benjoshua wrote:And is Kobold Hall good or rare or both? I understand it can command a pretty penny/pence/whatever.
FormCritic wrote:Overall, the Mayfair Role Aids modules are no better or worse than any other comparable number of randomly chosen TSR modules.Certainly, they are no better or worse than most Forgotten Realms or Spell Jammer modules.The FEZ modules deal with a time traveling wizard and are not my thing at all.The Keep is an interesting novelty item, meant to support a movie I liked, but not necessarily useful as a module.Dark Folk, Giants and a couple others have interesting situations and useful scenarios. (Translation: "Stuff to kill.")Some of the other stuff, such as Beneath Two Suns, are interesting reads but not useable.The Mayfair City State of the Invincible Overlord is a pale, skinny, nancy-boy compared to the original...get the Necromancer remake instead, if you must.A Portal to Adventure is a portal to a Port-o-Potty. "Contains absolutely no adventure. Warning...NO adventure inside."Ice Elves has an interesting situation and maps.Tower of Magics starts well.....Shipwrecker is useable.Question of Gravity might be fun for some DM's and players...not mine...who like funny map situations.There are others....Mark
Munafik wrote:I am considering purchasing the Role Aids modules Pinnacle and Dragons of Weng T'sen, and was just wondering if they are any good? I am especially curious about the latter, because for some reason it tends to command a premium price.