Mayfair Games
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Post Posted: Sat Nov 12, 2005 3:12 pm 
 

I'm working now so I cannot tell you for sure and honestly I cannot remember either (the wife is right, my memory is getting bad).

Sigh!!

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Post Posted: Sat Nov 12, 2005 3:30 pm 
 

yeah i quite like the dark folk one. cant judge quite yet, cos i havent seen kobold hall, blasted lands or beastmaker mountain yet, so until i do, cant make a definite decision, but i guess dark folk at the moment.

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Post Posted: Wed Nov 16, 2005 2:19 am 
 

I just got The Keep in the mail.  It is not really much as a module, but it does have modern weapons effectively translated for AD&D.....essentially normal weapon damage but with lots of shots.

    I am a fan of the movie and the book by F. Paul Wilson, so finding the module again so many years after I DIDN'T buy it discounted at EndGames in the Clackamas Towncenter Mall, Clackamas Oregon, has been very nice.

    I KICK myself at my selective memories of how many classic publications I did not buy off the discount rack.  The memory is selective because I forget how much money I did not have at the time.

Mark     8)


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Post Posted: Tue Nov 22, 2005 1:28 am 
 

I just bought a Mayfair lot from Titan Games.  The copy of Dark Folk was a bit mangled, but I am looking forward to reading it.  I think the one about giants also looks promishing.

    Titan is OK if you are buying lot-sized items.  

    I like the uneven publishing values of the Role Aids line.  I also like a good trade lawsuit to spice up my game publication enjoyment.

    Most of the Role Aids products in my possession include nice maps (towns and cities included) and several adventures.  They are a good value to the active gamer.  They remind me a lot of the feel of the original Judges Guild items.

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Post Posted: Sat Nov 26, 2005 8:16 am 
 

I remember the Giants one quite well. I had a party of fairly high level ( maybe 5th-8th), at least for my campaign, characters who strolled right into one of the scenarios in that book (cannot remember the exact one) and were pasted. They went into a warren of caves after the giants. I had the giants playing "bowling for adventurers." The giants just kept rolling boulders down the caves at the party until they fled with much haste. The giants then pursued them outside and proceeded to beat the hell out of what was left of the party. This led me to one of those **creative** DM moments, when we next met they all woke up having experienced an incredibly vivid dream of getting their hats handed to them by a couple measely giants. Ah the good old days of DMing.

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Post Posted: Sat Nov 26, 2005 2:48 pm 
 

MShipley88 wrote:I KICK myself at my selective memories of how many classic publications I did not buy off the discount rack. The memory is selective because I forget how much money I did not have at the time.

Mark   8)


Oh man, don't get me started on my stories...

Okay, here's two. First, the worst ever... I decided to get out of D&D in my sophmore year of high school (Fall '84, to be exact), apparently because I thought I was going to get a "real social life" or something, and so *sold off all my games*. Three months later, I realized how stupid I had been, and went to my friends to play again. Some of them let me buy some of my stuff back, like my PHB, DMG, MM, and such... but the *complete Judges Guild collection* I'd had was gone, as some didn't want to sell it back, and others had sold or traded bits on. Yes, that was a *complete Judges Guild collection* in 1984. I got back my CSIO Revised and a couple other things, but it essentially took almost 20 years to rebuild that collection.

Second, not D&D related, mostly, was when I was running games at a convention in February 1994 (Gamicon in Iowa City, to be exact). I ran several D&D games, and the con com had some miscellaneous prizes, donated by manufacturers, to give to game masters. They gave me several decks and packs of cards for some game called "Magic: The Gathering," four starters and eight boosters, I think it was. Not caring much for some strange card game (it had not hit in Iowa City yet, and being in college concentrating on a masters degree I hadn't really been following things then) I gave the cards to the players in my game, as prizes for best role-player and such. I found out later that they were Beta cards; apparently the con-com had gotten them from Wizards back in November. I found out because the players, who were one of the core groups that started Magic big in Iowa City later brought me into their games, and mocked me for giving away the valuable cards... including a Black Lotus and a Mox. Of course, "valuable" in those days was a $50 Black Lotus and a $20 Mox...


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Post Posted: Sat Nov 26, 2005 2:56 pm 
 

As to Mayfair, I'e got a pretty complete collection of the sourcebooks, and the whole Demons line, but I've got very few of the modules. I loved the sourcebooks in the day, they were a great complement to the Judges Guild products. And I still use stuff from the Demons line, though the later portions of it are heavy on the suck factor. I beat the hell out of Blood & Steel, and used that extensively for about a year after it came out, till my players got tired of dying so much.

The Mayfair modules are on my want list, though right now being mostly dead broke doesn't help...

Oh, and please mention not The Boxed Set, That Which Is Anathema. That sucker nearly undid my love for Role Aids, doing what it did to the CSIO. It took the New York of fantasy worlds and turned it into freaking Mayberry. Though some of the boxed supplements themselves were not so bad... I still have a couple of the buttons from that year's Gen Con sitting around somewhere. I remember they were color-coded, and somehow the colors meant you could get a prize. Being a collector now, though, I do plan on eventually re-aquiring The Boxed Set, That Which Is Anathema, if only to have a complete collection of CSIO-related material (no matter how black a sheep it may be).


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Post Posted: Sun Nov 27, 2005 5:06 am 
 

Briarwood (the neutered CSIO) made me laugh...in the same way I laughed when I got a copy of Judges Guild's first Book of Treasure Maps in a lot...a copy that had been cut off at an extreme slant along its right edge....



   You gotta laugh when you see it because the alternative is to cry.



   Beats me what Mayfair was thinking. Were they trying to simply use the CSIO name to boost their own product?   :(



   Mark


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Post Posted: Sun Nov 27, 2005 5:35 am 
 

MShipley88 wrote:Briarwood (the neutered CSIO) made me laugh...in the same way I laughed when I got a copy of Judges Guild's first Book of Treasure Maps in a lot...a copy that had been cut off at an extreme slant along its right edge....



 You gotta laugh when you see it because the alternative is to cry.



 Beats me what Mayfair was thinking. Were they trying to simply use the CSIO name to boost their own product?  :(



 Mark




yeah i have to agree with you. when i got these a while back, i was so very dissapointed in what i was reading, that i sold it immediately.



  

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Post Posted: Mon Nov 28, 2005 12:36 am 
 

What is it with game companies leaving parts of a city blank to allow players to "explore" or allow DM's to "add their own details?"



    The point of a city map is to SHOW what is there!



    I could draw my own city...so why would I DRAW YOURS?



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Post Posted: Mon Nov 28, 2005 12:46 am 
 

MShipley88 wrote:What is it with game companies leaving parts of a city blank to allow players to "explore" or allow DM's to "add their own details?"



  The point of a city map is to SHOW what is there!



  I could draw my own city...so why would I DRAW YOURS?



Mark




Yep, that's a great point, and the same one I've been making about the first Undermountain boxed set for years.  Drawing up a bunch of dungeon maps is the easy part, populating them in a logical, coherent and creative way is far more difficult.  That's what I hope to get when I buy an RPG product, not a bunch of maps and best wishes of luck populating the empty spaces from the publisher.   :roll:

  

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Post Posted: Mon Nov 28, 2005 9:23 pm 
 

dathon wrote:
MShipley88 wrote:What is it with game companies leaving parts of a city blank to allow players to "explore" or allow DM's to "add their own details?"



 The point of a city map is to SHOW what is there!



 I could draw my own city...so why would I DRAW YOURS?



Mark




Yep, that's a great point, and the same one I've been making about the first Undermountain boxed set for years. Drawing up a bunch of dungeon maps is the easy part, populating them in a logical, coherent and creative way is far more difficult. That's what I hope to get when I buy an RPG product, not a bunch of maps and best wishes of luck populating the empty spaces from the publisher.  :roll:




    ...And Dathon KNEW I was going to post right after this one!!! :twisted:  :twisted:  :twisted:

    Just kidding we have been going round on this product for years (I think it's one of the top ten RPG products ever published; Dathon thinks it's one of the bottom ten)

    But see I'm the opposite, I really hate having to draw up maps of dungeons or cities or villages; I prefer to use existing maps and do the "hard" work of populating.  All my self drawn dungeon maps tend to look like crap on grid paper.  My villages and cities look worse.

    Going back to the theme of this thread, I did like a few of the Mayfair products becuase they did always seem to have nice maps I could use....off the top of my head, I think they had a module Ice Elves I copped the map for this for one of my own adventures; ditto on Evil Ruins.  I think Lich Lords was the one with the five liches that ruled a country, I used the general maps and theme of this one for my own lich ruled kingdom.

   Mayfair were never the highest quality stuff but were definitely usable.



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Post Posted: Tue Nov 29, 2005 12:59 am 
 

That is what I like about Mayfair....



They put more emphasis on useable than they did on slick.



That is also what I like about some Judges Guild products.



Verbosh is a great example.


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Post Posted: Wed Feb 08, 2006 4:23 pm 
 

I love the RA stuff! Very well written and great cover art. I always appreciated the detail and the fact that the early stuff was very durable.

I've still got a box of their products boxed up somewhere. I've got to dig it out and catalogue it (just moved).

  

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Post Posted: Wed Feb 08, 2006 4:32 pm 
 

yeah RA stuff is ace...i just neeeeeeeeeeed to get my hands on that Blasted Lands!  :D



  

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Post Posted: Fri Feb 10, 2006 1:24 am 
 

I have been taking snipes at some Role Aids items.  I recently got Throne of Evil and Monsters of Myth and Legend II for cheap.  I have been trying to find a reasonably priced copy of Throne of Evil since the late 80's.   8)

I sometimes wake up and remember to kick myself for not purchasing an original print of Demons at Goodwill for $0.25 back in the early 90's, but the topic scared me  8O  at the time.     :lol:

Mark   8)


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Post Posted: Mon Feb 13, 2006 4:39 pm 
 

I was always scornful of non-TSR product in my youth.  Now I'm more willing to consider other sources.  But the only Mayfair module I ever got a hold of and read was FEZ II(?).  Timetraveling anachronistic crap, so I never got another.

  

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Post Posted: Wed Feb 15, 2006 12:47 am 
 

mordrin wrote:I was always scornful of non-TSR product in my youth.  Now I'm more willing to consider other sources.  But the only Mayfair module I ever got a hold of and read was FEZ II(?).  Timetraveling anachronistic crap, so I never got another.


   Well, as a Judges Guild collector, it is hard for me to criticize the overall quality of Mayfair's Role Aids line.

    The thing is...and this is the thing...a lot, lot, lot, lot of TSR products were either useless, worthless or both useless and worthless...bigtime.

    I find it hard to get excited about most TSR modules because they so often fall short of the promises on the cover.

    So...and this is what I mean...the suckage of some Mayfair products was and is matched by the eternal suckmonsteritudity of some TSR products.  But with Mayfair you at least have something different to love or hate.

   Probably the most brutal suck-a-tudinal Mayfair module is The Keep.  (Time travel, movie tie-in, worthless maps, Nazis, no real adventure, almost nothing to fight, you name it...) It is also one of my favorites from Mayfair.  Go figure...I liked the movie back when and I really like the book.

    Then again, one man's sucktastic wasteland is another man's happy hunting/killing ground.  Giants is kinda cool.  So is Dark Folk.

    Some of the Mayfair products do not suck because of the sheer amount of adventure crammed into any given book....such as Dwarves, Elves, Dragons and Wizards.


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Post Posted: Sat Feb 18, 2006 10:18 am 
 

I agree Mark. I have almost every (need Dragons of Weng T'zen) one of their products and enjoy all of them. I have ran probably 1/3 of them in various campaigns and some are a regular part of every campaign. Dark Folk and Shipwrecker are regulars for me and I have used Pinnacle a few times as well. Even the ones I do not use are packed with creative ideas. The Role Aids products were and still are a great value.

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Post Posted: Sat Feb 18, 2006 6:39 pm 
 

Weill im totally unimpressed by the Mayfair range.

Ok, i'll I buy them cheap so Ive something new to read on the crapper?

But are any of them in the same league as the best other non-tsr stuff (the best JG, the Companions, Thieves Guild, Starstone, etc.) ?

Hell no.

  
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