Otus / Dee / Roslof / Holloway art for Goodman Games
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Post Posted: Fri May 06, 2005 2:42 am 
 

For those of us who like to follow the exploits of TSR alumni:

Jeff Dee will soon join Erol Otus as a Dungeon Crawl Classics front-cover artist. Jeff will debut in DCC #19, "The Volcano Caves," due in July. Here's a link:

404 Not Found

And EO keeps getting commissions from Goodman. He'll do the cover for DCC #18, "Citadel of the Demon Prince." Here's the mock-up:

404 Not Found

For those not keeping track, that's seven Goodman covers for Erol: #'s 3, 4, 8, 10, 13, and 18 (plus the limited-edition "Haunted Lighthouse").

The DCCs are the only d20/3e products I'll touch (other than my beloved Neverwinter Nights). The guys at Goodman really do have a genuine affection for the classic 1e stuff, which I appreciate. Now, if they could only score a cover from Trampier ... :wink:

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Post Posted: Fri May 06, 2005 12:31 pm 
 

Xaxaxe wrote:For those of us who like to follow the exploits of TSR alumni:

Jeff Dee will soon join Erol Otus as a Dungeon Crawl Classics front-cover artist. Jeff will debut in DCC #19, "The Volcano Caves," due in July. Here's a link:

404 Not Found

And EO keeps getting commissions from Goodman. He'll do the cover for DCC #18, "Citadel of the Demon Prince." Here's the mock-up:

404 Not Found

For those not keeping track, that's seven Goodman covers for Erol: #'s 3, 4, 8, 10, 13, and 18 (plus the limited-edition "Haunted Lighthouse").

The DCCs are the only d20/3e products I'll touch (other than my beloved Neverwinter Nights). The guys at Goodman really do have a genuine affection for the classic 1e stuff, which I appreciate. Now, if they could only score a cover from Trampier ... :wink:


I'll agree; the only 3rd edition stuff I'll touch (my group is still chugging along with 2nd edition) are the Goodman Games Dungeon Crawl Classics.  The look and the feel is truly 1st edition.  And the scenarios are really quite good, not bogged down in the "Campaign World" junk infecting so many d20 settings where they spend 500 pages telling you everything about their world, new character types, skills, broken character types, more crap, etc,  and a page or two suggesting adventures.  I've got a couple I'm converting to 2nd ed right now to hopefully run my group through. The Otus covers are literally like a time machine back to the early 80s for me!!!

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Post Posted: Fri May 06, 2005 1:23 pm 
 

Xaxaxe wrote:The DCCs are the only d20/3e products I'll touch (other than my beloved Neverwinter Nights). The guys at Goodman really do have a genuine affection for the classic 1e stuff, which I appreciate. Now, if they could only score a cover from Trampier ... :wink:


I love the DCCs.  They're damned fun to play.  Those guys have got it down.

  


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Post Posted: Fri May 06, 2005 4:20 pm 
 

Hmmm, I'll have to check out the DCCs then.  I've heard good things, but haven't picked any up---the modules just didn't look that interesting.  

I recommend Necromancer Games' early 3.0 products, if you're looking for good 1e feel stuff, in particular Wizard's Amulet/Crucible of Freya, Demons & Devils, Tomb of Abysthor, The Vault of Larin Karr, Chaos Rising, and Rob Kuntz's Maze of Zayene series (1-3 by NG, part 4 by Different Worlds).


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Post Posted: Fri May 06, 2005 5:47 pm 
 

grodog wrote:Hmmm, I'll have to check out the DCCs then. I've heard good things, but haven't picked any up---the modules just didn't look that interesting.

I recommend Necromancer Games' early 3.0 products, if you're looking for good 1e feel stuff, in particular Wizard's Amulet/Crucible of Freya, Demons & Devils, Tomb of Abysthor, The Vault of Larin Karr, Chaos Rising, and Rob Kuntz's Maze of Zayene series (1-3 by NG, part 4 by Different Worlds).


Yep, Necromancer's stuff is good too.  Nice gritty feel to it.  A little on the dark side, but that can be a whole hell of a lot of fun, depending on what you're in the mood for.  Abysthor is awesome.

  


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Post Posted: Wed Jun 15, 2005 5:57 pm 
 

I know I'm a bit late responding to this, but Erol Otus's work has really grown on me as I've gotten older.  When I was a young 12 year old first getting into the game, he was probably my least favorite of the 1st edition artist-regulars.

Now, however, I think he's probably right at the top of the list (just below Bill Willingham, who is a friend of mine and this skewing the curve)

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Post Posted: Tue Nov 01, 2005 5:47 pm 
 

*bump*

For all you completionists, Jeff Dee has also been commissioned for the cover of DCC #24:

Image

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Post Posted: Tue Nov 01, 2005 6:19 pm 
 

nice cover....but d20!!!! *shudders*

:D



  


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Post Posted: Wed Nov 02, 2005 1:11 am 
 

Image

Here is another great new image that turned up on Jeff's site. I presume he has done this for another product. The last I had heard he said there was no way he would do any more fantasy art and I thought this was just a few months ago.

Hats off to Goodman. He can pull them into the fold.

  

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Post Posted: Wed Nov 02, 2005 1:17 am 
 

I love Goodman just for the covers.  The deliberate homage to the Golden Age of first edition is enough to make me like them.  I just got my first Goodman products and I intend to collect more.  Lots of fun.   :lol:

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Post Posted: Wed Nov 02, 2005 1:23 am 
 

Sorry bout repeating that image from the linky at the head of the thread. It got lost behind the other link page on my browser.  :oops:


Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back.


:lol: Cracks me up everytime I read that.

  


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Post Posted: Wed Nov 02, 2005 4:05 pm 
 

Adam Shultz wrote:Here is another great new image that turned up on Jeff's site. I presume he has done this for another product.


It's the cover from DCC#19 The Volcano Caves:

http://home.flash.net/~brenfrow/d20/dcc19.htm

Goodman Games rocks!  Even if you hate d20 stuff, every fan of 1e/2e should consider picking these up.  The interior illustrations also have a great old school feel.  And the maps are printed inside the cover... in blue ink!!  Good stuff!

  


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Post Posted: Wed Nov 02, 2005 7:59 pm 
 

I picked up the recent GenCon05 Dungeon crawl and was kinda freaked out by all of the real photographs of people in renaissance garb posing as adventurers.  :lol: I hope the rest of the stuff isn't like that.

Goodman's forums has lots of little tidbits about interaction with the old school artists and such.

  


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Post Posted: Wed Nov 02, 2005 10:13 pm 
 

Adam Shultz wrote:I picked up the recent GenCon05 Dungeon crawl and was kinda freaked out by all of the real photographs of people in renaissance garb posing as adventurers. :lol: I hope the rest of the stuff isn't like that.

Goodman's forums has lots of little tidbits about interaction with the old school artists and such.


I am glad that I was not the only one that was bothered by that. Quite creepy if you ask me. I love the game, just not really into LARP. :o


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Post Posted: Thu Nov 03, 2005 3:47 am 
 

Yes, I definitely got that 'Get your peanut butter out of my chocolate' feeling seeing the LARP stuff in the D&D dungeon crawl.

  

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Post Posted: Sun Nov 13, 2005 5:14 pm 
 

Has anyone played any of the Dungeon Crawl Classics? Do they have the 1E AD&D feel to them? Do they adapt easily or can they only really be played 3E?


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Post Posted: Mon Nov 14, 2005 1:14 am 
 

Make it eight for Erol:

404 Not Found

DCC #25, due in January.

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Post Posted: Mon Nov 14, 2005 3:08 am 
 

mbassoc2003 wrote:Has anyone played any of the Dungeon Crawl Classics? Do they have the 1E AD&D feel to them? Do they adapt easily or can they only really be played 3E?


I adapted DCC#3 The Mysterious Tower (Great Otus cover!!!) to second edition gaming very easily.  All of the monsters in this crawl are from standard D&D gaming (owlbears, rust monsters, Giant Beetles, Quasit), it's been my experience that most of the DCC don't deviate too far from the standard monster varieties.  The adventure is pretty straightforward like most of the DCC, concerns exploring abandoned wizard's tower with an force field around it that can be brought down to get to the goodies inside.  It played great, I ran it for a party of younger players who hadn't played much D&D.  The only other old timer there, one of the kids dads, was an old gamer from my group in the 80's, and he actually thought it was a classic 1st edition module that had been updated!  So I guess it passed the test. I also adapted Aerie of the Crow God (think that's what it's called) but haven't gamed it yet, I don't have it in front of me so I don't remember much about it.  I've read through almost all of them and don't think I've come across a bum one yet. Highly recommended!

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Post Posted: Mon Nov 14, 2005 7:06 pm 
 

mbassoc2003 wrote:Has anyone played any of the Dungeon Crawl Classics? Do they have the 1E AD&D feel to them? Do they adapt easily or can they only really be played 3E?


I have picked up many of them. They seem to be hit or miss. Some are exactly as advertised: 1e style and feel. Others are just crap that wouldn't have made it into Dungeon Magazine let alone print anywhere else.  

I do think they need to work on their interior layout, also.


And I could've bought these damn modules off the 1$ rack!!!

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Post Posted: Tue Nov 15, 2005 5:21 am 
 

bbarsh wrote:
mbassoc2003 wrote:Has anyone played any of the Dungeon Crawl Classics? Do they have the 1E AD&D feel to them? Do they adapt easily or can they only really be played 3E?


I have picked up many of them. They seem to be hit or miss. Some are exactly as advertised: 1e style and feel. Others are just crap that wouldn't have made it into Dungeon Magazine let alone print anywhere else.

I do think they need to work on their interior layout, also.


    I think sometimes we forget the high quality of adventure published in Dungeon magazine over the last 15 years. Many were lots better than "officially" published material, a few are true classics. I guess a lot of props go to the editors especially Perkins who I feel some of the best stuff was published under his watch.  
    Anyway, I guess that's my roundabout way of saying it's a pretty high standard to hold the DCC to.  I think most are above average in quality.  Interestingly the ones I'm not that interested in running or don't read well or appear to play well are the higher level ones. The DCC seem to be at their best when they stick to lower level adventures, in these they really seem to get the 'feeling" of the early AD&D adventure right.  The higher level ones are the more misses in the series.  Stick to the first 4-5 if you want to get a reliable feel for the type of adventure DCC offers.

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