Survey Says... (Worst Game System?)
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Post Posted: Wed Jan 30, 2013 9:56 am 
 

bbarsh wrote:
Badmike wrote:Top secret is a great game and we played it quite a bit. But the number crunching required all players to have a calculator at hand and gun battles slowed to a crawl...making the most exciting part of the game into doing math problems. Some of the same complaints about 3e as I recall  :D

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The blasphemer now compares Top Secret to TETSNBN!!!!! 8O   I am now scheduling an earlier flight :D

(regardless of the fact that he speaks the truth that TS is very "math" heavy. Still, a blasphemy is a blasphemy.)


What's funny is we played the heck out of TS 30+ years ago and I don't remember the math being that big of a deal.  Apparently bad memories fade with the passage of much time or the Administrator did a lot of hand waving of combat  :wink:


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Post Posted: Wed Jan 30, 2013 10:47 am 
 

The 2nd edition of Top Secret was really quite a good system, it moved fast and covered about everything you could do without bogging down at all. Unfortunately the adventures and sourcebooks were not very good.  The solution was to convert stuff like Orient Express and Rapidstrike to 2E TS and play them, which we did, and it worked well.  I've always thought the 2E TS rules are really under-rated, easy to learn and they move the game along pretty good.

Back to Worst Game System, did anyone here ever try to play Powers and Perils?  I don't have a copy anymore but I distinctly remember saying "WTF?" several times while reading through the boxed set.

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Post Posted: Wed Jan 30, 2013 11:42 am 
 

Badmike wrote:The 2nd edition of Top Secret was really quite a good system...

Mike B.



This horror will not end! Time to summon the Jun Horde and head to Texas! The Blasphemer must be stopped!


Now, if you want to throw Top Secret S/I on the heap of crap games, I am in. It's like Sean Connery James Bond vs. Pierce Brosnan James Bond.


And I could've bought these damn modules off the 1$ rack!!!

New modules for your Old School game http://pacesettergames.com/

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Post Posted: Wed Jan 30, 2013 6:17 pm 
 

bbarsh wrote:
Badmike wrote:The 2nd edition of Top Secret was really quite a good system...

Mike B.



This horror will not end! Time to summon the Jun Horde and head to Texas! The Blasphemer must be stopped!.


Let me dig up my PPK and I'll join you!!  :D

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Post Posted: Fri Feb 01, 2013 11:31 am 
 

Badmike wrote:Top secret is a great game and we played it quite a bit. But the number crunching required all players to have a calculator at hand and gun battles slowed to a crawl...making the most exciting part of the game into doing math problems. Some of the same complaints about 3e as I recall  :D

Mike B


Mike (and Bill), I agree that TS was good but the math did slow the game down.  That being said, I also like ICE MERP, aka Rolemaster aka Chartmaster.  Combat crawls with the percentile math and chart searches by weapon type, etc.  Love the game, dislike the long pauses.

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Post Posted: Fri Feb 01, 2013 11:52 am 
 

bbarsh wrote:
Badmike wrote:The 2nd edition of Top Secret was really quite a good system...

Mike B.



This horror will not end! Time to summon the Jun Horde and head to Texas! The Blasphemer must be stopped!


Now, if you want to throw Top Secret S/I on the heap of crap games, I am in. It's like Sean Connery James Bond vs. Pierce Brosnan James Bond.


Maybe I'll run a 2E Top Secret/SI game to run at the con. You can run a 1E game, I'll finish the mission and you'll still be rolling up gun stats..... :P

Mike B.


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Post Posted: Fri Feb 01, 2013 7:24 pm 
 

Badmike wrote:
bbarsh wrote:

This horror will not end! Time to summon the Jun Horde and head to Texas! The Blasphemer must be stopped!


Now, if you want to throw Top Secret S/I on the heap of crap games, I am in. It's like Sean Connery James Bond vs. Pierce Brosnan James Bond.


Maybe I'll run a 2E Top Secret/SI game to run at the con. You can run a 1E game, I'll finish the mission and you'll still be rolling up gun stats..... :P

Mike B.


Oh, It's on! You run your SI and I will run 1e. While our group is having ours shaken (not stirred) and having a blast, your group will be wondering how they get back the last few hours of their lives they just dumped down the crapper. :lol:

Back to a more serious note. I do have to admit that I do like more mathematical complex games: Champions (first couple editions), Star Fleet Battles, et al. And Top Secret does require a bit of work, but it is all worth it. Besides, how hard can it be if a bunch of teen agers figured it out?


And I could've bought these damn modules off the 1$ rack!!!

New modules for your Old School game http://pacesettergames.com/

Everything Pacesetter at http://pacesettergames.blog.com/

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Post Posted: Sat Feb 02, 2013 10:00 am 
 

bbarsh wrote:
Badmike wrote:
Maybe I'll run a 2E Top Secret/SI game to run at the con. You can run a 1E game, I'll finish the mission and you'll still be rolling up gun stats..... :P

Mike B.


Oh, It's on! You run your SI and I will run 1e. While our group is having ours shaken (not stirred) and having a blast, your group will be wondering how they get back the last few hours of their lives they just dumped down the crapper. :lol:

Back to a more serious note. I do have to admit that I do like more mathematical complex games: Champions (first couple editions), Star Fleet Battles, et al. And Top Secret does require a bit of work, but it is all worth it. Besides, how hard can it be if a bunch of teen agers figured it out?


yeh Champions is another...we started out with Villains and Vigilantes, which has some math but not to the extent of Champions.  When we tried Champions, it just took too long, we soon went back to V&V.  I'd still rather play V&V to this day.

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Post Posted: Sat Feb 02, 2013 10:59 am 
 

Badmike wrote:
bbarsh wrote:
Oh, It's on! You run your SI and I will run 1e. While our group is having ours shaken (not stirred) and having a blast, your group will be wondering how they get back the last few hours of their lives they just dumped down the crapper. :lol:

Back to a more serious note. I do have to admit that I do like more mathematical complex games: Champions (first couple editions), Star Fleet Battles, et al. And Top Secret does require a bit of work, but it is all worth it. Besides, how hard can it be if a bunch of teen agers figured it out?


yeh Champions is another...we started out with Villains and Vigilantes, which has some math but not to the extent of Champions.  When we tried Champions, it just took too long, we soon went back to V&V.  I'd still rather play V&V to this day.

Mike B.


I hear that alot. And certainly, Champions does require a some serious work to create your character. However, I have no doubt that Champions may be the single best rpg character generation game of all time. It is too bad people give up on it so quickly. Once you get the hang of it, the game is awesome. Combat is superb to any superhero type game. Nothing is even close to mimicing comic books. Champions is definately a what you put in, you get out type of game. I guess I just like the challenge of it all.


And I could've bought these damn modules off the 1$ rack!!!

New modules for your Old School game http://pacesettergames.com/

Everything Pacesetter at http://pacesettergames.blog.com/

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Post Posted: Sat Feb 02, 2013 5:51 pm 
 

bbarsh wrote:
Oh, It's on! You run your SI and I will run 1e. While our group is having ours shaken (not stirred) and having a blast, your group will be wondering how they get back the last few hours of their lives they just dumped down the crapper. :lol:


Oh my goodness...the allure of a Top Secret game...must resist...can't go to NTRPG...maybe I can squeeze it in...

:D

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Post Posted: Sun Feb 03, 2013 2:21 pm 
 

Badmike wrote:
Back to Worst Game System, did anyone here ever try to play Powers and Perils?  I don't have a copy anymore but I distinctly remember saying "WTF?" several times while reading through the boxed set.

Mike B.


I want to like this game, I really do.  I have a couple of copies on the shelf.  I attempted to make a character, got about 75% through the process and could not find one of the charts the next step required.  My head 'asploded!  There is a blog (mesmerized by sirens blogspot) and the author is a rabid pro P&P / anti-AD&D supporter.  Loves the game and supposedly played the heck out of it but I just can't wrap my head around the rules...and that's just character creation!


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Post Posted: Sun Feb 03, 2013 4:00 pm 
 

Chucho68 wrote:
bbarsh wrote:
Oh, It's on! You run your SI and I will run 1e. While our group is having ours shaken (not stirred) and having a blast, your group will be wondering how they get back the last few hours of their lives they just dumped down the crapper. :lol:


Oh my goodness...the allure of a Top Secret game...must resist...can't go to NTRPG...maybe I can squeeze it in...

:D

hector.


Hector, you gotta be there, dude!


And I could've bought these damn modules off the 1$ rack!!!

New modules for your Old School game http://pacesettergames.com/

Everything Pacesetter at http://pacesettergames.blog.com/

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Post Posted: Sun Feb 03, 2013 9:40 pm 
 

Holy sh*t! I'm giving serious thought to it now!

And just to, maybe, play a game I haven't even looked at in more than 20 years...Jesus H. Christ.

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Post Posted: Wed Feb 06, 2013 1:23 am 
 

I have to go with Synnibar, and closely follow it with 3E+. Great Cleave was what did it for me as far as 3E. The second I saw that, I realized Final Fantasy had made it to paper. I half expected them to have three-handed swords and whatnot. I still have my half-pixie/half-gray ooze character sheet from my stab at 3E.


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Post Posted: Wed Feb 06, 2013 7:23 pm 
 

Chucho68 wrote:Holy sh*t! I'm giving serious thought to it now!

And just to, maybe, play a game I haven't even looked at in more than 20 years...Jesus H. Christ.

Hector.


I know it is a long way for you H, but you show up and you will definately enjoy the event.


And I could've bought these damn modules off the 1$ rack!!!

New modules for your Old School game http://pacesettergames.com/

Everything Pacesetter at http://pacesettergames.blog.com/

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Post Posted: Thu Feb 07, 2013 11:58 am 
 

bbarsh wrote:I know it is a long way for you H, but you show up and you will definately enjoy the event.


We'll see...it's just my family and I may move to the US in the summer...don't know for sure yet...but that will eat a chunk out of the Entertainment budget this year.

I wouldn't even remember how to play, but I treasure my Top Secret days. We'll see...thanks.

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Post Posted: Fri Feb 08, 2013 3:10 am 
 

Bill speaks the truth about NTRPGCon.  I attended last year and it was my first real Con experience.  I can't even begin to put into words how much fun I had!  Hoping to be able to attend again this year.

Regarding Top Secret, the original is so much better than the SI version.  The SI version might be a decent set of rules but I've never been able to really get through a reading of it because it is so bland.  The original has so much more character and quirkiness.  And I honestly don't remember it being that complex of a system out of the box.  I do remember some Dragon articles that added things like stopping power of different types of bullets that really increased the complexity but the rules in the original red rulebook were easy enough to comprehend.  Yes, there was some math involved and some table lookups but overall it was a blast to play.

So Bill, are you adding an original TS game to the schedule for this years Con?  :wink:

  

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Post Posted: Fri Feb 08, 2013 8:58 am 
 

Toric wrote:Bill speaks the truth about NTRPGCon.  I attended last year and it was my first real Con experience.  I can't even begin to put into words how much fun I had!  Hoping to be able to attend again this year.

Regarding Top Secret, the original is so much better than the SI version.  The SI version might be a decent set of rules but I've never been able to really get through a reading of it because it is so bland.  The original has so much more character and quirkiness.  And I honestly don't remember it being that complex of a system out of the box.  I do remember some Dragon articles that added things like stopping power of different types of bullets that really increased the complexity but the rules in the original red rulebook were easy enough to comprehend.  Yes, there was some math involved and some table lookups but overall it was a blast to play.

So Bill, are you adding an original TS game to the schedule for this years Con?  :wink:


I think the difference between TS and TS S/I is the genre of play. TS is an espionage game designed to mimic a James Bond sort of universe ( up through Roger Moore). Colorful characters, actual spy-craft, deadly combat with guns. S/I is not an espionage game though it retains elements of the original game. S/I is a commando RPG pure and simple.

On to NTX. I always run a Satuday night game. If there are enough interested people, I will run Top Secret.


And I could've bought these damn modules off the 1$ rack!!!

New modules for your Old School game http://pacesettergames.com/

Everything Pacesetter at http://pacesettergames.blog.com/

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