First Edition Goodman Games DCC available at Gen Con 2007
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Post Posted: Thu Jul 26, 2007 1:04 am 
 

Hello Acaeum regulars,

I hope you'll pardon the commercial post, but we thought the AD&D community here at The Acaeum Forums might be interested in this announcement.

At next month's Gen Con, Goodman Games will have available for sale a new First Edition version Dungeon Crawl Classics adventure called Saga of the Witch Queen.  

This DCC adventure, or more accurately this DCC adventure compilation, is the product of the combined efforts of well known DCC author Harley Stroh and myself, lowly First Edition dungeon master Jon Hershberger.  Harley and I have pulled together Dungeon Crawl Classics #17 Legacy of the Savage Kings and #17.5 War of the Witch Queen, added a bridging adventure called The Lost Passage of the Drow, and converted the whole thing to First Edition.  

The conversion to First Edition is every bit as complete, if not more so, than last year's 1E version of DCC #12.5 Iron Crypt of the Heretics.  The monster and NPC stat blocks have been replaced with First Edition standard stat blocks (there are a few "improved" monsters whose 1E stats have been taken up a notch), spells and spell lists have been replaced by their First Edition predecessors (with a few new spells listed out like you'd see in the PHB), the DC mechanics have been replaced by standard First Edition rules mechanics, and the magic items have been converted or replaced by their First Edition versions.  

This DCC adventure compilation will be 80 pages, and will be available at booth #2615.  Goodman Games has committed to have plenty of copies on hand for the convention.  However, they are going to limit purchases at the convention to two (2) copies per person.  If you're interested, be sure to come by the booth. Early is probably better, especially considering the availability of this year's Gen Con special.  

If you're unable to attend Gen Con, or miss out on this DCC compilation, Goodman Games will be making this available for order from the online store for a limited time following Gen Con.  

Here's the link to the Goodman Games website, where the cover preview has now been posted:

http://www.goodman-games.com/forums/vie ... php?t=2204


Jon Hershberger
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Post Posted: Thu Jul 26, 2007 2:10 am 
 

tacojohn4547 wrote:Hello Acaeum regulars,

I hope you'll pardon the commercial post, but we thought the AD&D community here at The Acaeum Forums might be interested in this announcement.

At next month's Gen Con, Goodman Games will have available for sale a new First Edition version Dungeon Crawl Classics adventure called Saga of the Witch Queen.  

This DCC adventure, or more accurately this DCC adventure compilation, is the product of the combined efforts of well known DCC author Harley Stroh and myself, lowly First Edition dungeon master Jon Hershberger.  Harley and I have pulled together Dungeon Crawl Classics #17 Legacy of the Savage Kings and #17.5 War of the Witch Queen, added a bridging adventure called The Lost Passage of the Drow, and converted the whole thing to First Edition.  

The conversion to First Edition is every bit as complete, if not more so, than last year's 1E version of DCC #12.5 Iron Crypt of the Heretics.  The monster and NPC stat blocks have been replaced with First Edition standard stat blocks (there are a few "improved" monsters whose 1E stats have been taken up a notch), spells and spell lists have been replaced by their First Edition predecessors (with a few new spells listed out like you'd see in the PHB), the DC mechanics have been replaced by standard First Edition rules mechanics, and the magic items have been converted or replaced by their First Edition versions.  

This DCC adventure compilation will be 80 pages, and will be available at booth #2615.  Goodman Games has committed to have plenty of copies on hand for the convention.  However, they are going to limit purchases at the convention to two (2) copies per person.  If you're interested, be sure to come by the booth. Early is probably better, especially considering the availability of this year's Gen Con special.  

If you're unable to attend Gen Con, or miss out on this DCC compilation, Goodman Games will be making this available for order from the online store for a limited time following Gen Con.  

Here's the link to the Goodman Games website, where the cover preview has now been posted:

http://www.goodman-games.com/forums/vie ... php?t=2204


Jon Hershberger
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###


Great, more than 80 copies!!!!! :D

Actually, the Witch Queen series are some of the better of the DCC line, so these should work great as 1st ed.  Very nice, we'll be there!

Mike B.


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Post Posted: Thu Jul 26, 2007 4:41 am 
 

Hooray!!!


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Post Posted: Thu Jul 26, 2007 5:54 am 
 

sounds really good!



  


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Post Posted: Thu Jul 26, 2007 6:49 am 
 

Fantastic! Sounds like a really smart move all around. Picking 2 of the best adventures in the line, bringing plenty of copies, restricted to 2 per customer, and making it available afterwards for a limited time. I agree 100% with everything there!  :D

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Post Posted: Thu Jul 26, 2007 8:58 am 
 

Fantastic news,

Looks like they've definitely taken on board the critisms from last year and turned it around.


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Post Posted: Thu Jul 26, 2007 9:04 am 
 

I'll buy one! :)

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Post Posted: Thu Jul 26, 2007 2:15 pm 
 

Nice cover art. Shame it wasn't one of the classic artists though. :) :) :)

I'm looking forward to picking this one up. Iron Crypt did a great job of capturing some of the particulars of First Edition play; we can probably expect Saga to do the same.

  


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Post Posted: Thu Jul 26, 2007 2:16 pm 
 

To clarify, there is NEW content, too right?

  

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Post Posted: Thu Jul 26, 2007 2:50 pm 
 

goatboy wrote:To clarify, there is NEW content, too right?


added a bridging adventure called The Lost Passage of the Drow


Yes....by the way...this kicks ass.  :D


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Post Posted: Thu Jul 26, 2007 3:16 pm 
 

Woo Hoo..now I don't have to be the jerk for picking up most of the copies, and won't have to spend time shipping :)

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Post Posted: Thu Jul 26, 2007 3:42 pm 
 

Plaag wrote:Woo Hoo..now I don't have to be the jerk for picking up most of the copies, and won't have to spend time shipping :)

ShaneG.


Woo Hoo...now I do not have to beg and plead for someone to go and pick a copy up for me... :D

I even though of going down to GenCon for one day just to get the module...

May still go down for one day...maybe..if I can get the time off...maybe... :(


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Post Posted: Thu Jul 26, 2007 4:00 pm 
 

Plaag wrote:Woo Hoo..now I don't have to be the jerk for picking up most of the copies, and won't have to spend time shipping :)

ShaneG.


You were never a jerk for doing that. You earned yourself many a Godfather-style mafia favour - which you may reclaim from any of the beneficieries in the future.  :D

Horse's head?  No problem!


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Post Posted: Fri Jul 27, 2007 2:39 am 
 

You mean I can't buy 30% of the run again :wink:
:scratch:


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Post Posted: Fri Jul 27, 2007 10:09 am 
 

Blackmoor wrote:You mean I can't buy 30% of the run again :wink:
:scratch:


Of course you can ...someone put this fellow down for at least 300 copies in September.  :)

Cheers!

  


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Post Posted: Fri Jul 27, 2007 5:57 pm 
 

islestrike wrote:
Of course you can ...someone put this fellow down for at least 300 copies in September.  :)


*laugh*

I know it isn't much a collecting-related question, but can you offer any spoilers regarding the adventure, Tacojohn?

  


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Post Posted: Sat Jul 28, 2007 11:39 am 
 

Man, you gotta love that cover.  Really nice!   :D


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Post Posted: Sat Jul 28, 2007 7:57 pm 
 

I like the cover...mono cover is a nice touch...including traditional witch queen in teddy, cape and boot!

Nice that Goodman is a company that learns fast and moves fast.  When I read the online forum referenced here it is clear that they listen to their customers.  

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Post Posted: Sun Jul 29, 2007 7:41 am 
 

They do appear to have learned from last year.  I particularly like the "We do not anticipate running out, either at Gen Con or afterward..." line  :D

Presumably Goodman Games will be watching closely to see how well this sells.  There could be more ahead!


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Post Posted: Mon Jul 30, 2007 1:26 am 
 

goatboy wrote:
*laugh*

I know it isn't much a collecting-related question, but can you offer any spoilers regarding the adventure, Tacojohn?



Well........


....spoiler alert,,,,



....spoiler alert,,,,



....spoiler alert,,,,



....spoiler alert,,,,



....spoiler alert,,,,


Here are some excerpts from the three adventure summaries:

From Legacy of the Savage Kings Adventure Summary:
For centuries, the Great Swamp has hidden hints of an ancient culture of barbarian kings. While passing through this miserable bog....the heroes discover that a great corruption once infested this place, destroying the savage barbarian kings and leaving only mighty statues as their legacy. Now this corruption has returned, and a terrible Witch Queen is mining the corrupted swampearth.  The heroes must enter the ancient caves of the savage kings, put to rest the corrupt legacy of their downfall....and then face off against the Witch Queen herself.


From Lost Passage of the Drow (bridging adventure, the "new material") Adventure Summary:
Seeking a magical means of reaching the Sett of the Witch Queen (the latest lair & fortress of the Witch Queen), the PCs strike out for the legendary Lost Passage of the Drow. Beginning in a forested sylvan glade, the adventure quickly takes the PCs down into the depths of the earth as they follow an underground river and explore the deadly catacombs protecting an ancient elven gate. Unlocking the secrets of the magical portal will test the mettle of seasoned PCs, and they find themselves flung deep into the Northlands. But this proves to be only half the challenge, as the PCs must succeed battling their way past strange new monsters.  The PCs might have a chance of returning to the sun-dappled surface world, if things go well.  But if the PCs should fail they will live out the remainder of their wretched lives as slaves, never to be seen again.

From War of the Witch Queen Adventure Summary:
Sent on a mission to slay Kyleth the Witch Queen, the heroes headed toward the icy reaches of the Northlands. There, in the heart of the foul moors, is the Demesne of Baba Yazoth, a foul sinkhole that has been home to wickedness since the dawn of time... The sinkhole conceals a witch's lair hidden in the rotten heart of a dead ashwood tree... Investigating the lair, the heroes discover a phantom fortune teller, a pair of portals and a massive stone seal. In order to pass the seal, the heroes must venture through the portals and overcome the Witch Queen's fell guardians to recover an artifact of great power. If the PCs manage to open the seal, they can descend into the heart of the lair, where they encounter the Witch Queen herself....again.


These adventures offer lots of old school goodness for the AD&D fans.  Strange environs, unique magic items, tough monsters, scheming and plotting NPCs - there is a lot to like in this story!

tacojohn4547



  
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