Ghul wrote:Hi guys,Long time lurker, first time poster.I'm the designer helping Gary produce Castle Zagyg. Just thought I'd pop in to say hello, and to mention that what James says above is spot-on. I'll be at Gen Con promoting the folio of the East Mark Gazetteer: http://www.trolllord.com/newsite/zagyg/8059.htmlAll the best,--Jeff T.[/i]
Badmike wrote:My best ever Dragon attack was:
FormCritic wrote:Hey, Mike!I missed this post somehow the first time around.In addition to the three steps for slaying a dragon...1) Be immune to the breath weapon.2) Close to sword range.3) Slay....there is also the basic tactical rule:4) Stay somewhat separated, but never more than one easy move from each other. As soon as I started reading about the mages flying up to meet the dragon in the air, I knew bad things were in store for the adventuring party.5) Never fly to meet the dragon. Stay together on the ground and use projectiles.6) If the dragon refuses to land, allow him to stay aloft, have a good chuckle and move to loot his treasure horde. He'll come down. Of course, a clever DM will have some sort of hazard guarding the horde...which is why you stay together while you do it. Sooner or later the dragon must close...then apply Step 3 as necessary. If the dragon has no horde nearby, steps 1-5 still apply. In 3.5 the dragon might even win the ensuing melee...since the rules allow for the dragon's incredible strength and striking power....rather than in AD&D, where an ancient huge white dragon might get in a claw hit for d4 (same as a dagger) or a bite equivalent to an average human holding a bastard sword. *Insert derisive chicken noises here*"Ha! Max damage! That's four to you, Sir Robilar...just under 4% of your total hit points! Only twenty more rounds of that and I shall have you somewhat slightly concerned, perhaps!" However, for your amusement....an example of famous last words. These were spoken on the 3rd level of G3 Hall of the Fire Giant King : "All of the dragons are always assleep in your campaign, Mark."
islestrike wrote:Can someone tell me if this material is being cooked up on the spot, or is it being based on some previous material that Gygax ran back in the day? Is this like Castle Greyhawk with a new name, or is that something else completely? Much obliged.Cheers!
FormCritic wrote:Hey, Ghul and Serleran: I'm interested in how much the chatter on a website like this one, combined with places like Dragonsfoot and ENWorld, influences design decisions. Does it?
Ghul, I noticed that you voiced the same frustration with the Darlene map as I voiced in my review. 1) Have you read my Yggsburgh review? 2) Do you have the same frustration as me about the color map of Yggsburgh itself?Mark
Based on the GenCon products thread @ ENWorld, it looks like your Dungeon Engineering book won't be available at the show: do you know anything definite one way or the other?
Ghul wrote:FC, I don't recall your review. Linkage? --Jeff T.
FormCritic wrote:viewtopic.php?t=4137&postdays=0&postorder=asc&highlight=zagyg&start=40Scroll around on this page and you will find the review.
Ghul wrote:FC--The map of the city indeed leaves a lot of the work to the GM. What you get is a grid that shows all the streets and surrounding walls. Street blocks do not show their buildings; rather they are shaded with a color to show their type: upper class, middle class, warehousing, industrial, etc. The GM isn't totally left in the lurch, however, as every city encounter detailed in the hardback provides a dimensional description of the location described -- its frontage, how many stories, and any other architectural notables. For encounters or buildings the GM would choose add in, there is the appendix in the back of the book that shows building examples for a variety of situations. So what you have is a sort of guide for a do-it-yourself city. I'm not saying I agree or disagree with that concept, but I didn't become involved with the project until after the first hardback was released.All the best,--Jeff T.