grubbiv wrote:Does anyone have information about David Wesely? Arneson
has said Blackmoor was influenced by Wesely's Braunsteins,
so I thought Wesely might be due a Wikipedia article:
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Well, I have some information about me.
Sorry it took so long to answer this, but I did not know about your adding me to Wikipedia until two days ago.
To answer a few of your questions:
You have the name spelled correctly. Congratulations!
No, I am not the NBA Basketball Player, or the member of the Nebraska
Legislature, who you can also find when you search for "David Wesely" on
the internet.
DOB 15MAR45 (so I am between Gary Gygax and Dave Arneson in age)
BS Physics, Hamline University 1967
MS High Energy Physics, University of Kansas, 1969
Military Service:
Enlisted USAR 1968
Commissioned 2LT USAR, Ordnance Corps 31JUL70
Active Duty 1970-1973, 1976-1977
Reserves 1968-1990
Highest Rank held: Major
Yes, I am the video game programmer listed in IMDB
Author/coauthor/developer of:
Miniatures rules:
Strategos N (self-published 1967, 1970)
Bombers and Battleships (sefl-published, 1969)
Valley Forge (TSR, 1976)
Valley Forge II (self-published, 1976)
Board games:
Source of the Nile (with Ross W Maker) (Discovery Games, 1978,
Avalon Hill, 1980, Discovery Games, 2003)
Computer games:
RAF:The Battle of Britain (with Ross W Maker) (Discovery Games, 1980)
Winged Samurai (with Ross W Maker) (Discovery Games, 1980)
MiGs and Messershcmitts ((with Ross W Maker) (Discovery Games, 1980)
Jagdstaffel (with Ross W Maker) (Discovery Games, 1980)
Malta Strike (with Ross W Maker and David L Arneson) (unpublished)
Computer Aquire (with Steven Goss) (Avalon Hill, 1979)
Zaxxon (COLECO, 1982),
Spy Hunter (COLECO, 1983),
Chennault's Flying Tigers (Discovery Games, 1983)
SubRoc (COLECO, 1984?)
SuperZaxxon (COLECO, unpublished)
SuperSpy Hunter (COLECO, unpublished)
Aztec, Empire of Blood (Microprose, unpublished)
King of the Neighborhood (unpublished)
Speaker at Origins and Gencon seminars for most of the last 10 years
A few other points about the Wikipedia article
The idea of having an all-powerful Referee who would invent the scenario
for the game (battle) of the evening, provide for hidden movement and
deal with anything the players decided thatthey wanted to do was not
taken from Kriegspeil but was mostly inspired by 'Strategos, The
American Game of War', a training manual for US army wargames
Lt. Charles Adiel Lewis Totten, USMA 1871, publshed by Doubleday in
1880. We had found a copy in the U of Minn library and I haad tried to
adapt it for Napoleonic Wargames ('Strategos-N') before Braunstein.
I created all the non-military roles for the first Braunstein game, not
because I had too many people for the game, but because I had become
interested in the concepts of n-player strategy games (where N is > 2)
discussed in Kenneth Swezy's book about the theory of games 'The
Compleat Stategist' and of overlapping and conflicting, but not directly
opposite, objectives laid out in 'Conflict and Defense' (sorry, I've
forgotten the author of that one). The latter were the only books on
"games" or "strategy" in our college library in 1963. As the article says,
I thought of the "wacky" roles as a joke on my players, and did not
expect we would be repeating my multi-objective game any time soon.
However, the players were of a different mind, and after two flops,
when I realised that the key was letting the players try to do whatever
they wanted, and not worrying about how to score the game, we started
playing a lot of "Braunsteins" (no one ever called them MOGs again).
The Latin Amerca "Braunstein" (I thought of it as Piedras Morenas, and
the one set in 1919 Russia was going to be Kraschevuii Kamengorod -
both meaning "brown rocks" - but no one liked those names either)
was my first really well set-up Braunstein. I have presented it as a
talk at GenCon 2005 (and could do it again, it I get a lot of fan mail
urging me to do so).
By the way, I did not like the term "role-playing game" when it appeared,
as "role playing games" that had nothing to do with what we were doing,
already existed: The term was already being used for (1) a tool used to
train actors for improvisation (an example being the Cheese Shop Game
since imortalized by Monty Python) and (2) a tool used for group therapy
and psychiatric analysis ("Pretend you are an animal. What kind of an
animal do you want to be? How does your aniimal feel about Janet?")
And using this already overloaded name did not help us look less nutty.
I favored "Adventure Game" but that was siezed-upon at the time as a
replacement for "Hobby Game" or "Adult Game", and now we are stuck
with "RPG".
Even before I went off to the Army in 1970, Dave Arneson was re-running
the Latin Amerca "Braunstein", which we had set up at his house, and he
soon started inventing new scenarios. Eventually, he expanded them to
include ides from "the Lord of the Rings" and "Dark Shadows" which were
the "in" book and TV show for us college students in 1968-1970. This led
to Blackmoor and then D&D.
While I am beating my own drum, I would like to lay claim to having
"invented" polyhedral dice. I was the first person to USE what were then
being sold as "Models of the five regular polyhedra" (for mathematics
teachers to show to their students), AS DICE. I have since seen a book
that claims that the Japanese were already using three D-20s, numbered
0-9 twice, to generate 3-digit decimal random numbers at some time
before 1976. So it may be that they also invented this use for polyhedra,
but I was unaware of them so I am at least an independant re-inventor.
And it was my introducing the D4, D8, D12 and
D20 to our gaming group
in 1965 that led to them being used in
RPGs and D&D.
Now, having told you how I invented
RPGs in the mid 1960's, I will point
out that in 1968, Micheal J. Korns published "Modern War in Mimiature",
a set of miniature rules with all of the features of an
RPG, and he and I
had never met. While Braunstein pre-dates Korns' rules, it is only fair to
say that he also invented the
RPG.
Hope all of this is of some use to you.
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