FormCritic wrote:Excellent clue as to whether a 1st Edition module will suck:Are there text boxes intended for the DM to read aloud?BIG suckfest clue.
FormCritic wrote:I associate text boxes with the A series modules and tournament modules in general.Nothing to KillContrived Situations (Only Morons Would Do That )I felt like the text boxes go hand-in-hand with a lessening of the quality of the modules.Also: I have seldom run a module as written. The G series needed no help but the giants need a plan once the party has invaded and then retreated to come back later. The D series was good, but Vault of the Drow required expansion. I DM'd Ravenloft. I ran it pretty much as written except that I had to re-draw the entire 3D map in order to get a map that actually worked. (You cannot show your players the 3D map, so what good is it without a 2D map to help it out?)
FormCritic wrote:Going up from 1.0 to 3.5 could be troublesome as 3rd edition requires a certain level of rules mastery.There should be no trick going down from 3.5 to 1.0 where there are no rules (at least by comparison to 3rd Edition).It is the same basic math engine. 1/20 = 5% and 2d8/2 = 9. Presto.A DM of any experience ought to be able to substitute stat blocks on the fly with almost no preparation.
JasonZavoda wrote:Are there songs and poetry included? Ah sweet Dragonlance, it wasn't enough to make these railroad adventures.
FormCritic wrote:I associate text boxes with the A series modules and tournament modules in general.
FormCritic wrote:The D series was good, but Vault of the Drow required expansion.
FormCritic wrote:I DM'd Ravenloft. I ran it pretty much as written except that I had to re-draw the entire 3D map in order to get a map that actually worked. (You cannot show your players the 3D map, so what good is it without a 2D map to help it out?)
FormCritic wrote:Nothing beats a great map!That's why I harp and harp on the maps in D20 publications. For me, the heart of a module is the map. Ironicially, that is what might make some of the Dragonlance modules useful. Their maps were at least interesting.
Badmike wrote:Once upon a time, I took two of the Dragonlance adventures (DL1 and another...DL7????) and stripped out all the Dragonlance references, repopulated the dungeons, and rewrote the things. Worked pretty good; my players at the time never even realized they were Dragonlance when I got through with them, and we had a good time (high body count, also, I played the dragons pretty tough). Then again, I'd walk a mile to not have to draw up my own map for a dungeon.....I think the DL series has a few good adventures there, you just have to gut out all the crap....Mike B.
beasterbrook wrote:so they are pretty good it you change everything in them... Brette:)
FormCritic wrote:It's back: ** expired/removed eBay auction **
FormCritic wrote:Was someone here the winner on this?
FormCritic wrote:Cool deal. Are you going to re-sell them on your site?