MShipley88 wrote:I KICK myself at my selective memories of how many classic publications I did not buy off the discount rack. The memory is selective because I forget how much money I did not have at the time.Mark
MShipley88 wrote:Briarwood (the neutered CSIO) made me laugh...in the same way I laughed when I got a copy of Judges Guild's first Book of Treasure Maps in a lot...a copy that had been cut off at an extreme slant along its right edge.... You gotta laugh when you see it because the alternative is to cry. Beats me what Mayfair was thinking. Were they trying to simply use the CSIO name to boost their own product? :( Mark
MShipley88 wrote:What is it with game companies leaving parts of a city blank to allow players to "explore" or allow DM's to "add their own details?" The point of a city map is to SHOW what is there! I could draw my own city...so why would I DRAW YOURS?Mark
dathon wrote:MShipley88 wrote:What is it with game companies leaving parts of a city blank to allow players to "explore" or allow DM's to "add their own details?" The point of a city map is to SHOW what is there! I could draw my own city...so why would I DRAW YOURS?MarkYep, that's a great point, and the same one I've been making about the first Undermountain boxed set for years. Drawing up a bunch of dungeon maps is the easy part, populating them in a logical, coherent and creative way is far more difficult. That's what I hope to get when I buy an RPG product, not a bunch of maps and best wishes of luck populating the empty spaces from the publisher. :roll:
mordrin wrote:I was always scornful of non-TSR product in my youth. Now I'm more willing to consider other sources. But the only Mayfair module I ever got a hold of and read was FEZ II(?). Timetraveling anachronistic crap, so I never got another.