FormCritic wrote: The author wasted a lot of trees printing essentially nothing except a few basic ideas about
RPG philosophy. Not worth your time.
This is how I've always looked at it in the past, as a commercial exploitation of the early-80s gaming mass market. It was more commonly found at mainstream stores than at hobby stores.
However recently I've begun taking another look at it in combination with Tunnels & Trolls, a system which has also often been looked at dismissively, for being too simplistic.
The author of FW states that he would primarily use T&T for his own campaigns. If the two are put together, it is conceivably possible to get one good functional game from the two.
T&T could provide the basics, while FW fills in the gaps. I haven't yet concluded that such is the case, that will require actually playing them in combination, but it would help explain the existence of both.