simrion wrote:I've kind of soured on 3.x having played and
DM'd it the past few years. Things I like? Some of the Feats from
OGL sources like "Unarmored Defensive Proficiency" which allows Characters to have a better AC without armor
And this is an example of the things I
don't like about 3rd edition.
It seems to me there is no logical reason for a better AC without armor, aside from the standard elements of the rules, such as dexterity and magic. These are already accounted for in the rules.
Why is one PC harder to hit even though he's not wearing armor?
Fencing ability? (Hint: What if your opponent doesn't fence with you? What if he just whallops you? You're
fencing with that giant...or dragon? You foiled his attack with your...foil?)
Because dodging works so well? (Hint: Why was armor
invented?)
"Because my character is...uh...really...good at...uh...not being hit? I mean, he seriously practices not getting hit! I mean he practices really hard!" (Hint: And other people practice...what?)
Unfortunately, this sort of nonsense rule (designed to sell extra books to players) is a problem with 2nd edition books as well as 3rd edition.
Example: "Your thief gets a bonus of 5% if he uses this tool to pick locks"
(Hint: Ummm....what are "thieves picks and tools?" How is this tool different from those tools? Are the thieves who don't use this new tool somehow dumber than the other thieves? OR, does this new tool exist only to motivate thief PC players to buy the book?)