What I like about 4th Edition D&D
Post new topic Reply to topic Page 1 of 1

User avatar

Long-Winded Collector
Subweb Admin
JG Valuation Board

Posts: 4562
Joined: Nov 08, 2002
Last Visit: Sep 21, 2023
Location: Land of 10,000 ponds

Post Posted: Sat Dec 02, 2006 5:41 am 

That it is not out yet! :D


I reject your reality and substitute my own


Prolific Collector
Acaeum Donor

Posts: 656
Joined: Apr 12, 2004
Last Visit: Jun 06, 2023
Location: Perth, Australia

Post Posted: Sat Dec 02, 2006 8:08 am 

ROFL  :lol:

"Don't tempt me, I can resist anything but temptation"


Long-Winded Collector
Acaeum Donor

Posts: 3810
Joined: Feb 23, 2005
Last Visit: Aug 27, 2023

Post Posted: Sat Dec 02, 2006 9:44 am 

Plaag wrote:That it is not out yet! :D

That's what I like most about it, too!

Let mirth prevail!


User avatar

Verbose Collector
Acaeum Donor

Posts: 1709
Joined: Feb 04, 2004
Last Visit: Aug 23, 2016
Location: Chandler, AZ

Post Posted: Sat Dec 02, 2006 10:06 am 


I look forward to the inevitable criticism's that will abound as all those "Old School, hardline" 3E'ers denounce the "ruin" of D&D.

"There was a time when game balance really meant something!  Remember when an Epic Level Plane-Touched Paladin/Mage/Bard was only barely able to easily defeat an Elder Elemental Demon Sorcerer Lord?  And combat was much easier . . . it was as simple as rolling a d20, adding in his +27 attack bonus for level, +8 bonus for Strength, +5 bonus for Feats, +8 bonus for fighting a Colossal sized opponent. +7 bonus for Magic Weapons and the additional +3 for Spell enhancedments and +5 Magic Items enhancements . . .

But they had to go and add in so much Power gaming that it's not even realistic!  d100 damage?  What is that?  How on earth can they justify a 120th level character!  I hear that the Player's Handbook comes with a CD software program that you can install to run simultaneously with combat.  It will calculate all the damage/attack/hp computations so as not to "bog" down combat while the DM adds everything up on a calculator.  There is also an option to let the program "run" combat for you . . . in just a matter of moments it will predict the most likely outcome of any given battle based on probabilites.  They say it's great for when a DM can't make it to a gaming session and you need to play without him . . .

Bring back the glory days of 3E anytime!"

"Gleemonex makes it feel like it's seventy-two degrees in your head... all... the... time! "


User avatar

Long-Winded Collector

Posts: 4753
Joined: Oct 31, 2004
Last Visit: Aug 07, 2023
Location: Garland, TX

Post Posted: Sat Dec 02, 2006 12:17 pm 

I'm holding out for 9th edition.  By then it will be 2055 (or thereabouts) and virtual reality will actually be realistic.  From the sales brochure:

Dungeons and Dragons 9th edition consists of settings and adventures stored on 1" long cylinders containing silicon nano-crystals that hold several terabytes of information.  The cylinders are inserted into a device called the D.I.C. (Data Interface Console) which is plugged into a typical data port at the base of the skull behind the ear.  The device translates and uploads the data directly into the sensory centers of the brain which gives the person a realistic hallucination of being a warrior, mage, rogue or other character class within a fantasy "game world".  People can interact with "NPC's" within the game world that behave in a pre-programmed manner using a decision tree developed by the game designers in association with top A.I. engineers at CyCorp.  It will also be possible to "link up" with other gamers by purchasing the DungeonLink upgrade that allows a player to host or join a game with others from around the world over a standard cyberspace comsat link.  Pricing starts at $12,995 for the console and sample adventure.  Additional adventures are $1,099 apiece.  DungeonLink upgrade is $4,999.

And people bitch about the prices today.  :roll:

Post new topic Reply to topic Page 1 of 1