MShipley88 wrote:One mystery to me....People often mention how demi-humans were limited in level in AD&D.This is true...officially.From what I can tell, even the game designers ignored this rule from the outset.Did anyone here seriously tell the demi-humn player charcters that they could not advance beyone a certain level?Did anyone here stick to the rule that elven PC's could not be raised from the dead?
Plaag wrote: made me appreciate all the old stuff I use to run for Basic D&D and 2nd Ed
Beyondthebreach wrote:What is good about 3E (and don't say NOTHING!) If you had to incorporate something from 3E into 1E (2E) what would it be?
Beyondthebreach wrote:I like the fact that Wizards and Socerers can get bonus spells based on Int (Chr.) which makes playing a low-level Wizard much more enjoyable. (Yes, I hated the weakness of 1st level Wizards and found it very illogical. One spell . . . give me a break . . . )
Beyondthebreach wrote:With all the talk over the years about 3rd edition and how much it sucks , I thought it would be fun to make a thread about What We Like about 3rd edition . . . . . . No, I'm serious! Even you diehard 1st edition proponents must have something good to say about 3E. For instance, when it first came out, I bought all the core books - I thought: Wow! This is fantastic! They've addressed almost all the faults I found with 1E and "fixed" them. Of course, as time went on, I rediscovered my love for RPG and also found that I didn't really like 3E all that much . . . however, there were certain elements that I thought were great and that I would incorporate into a 1E campaign if I were to ever run one again. Some ideas were already house rules . . . some hadn't occured to me before. So, here are ideas/rules from 3E that I like . I'm sure I wouldn't incorporate all of them into a 1E game . . . but all are things that I like.I'd like to hear what others like. REPEAT: what they LIKE . . . not what they dislike. And, no, I don't believe you if you say there is nothing that you like about 3E. You have to post something.- Character classes for Humanoids. I LOVE this! Humanoids were always my favorite type of monster . . . but they were always so weak once the characters started gaining levels. I long ago adopted PC classes to humanoids and am glad this was addressed in the rules.- AC class improving the higher it is, the "to hit" roll system. The way Saves are computed, etc. - More advantages for ability scores: I always thought it was a little "dull" the way ability scores worked in 1E. Often, there was no advantage in a slightly better score. For instance, a fighter with a 14 dexterity was effectively the same as a fighter with a 9 dexterity. I like the fact that bonuses accrue at lesser amounts.- Conversely, I like the fact that the ability scores have much higher upper limits to reflect the fact that Monsters might have very high limits. (However, I don't like the fact that they go so freakin' high and that CON bonuses, Dex bonuses, Str. bonuses need to be computer for EVERY single attack/hp total/AC, etc.- I like Sorcerers. I always thought there should be a M-U class that innately "knew" magic instead of having to memorize it. (It is stupid to make Charisma the stat the affects this, however).- I like the fact that Wizards and Socerers can get bonus spells based on Int (Chr.) which makes playing a low-level Wizard much more enjoyable. (Yes, I hated the weakness of 1st level Wizards and found it very illogical. One spell . . . give me a break . . . )- I like the fact that wielding a weapon Two-handed allows you to do 1 1/2 times your Strength Damage bonus.- I like the fact that level limits are removed (however, I hate the fact that any race can be any class).- I like Feats and Skills . . . but not to the extent that they are used. I think a very few feats would be a good way to "personalize" your character. In effect, special abilities that could differ from character to character. However, in 3E, Feats seem to have gotten way out of hand and have become ludicrous. And monsters? Please, I don't need to know every mundane skill an Umber Hulk knows and the respective bonuses. - I like the more "general" proficiency systems: But, it is, perhaps, too general I think.- I like the fact that other classes besides Fighters (and Monks) can get mulitple attacks . . . eventually.- I like the different size categories for Monsters (though not all of the combat rules associated with this) and I like the way monsters are "categorized" with different dice used for HD (i.e. Constructs, Dragons, Undead, Fey, etc.)- I like that Rangers can be any alignment.Okay, I could not stick to my own rule and I did say some Negative things . . . but only in relation to a positive (call it a "partial positive).What is good about 3E (and don't say NOTHING!) If you had to incorporate something from 3E into 1E (2E) what would it be?
Beyondthebreach wrote:Otherworld . . . I think you are missing the point . . .
Badmike wrote: Of the 3rd edition game and rules, I don't like a thing. Seriously. Almost all the so-called innovations mentioned above, my group has been using for years as house rules. Unlimited levels for demi humans, expanded alignments (we had evil rangers and paladins for years), bonus spells for mages, character classes for humanoids (btw this was introduced in 2nd edition in the Complete Book of Humanoids), we already had all these.Mike B.
deimos3428 wrote:I didn't actually know about the bonus spells for magic-users. That one's ok. (We already had our own houserules for this long before 3E arrived.)
aia wrote:the point is that i *DO NOT LIKE* 3.X (regardless if 3E or 3.5) because it is a mere commercial variant of the real RPG... nowadays, boys (aka "the target") love PS, xbox and so on... hence the 1st generation players have to accept that their favourite hobby has to change: in my eyes 3.X it is not anymore an RPG! basically because there's not anymore focus on the roleplaying!