haven't ordered with this service yet, but it did come recommended.


$43 for all 10  modules, including shipping.  That's two dollars less than the $45 that was considered a good deal for all ten about a year ago.

(To complete your collection...not to use as modules.  Oh god.)


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Post Posted: Mon Apr 04, 2011 12:16 pm 
 

Is it really Worth saying the obvious here?

Realistic shipping costs would make it a MUCH better deal.
At $6, media mail would be closer to actual cost, though I suspect even that is more than it would actually cost to ship ten slim booklets like those.

Even though I wont likely ever play 4th Ed...
I would probably buy them for $33 and change total.
(Counting shipping).


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Post Posted: Tue Apr 19, 2011 12:35 am 
 

http://www.goodman-games.com/forums/vie ... =60&t=7663

An interesting essay by Joe Goodman about Appendix N and the connection between their new Dungeon Crawl Classics game line and pre-D&D art and literature.


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Post Posted: Tue Apr 19, 2011 6:05 am 
 

I always look askance at someone who says they just recently read Vance and Leiber and now better understand D&D... What was stopping them from reading this stuff bitd? Hell, I had read all of the Fafhrd and Gray Mouser books (except Knight and Knave of Swords, of course) within a year or so of the release of DDG :). I guess it's always been about the literature for me first, though, with the RPGing a distant second.


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Post Posted: Tue Apr 19, 2011 10:41 am 
 

MetamorphosisSigma wrote:I always look askance at someone who says they just recently read Vance and Leiber and now better understand D&D... What was stopping them from reading this stuff bitd? Hell, I had read all of the Fafhrd and Gray Mouser books (except Knight and Knave of Swords, of course) within a year or so of the release of DDG :). I guess it's always been about the literature for me first, though, with the RPGing a distant second.


What would stop you from reading Vance might be that some of his stuff is not very good....and it was not readily available back in the day.  I am always astonished when I read that a Cugel story was one of the inspirations for D&D.


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Post Posted: Tue Apr 19, 2011 10:54 am 
 

FormCritic wrote:
What would stop you from reading Vance might be that some of his stuff is not very good....and it was not readily available back in the day.  I am always astonished when I read that a Cugel story was one of the inspirations for D&D.


There is that :), and I agree with you on the Cugel stuff. Some of his science fiction (if a valid distinction b/w SF and F can be made in Vance's work at all) is the merest boilerplate, too (I'm lookin' at you, Planet of Adventure). He had a formula, and often it fell a little flat. BUT, when his efforts did come together just right, the effect rose well above the level that most other authors in the subgenre (planetary adventure, call it) ever achieved--Emphyrio, The Languages of Pao, and even Night Lamp come to mind.

EDIT: My point initially was more that I'm astounded that Goodman hadn't gotten around to reading this stuff (and you don't know it's schlock until you read it :)) until relatively recently. It bodes well for the new DCC RPG that he's consciously basing the feel on pre-D&D fantastic lit. I might even have to check it out.


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Post Posted: Tue Apr 19, 2011 11:01 am 
 

I purchased Vance's Amarinta Station at a library sale.  Dang good.

I searched around for the two sequels, Ecce and Old Earth and Throy.  It took me awhile before I just gave in and bought them used on Amazon.

Then I saw why only Amarinta Station ever got re-printed. Oh my lord!  Awful!  Awful!  Awful!   8O   I mean bad like a rotten fruit.

I'm talking bad work for a high school sophomore, much less for Vance.


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Post Posted: Fri Apr 29, 2011 10:36 am 
 

I don't know how much Lovecraft he has read but that stuff is very heavy going too.  The ideas and mythos behind the books is obviously genius but the actual writing suffers from adjective and adverb overload.  Bodes well for new take on things though.

  

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Post Posted: Sat Apr 30, 2011 2:30 am 
 

Lovecraft's antiquated style and clunky writing are part of the charm of his stories. That is part of the joy of imitating Lovecraft's prose.  It's so bad it's good.

With Vance, we're talking stories where nothing happens, characters that do not stay in character and dialogue that places the word "tenterhooks" in the mouths of three different speakers.


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Post Posted: Wed Sep 21, 2011 8:38 pm 
 

*bump


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Post Posted: Wed Sep 21, 2011 8:41 pm 
 

DCC has a mega-dungeon called "Castle White Rock".

Is it actually worth the $70-90 prices on eBay?
Is it any good?
Can it be used with 1E rules?

In general, can the DCC modules be used with 1E or even 0E?

Thanks
Keith


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Post Posted: Wed Sep 21, 2011 8:53 pm 
 

Keith the Thief wrote:DCC has a mega-dungeon called "Castle White Rock".

Is it actually worth the $70-90 prices on eBay?
Is it any good?
Can it be used with 1E rules?

In general, can the DCC modules be used with 1E or even 0E?

Thanks
Keith


1)  No -  It is worth half that.

2)  I don't know

3)  Anything can be converted to 1st Edition.


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Post Posted: Wed Sep 21, 2011 9:27 pm 
 

Oh I don't know, just my opinion of course, but I think it's definitely a cut above the Worlds Largest & Undermountain mega-dungeons, though a bit shy quality-wise of the more collectible (and pricey!) Rappan Athuk/Ptolus/Zagyg sets... I think $60-$70 may be a good fair & sustainable price for these... there is a *ton* of material in this set and if you like the regular DCC mods, you'd probably be happy with this... you could run a campaign for years.


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Post Posted: Wed Sep 21, 2011 10:25 pm 
 

davidc wrote:Oh I don't know, just my opinion of course, but I think it's definitely a cut above the Worlds Largest & Undermountain mega-dungeons, though a bit shy quality-wise of the more collectible (and pricey!) Rappan Athuk/Ptolus/Zagyg sets... I think $60-$70 may be a good fair & sustainable price for these... there is a *ton* of material in this set and if you like the regular DCC mods, you'd probably be happy with this... you could run a campaign for years.


This is not for collecting as much as it is for playing.
In general, I don't hear very good things about mega-dungeons, but this one seems to get solid positive reviews.

I haven't seen any of the DCC modules, and so wasn't sure about the quality.

Thanks for the feedback.


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Post Posted: Wed Sep 21, 2011 10:31 pm 
 

FormCritic wrote:
1)  No -  It is worth half that.

2)  I don't know

3)  Anything can be converted to 1st Edition.


Yes.  But how much trouble is it?
For example, you could convert a Pathfinder module to 1E, but it'd take some effort.
Were DCC products developed with 1E play in mind, or are they geared to 3 or 3.5?

Thanks.


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Post Posted: Wed Sep 21, 2011 10:58 pm 
 

DCC products are all 3.0 or 3.5 (depending on the current rule set) (or 4E for newer stuff), with a few exceptions, usually convention specials or the like, and these exceptions are clearly marked as 1E on the cover.  Their motto claiming "old school feel" is more accurate with regards to the artwork and TSR-aping cover style than with the actual adventure contents, but with over 50 adventures, that is a generalization.

Castle Whiterock is written with the 3.5 rules.  I have not read it cover to cover, nor played it, but from what I see, it is average at best.  IMHO, DCCs vary widely in quality, and this is a middle of the road offering.  I agree with FormCritic, it is not worth even $50 at the moment.

  

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Post Posted: Thu Sep 22, 2011 1:21 am 
 

Keith the Thief wrote:
Yes.  But how much trouble is it?
For example, you could convert a Pathfinder module to 1E, but it'd take some effort.
Were DCC products developed with 1E play in mind, or are they geared to 3 or 3.5?

Thanks.


With 3.0 and 3.5 products the lower the character level in the module the easier the conversion.

DCC #51 starts out with a low level adventure book, the top few dungeon levels (and the book is about the size of a supermodule such as A1-4 or T1-4), and these are not too difficult to convert to 1e AD&D.

As the suggested character level increases you start dealing more and more with puffed stat blocks and cartoonish abilities of 3.x. With any such module there then needs to be a greater and greater amount of conversion work to bring it back to 1e.

Unfortunately, DCC#51 is not a particularly well put together module. It is huge, about the size of 4 supermodules, but I thought the overall plot of the adventure was cobbled together rather than crafted. It reminded me of something written for a video game rather than an RPG, but part of that is how I see the entire 3.x game system.

I had greater expectations for this. It's a real detergent box set, but I don't think it lives up to the rest of the old DCC line.

I'd recommend it at the $30 price level, but not $50 and certainly not $70+


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