Hola folks---
I'd like to tap into your collective wisdom to pick your brain on _diceless_ game systems. I've been interested in such systems for awhile, and helped to redesign our Heaven & Earth
RPG game (from my first
RPG company, Event Horizon Productions) in 1998 to leverage a diceless resolution system, which worked better for it's Fate-driven setting (vs. the Storyteller-like mechanics from its initial draft).
So, I'm trying to get the big picture of what good diceless systems have been published over the years. These are the ones that come to mind immediately:
- Lace & Steel (TAGG, 1989): cards-based action resolution system (and character generation via Tarot!) (ASIDE: I've long thought that the Highlander
CCG resolution system would make a good fencing system for an
RPG!)
- Amber Diceless (Phage Press, 1990), while I believe it's not quite the first diceless
RPG, it is I think that first 100% deterministic system, and it's certainly the game that popularized diceless
RPGs---- Amber was cloned as Lords of Gossamer & Shadow (Rite Publishing, 2012) and again as Lords of Olympus (Precis Intermedia, 2012), which stripped out the Amber
IP and replaced it with Greek mythology)
- Theatrix (Backstage Press, 1993), perhaps most-notable for its Bill Willingham Ironwood setting book (also 1993)
- Tokyo Nova (1993); Japanese
RPG- Aria: Canticle of the Monomyth (Last Unicorn Games, 1994); it's been quite some time since I last read Aria, but I've always associated it with diceless
RPGs, but I don't recall that it is in fact diceless....
- Castle Falkenstein (R Talsorian, 1994)
- Epiphany: the Legends of Hyperborea (BTRC, 1996)
- Heaven & Earth (EHP, 1999); later sold to Guardians of Order who republished it as a Tri-Stat (diced) game; then republished by Abstract Nova in 2004 (also not diceless)
- De Profundis: Letters from the Abyss (Hogshead Publishing, 2001): starting to push the bounds of game into more of a free-form epistolary novel format (and meant to emulate the fictional narratives of HPL)
- Dread (The Impossible Dream, 2004): horror-themed game that uses a Jenga tower for action resolution
Some other games like TORG used a combination of diced + non-diced mechanics (TORG had a Drama Decks of cards that could be used to modify the game play, dice results, etc.), and I suppose I'd be interested in those, too.
What other cool games are missing from the above list?*
Thanks!
Allan.
* There are a large number of diceless systems I'm not familiar with on DriveThru at
DriveThruRPG.com - Diceless - The Largest RPG Download Store! and if anyone has recommendations, I'd be happy to hear those suggestions too (if any).