A Cthulhu reading primer
Post new topic Reply to topic Page 1 of 21, 2
Author

User avatar

Verbose Collector
Acaeum Donor

Posts: 1709
Joined: Feb 04, 2004
Last Visit: Aug 23, 2016
Location: Chandler, AZ

Post Posted: Thu May 26, 2005 9:36 am 
 

I must admit, I have never really gotten into Cthulhu.  But I was looking through some Field Guides I recently picked up and I thought it might be time to read some classic Cthulhu stories . . .

So, where should I begin?   I need a Cthulhu 101 course outline.


"Gleemonex makes it feel like it's seventy-two degrees in your head... all... the... time! "

  


Verbose Collector

Posts: 1702
Joined: Sep 03, 2003
Last Visit: Mar 28, 2024
Location: Portown

Post Posted: Thu May 26, 2005 10:15 am 
 

"So, where should I begin? I need a Cthulhu 101 course outline"

Start with Lovecraft...that's the real deal.
Some of my favorites are Shadow over Innsmouth and the Whisperer in the Darkness.

From what I've gathered, "Disciples of Cthulhu" is one of the most-well regarded compilations of short stories by other authors. It came out in the 70's but has been reprinted.

 WWW  


Grandstanding Collector

Posts: 5825
Joined: Nov 16, 2002
Last Visit: Mar 26, 2024
Location: Wichita, KS, USA

Post Posted: Thu May 26, 2005 11:34 am 
 

Sources of Lovecraft's Works is a good place to start looking.  

Of those I recommend the Arkham House texts, since they're the best texts to read (scholarly work to produce the best reading editions possible).  They're sometimes harder to find, so you can also check out these:

Del Rey had a paperback compilation Bloodcurdling Tales of Horror & the Macabre from the early 80s that's been reprinted several times (it has the b&w with red cover art by Michael Whelan that I was surprised to discover was actually by Whelan; I think the title was or somesuch).  

The Penguin The Call of Cthulhuand Other Weird Stories compilation has a good selection as well.  The Library of America edition is also good.

Joyce Carol Oates had a collection, but I don't see it listed, so it may be out of print.


Allan Grohe ([email protected])
Greyhawk, grodog Style

Editor and Project Manager, Black Blade Publishing
https://www.facebook.com/BlackBladePublishing/

 WWW  


Grandstanding Collector
Acaeum Donor

Posts: 6455
Joined: Dec 13, 2004
Last Visit: Apr 20, 2023

Post Posted: Thu May 26, 2005 11:57 am 
 

Sorry for the dumb question, but I have been meaning to ask this for awhile,  so I figure that this is probably as good as any place as to ask.  CoC has kind of piqued(sp) my interest ever since the whole thing about stormber's auctions for the manuscripts.   What exactly is the setting for CoC. Is it in modern times? Or is it something medieval like D&D. Also, what is the rule base like. Just curious........


"He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you." -Neitzche

  

User avatar

Grandstanding Collector

Posts: 8241
Joined: Jan 21, 2005
Last Visit: Mar 24, 2024
Location: Wallasey, Merseyside, UK

Post Posted: Thu May 26, 2005 12:09 pm 
 

bclarkie wrote:Sorry for the dumb question, but I have been meaning to ask this for awhile, so I figure that this is probably as good as any place as to ask. CoC has kind of piqued(sp) my interest ever since the whole thing about stormber's auctions for the manuscripts.  What exactly is the setting for CoC. Is it in modern times? Or is it something medieval like D&D. Also, what is the rule base like. Just curious........


the game i played about 20 years ago, was set in the 1920's. was fabulous fun, but i ended dying of fright believe it or not  :?

great fun tho - my character was a journalist, and my weapon was a baseball bat :D

if you aint played it, you should try it cos its a right blast! very atmospheric/gothic and you can set the scene really well for a really cool game.


Are we nearly there yet?

  

User avatar

Prolific Collector

Posts: 851
Joined: Jun 12, 2004
Last Visit: Feb 25, 2024

Post Posted: Thu May 26, 2005 1:29 pm 
 

For CoC, they have three settings I know about.

1890's
1920's
Modern Day

In short, Victorian Era, Edwardian Era, and the Modern Day.  Slightly different feel for each, but it's all recognizably Cthulhu.

I'm not positive, but I do believe that there might be a Dark Ages setting as well.



  


Grandstanding Collector

Posts: 5825
Joined: Nov 16, 2002
Last Visit: Mar 26, 2024
Location: Wichita, KS, USA

Post Posted: Thu May 26, 2005 1:42 pm 
 

Yes, the Dark Ages setting was published in Germany originally, and then republished by Chaosium last year (or so).  There's also a book published by TOME (I think) caleld Out of the Aeons (I think), which has three adventures, one in Dark Ages times, on in Elizabethan London, and another more scifi one.  Chaosium's End Times monograph series tome is an ex-Pagan Publishing book (they make the best CoC stuff after 1989 in general) set in the modern/near future.  Pagan also has books/campaigns set in the 1930s and 1940s, as well as an excellent victorian book, The Golden Dawn.


Allan Grohe ([email protected])
Greyhawk, grodog Style

Editor and Project Manager, Black Blade Publishing
https://www.facebook.com/BlackBladePublishing/

 WWW  

User avatar

Grandstanding Collector
Acaeum Donor

Posts: 8011
Joined: Jun 23, 2003
Last Visit: Mar 18, 2024
Location: DFW TX

Post Posted: Thu May 26, 2005 7:58 pm 
 

beyondthebreach wrote:I must admit, I have never really gotten into Cthulhu. But I was looking through some Field Guides I recently picked up and I thought it might be time to read some classic Cthulhu stories . . .

So, where should I begin?  I need a Cthulhu 101 course outline.


Read the Whelan cover collection others have spoken about...it has all the essentials.  You can wade into other lesser collections as necessary.  For the most part, the following stories are essential:

The Call of Cthulhu (if you have the recent Chaosium rulebooks, 5th edition and up, this story is reprinted herein)
The Whisperer In Darkness
The Dunwich Horror
Shadow Over Innsmouth
Colour Out of Space
Haunter of the Dark
Thing on the Doorstep
Dreams in the Witch House
Shadow out of Time
At the Mountains of Madness
The Case of Charles Dexter Ward
The Festival
The Horror At Red Hook

There are other peripihal stories, but these mainly occur in Lovecraft Country (Arkham and thereabouts) and give a good feel for the setting.  Recent Chaosium collections are good, but the stories typically fluctuate wildly in quality.  I have read them all, I would suggest Disciples of Cthulhu 1 and 2, The Innsmouth Cycle, Cthulhu's Heirs.

Some individual stories not by Lovecraft that give a lot of the mythos and mood are Hounds of Tindalos by Frank Belknap Long, The Black Stone and Pigeons from Hell (Robert E. Howard), Black Man With a Horn (T.E.D. Klein), Jerusalem's Lot (Stephen King), Throne of Bones (Brian McNaughton), Legion From the Shadows (Karl Edward Wagner). Avoid many of the slavish Lovecraft imitations done by those such as Derleth, Lumley, Lin Carter..  

Mike B.

 WWW  

User avatar

Long-Winded Collector
Acaeum Donor

Posts: 3865
Joined: Feb 21, 2004
Last Visit: Jul 20, 2023
Location: Milford, Michigan

Post Posted: Thu May 26, 2005 8:54 pm 
 

I know it was mentioned above, but pick up Robert E. Howard's short story paperbacks. There are several around and real easy to get; used book stores, ebay, etc... The Howard Collector is one. Although, we all want to think Conan with Howard, some of his best stuff is Lovecraftian short stories set in the early 1900s or even late 1800s.

We also played CoC nearly 15-18 years ago and stuck pretty much to the 1920 time frame. It sure was fun.

Another great tool is the Chill RPG (Pacesetter not the Mayfair crap). We loved that game and I actually still have it with some of the original modules.


And I could've bought these damn modules off the 1$ rack!!!

New modules for your Old School game http://pacesettergames.com/

Everything Pacesetter at http://pacesettergames.blog.com/

 WWW  

User avatar

Prolific Collector

Posts: 565
Joined: Aug 08, 2003
Last Visit: Jul 08, 2023
Location: Chicago

Post Posted: Thu May 26, 2005 9:14 pm 
 

CoC is a great system... I remember playing it in the early-mid eighties, and either dying or going insane in nearly every adventure. The problem I think was taking a D&D attitude into a game that doesn't suit it... every time we found anything odd, we'd all charge in, firing and swinging wildly.

We played it at a Con one time... MaquarieCon, if anyone from Sydney remembers it, prob around 1985/86. The session was scheduled from midnight till 6am, and the Dm was remarkably adept at setting the scene so it was a fantastic adventure. Needless to say there were few survivors and we didn't make an appearance at the prize giving.

Regards

Mike

  

User avatar

Verbose Collector
Acaeum Donor

Posts: 1255
Joined: Jan 01, 2003
Last Visit: Feb 18, 2024

Post Posted: Thu May 26, 2005 11:46 pm 
 

The funniest thing to watch when playing a CoC scenario with a transplanted D&D gamer playing CoC for the first time is how the D&D gamer immediately goes for the "magic items" while all the veteran CoC players know better and snicker.   :wink:

CoC is a great game with a very different feel from D&D, which of course makes it well worth seeking out.  It's probably my third favorite RPG of all time, beaten out only by D&D and Empire of the Petal Throne (Tekumel).

  

User avatar

Prolific Collector
Acaeum Donor

Posts: 343
Joined: Feb 28, 2005
Last Visit: Dec 28, 2017
Location: Turin, Italy

Post Posted: Fri May 27, 2005 2:39 am 
 

Loved the Cthulhu system - both the system and the adventures were structured to give a sense of utterly impotence to the puny players... I remember major bloodsheds at the end of the adventures... and some major player character rerolling afterwards.

:twisted:


"It's mint, it's a first print, and it's mine!"

KA-POW

"Not anymore".

 YIM  


Prolific Collector

Posts: 280
Joined: Sep 07, 2004
Last Visit: Oct 11, 2021
Location: Well, you guess...

Post Posted: Fri May 27, 2005 5:02 am 
 

grodog wrote:Yes, the Dark Ages setting was published in Germany originally, and then republished by Chaosium last year (or so). There's also a book published by TOME (I think) caleld Out of the Aeons (I think), which has three adventures, one in Dark Ages times, on in Elizabethan London, and another more scifi one. Chaosium's End Times monograph series tome is an ex-Pagan Publishing book (they make the best CoC stuff after 1989 in general) set in the modern/near future. Pagan also has books/campaigns set in the 1930s and 1940s, as well as an excellent victorian book, The Golden Dawn.


1920s is the default setting where most of the Lovecraft stories take place and the most adventures/accessories are published for that setting. It does capture the Lovecraft feel best IMO.

Though I have recently played two very cool one shot adventures from Out of the Aeons, one was set in the far future on a spaceship, the other in post-cthulhu-apocalyptic Shanghai (either now or near future.).

  


Sage Collector
JG Valuation Board

Posts: 2822
Joined: Feb 10, 2003
Last Visit: Mar 27, 2024
Location: Olde London Towne

Post Posted: Fri May 27, 2005 6:36 am 
 

there are a series of discussions on yog-sothoth.com about what times are/aren't suitable for Call of Cthulhu.  here is one...

Sorry, we couldn't find what you're looking for...

  

User avatar

Grandstanding Collector

Posts: 8241
Joined: Jan 21, 2005
Last Visit: Mar 24, 2024
Location: Wallasey, Merseyside, UK

Post Posted: Fri May 27, 2005 7:09 am 
 

this has all got me wanting to play cthulhu again now :)

right. in order to play a game of CoC in the 1920's again, what is the minimal material i would need - and of course a nice module too...

thx

Al


Are we nearly there yet?

  


Sage Collector
JG Valuation Board

Posts: 2822
Joined: Feb 10, 2003
Last Visit: Mar 27, 2024
Location: Olde London Towne

Post Posted: Fri May 27, 2005 8:30 am 
 

Well, all you need is a basic rulebook and some dice (the rulebook has a few introductory scenarios).

There are a few popular campaigns - each with a good few interlinked (and increasingly horrifying/dangerous) adventures.  

- Masks of Nyarlathotep
- Shadows of Yog-Sothoth
- Spawn of Azathoth

Recommended but out of print are:

- Horror on the Orient Express (box set)
- Beyond the Mountains of Madness (enormous adventure set in Antarctica)

I would also recommend the Arkham city sourcebook - which provides a good base for investigators and plenty of intriguing NPCs as well as a few more adventures.

Have fun  :D  :D

  

User avatar

Grandstanding Collector

Posts: 8241
Joined: Jan 21, 2005
Last Visit: Mar 24, 2024
Location: Wallasey, Merseyside, UK

Post Posted: Fri May 27, 2005 9:31 am 
 

cheers reddy!

*goes off looking for said books*


Are we nearly there yet?

  

User avatar

Grandstanding Collector
Acaeum Donor

Posts: 8011
Joined: Jun 23, 2003
Last Visit: Mar 18, 2024
Location: DFW TX

Post Posted: Fri May 27, 2005 1:51 pm 
 

red_bus wrote:Well, all you need is a basic rulebook and some dice (the rulebook has a few introductory scenarios).

There are a few popular campaigns - each with a good few interlinked (and increasingly horrifying/dangerous) adventures.

- Masks of Nyarlathotep
- Shadows of Yog-Sothoth
- Spawn of Azathoth

Recommended but out of print are:

- Horror on the Orient Express (box set)
- Beyond the Mountains of Madness (enormous adventure set in Antarctica)

I would also recommend the Arkham city sourcebook - which provides a good base for investigators and plenty of intriguing NPCs as well as a few more adventures.

Have fun :D :D


Some good suggestions!  

Alan;

I am a huge CoC fan from way back (I bought the original boxed set off the shelf and played it!) so I feel I should offer some suggestions and critiques...!

Shadows of Yog Sothoth: Just was re-released as a new edition, it probably plays better than the older editions.  Very much a product of it's time, it reminds of the difference between say a 1st edition D&D adventure and a 3rd edition D&D adventure, but not really in a good way!  Very crude and not detailed consider the level of expertise that goes into the later adventures, but it's not bad.

Masks of Nyarlathotep: By far the best campaign ever released for CoC.  There exists several editions, the latest one is the best, but any are completely playable. Absolutely essential.

Spawn of Azathoth: I think this is also being re-released or has already.  Very over rated. Skip this, there are tons better CoC items.

Horror on the Orient Express:  Horribly expensive (you won't pay under $50 for this under any circumstances, even a beat up copy) and a bit over rated, I wouldn't consider this essential at all.  I've never actually played this one to see how it gamed, but I seem to remember the scenarios are very uneven.  I don't think it's worth the money.

Mountains of Madness:  I can't WAIT to run this one someday.  It looks great, and has probably the most incredible level or detail of ANY rpg product ever released (down to the ship manifests!).  But again you won't get this under $50 (probably more like $100 these days). But once again, essential, but note it takes place in the 1930's I believe (after the events in Lovecrafts store Mountains of Madness).

Arkham Unveiled supplement: Be sure you get the FULL supplement, not the "Compact" version that leaves out the scenarios.  This item is essential and probably will get more use than any other just from reading the descriptions.

For my recommendations, I really think the "Lovecraft Country" series are must haves. These all take place in Lovecraft's locales and are lovingly detailed with tons of mini adventures and such.   The D20 versions are actually the best printings as they have extra adventures, but the older editions are fine also.  These are: Return to Dunwich, Escape From Innsmouth, Kingsport, and Tales of the Miskatonic Valley.

I would also recommend the adventure collections The Great Old Ones, Fatal Experiments, and Fearful Passages (all by Chaosium).

BTW these collections all take place in the 1920s.

Mike B.

 WWW  
Next
Post new topic Reply to topic Page 1 of 21, 2