I look forward to the inevitable criticism's that will abound as all those "Old School, hardline"
3E'ers denounce the "ruin" of D&D.
"There was a time when game balance really meant something! Remember when an Epic Level Plane-Touched Paladin/Mage/Bard was only
barely able to easily defeat an Elder Elemental Demon Sorcerer Lord? And combat was much easier . . . it was as simple as rolling a
d20, adding in his +27 attack bonus for level, +8 bonus for Strength, +5 bonus for Feats, +8 bonus for fighting a Colossal sized opponent. +7 bonus for Magic Weapons and the additional +3 for Spell enhancedments and +5 Magic Items enhancements . . .
But they had to go and add in so much Power gaming that it's not even realistic! d100 damage? What is that? How on earth can they justify a 120th level character! I hear that the Player's Handbook comes with a CD software program that you can install to run simultaneously with combat. It will calculate all the damage/attack/hp computations so as not to "bog" down combat while the
DM adds everything up on a calculator. There is also an option to let the program "run" combat for you . . . in just a matter of moments it will predict the most likely outcome of any given battle based on probabilites. They say it's great for when a
DM can't make it to a gaming session and you need to play without him . . .
Bring back the glory days of
3E anytime!"
"Gleemonex makes it feel like it's seventy-two degrees in your head... all... the... time! "