Finally, after 14 years
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Post Posted: Fri Sep 20, 2013 12:57 pm 
 

the problem with the call of cthuhlu books, iirc, was that the people who got the lowest numbered books, paid the least amount. the price escalated for joining later, and one then would get a worse (i.e. higher) number. it certainly disinterested me from buying a set. why would i buy a set knowing others paid less for a better number?


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Post Posted: Mon Sep 23, 2013 2:49 pm 
 

We are going 1mm stainless steel embossed covers, hand stitched, vellum maps.

Look for the KS on or about October 1



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Post Posted: Tue Oct 01, 2013 7:39 am 
 

stratochamp wrote in Finally, after 14 years:the problem with the call of cthuhlu books, iirc, was that the people who got the lowest numbered books, paid the least amount. the price escalated for joining later, and one then would get a worse (i.e. higher) number. it certainly disinterested me from buying a set. why would i buy a set knowing others paid less for a better number?


I know what you mean. Generally I don't mind paying (a wee bit) more than someone else for an item I really want in my collection - this is for me a fun hobby rather than a competition or an exercise in saving pennies. But the way they structured the kickstarter was to have the first four or five books $200 cheaper than those in the next lot. I understand that they might have wanted to reward the first few pledgers at that level but that is what kickstarter is for - it just seemed quite odd and off-putting. Hmmm, also deterring me was a price tag of $2,800 for a pair of books! ... But what books though, hand-bound in naturally-finished goatskin with 23ct gold tooling and embossing !

[re-posted from the page previously]

...a pair of books that will last for generations, with the finest binding you can get. The Temple Edition is limited to up to 25 sets of books, or will be printed to order. Here are the CALL OF CTHULHU KEEPER'S RULEBOOK and the INVESTIGATOR'S HANDBOOK printed in England and hand-bound by Temple Book Binders a very-highly regarded shop in Oxford. There is a full description of the books in the Project Story to the left. Temple notes that they require four months to hand-make these books, and they will be shipped separately, from the United Kingdom. Of course, this level includes pdfs of both books and other enhancements and stretch goals, as revealed on the Pledge Level Benefits Grid. (While the shipping for this set of books is included with this level, if you include any add-ons please add base postage of $5/US, $10/Canadian, $20/other, +$1 per physical item in your order exclusive of this book set.)... Estimated delivery: Mar 2014

Call of Cthulhu 7th Edition by Chaosium Inc. — Kickstarter

But for me - since tsathoggua asked - that would be close to a high-water mark in price and design for new rpg books.  8O


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Up to the highest height!

  


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Post Posted: Tue Oct 01, 2013 1:32 pm 
 

Its alive!!!

The Lost Lands: Sword of Air by Frog God Games — Kickstarter


What is the Lost Lands?

The Lost Lands is the home campaign world of Necromancer Game's and Frog God Game's own Bill Webb. This campaign has been continuously running since 1977. Many of the adventures published by Necromancer Games and Frog God Games are directly inspired by this campaign. They have evolved over the decades, and more material continues to flow from it as the dice keep rolling.

Sages and wizards of legend speak of the Lost Lands—many of the players who have lived and died in Bill's campaign over the years now have a place in history (in the books).



Frac Cher the dwarf, Flail the Great, Bannor the Paladin, Speigle the Mage, and Helman the Halfling are well known to the fans of Bill's work. This is the game world, and these are the adventures in which the players of these famous characters lived and died. Hundreds of players over the past 35 years have experienced the thrills and terrors of this world. The Sword of Air is the centerpiece of the Lost Lands.

For a more in depth explanation of The Lost Lands and The Sword of Air please see this PDF Download: What is The Sword of Air? (2mb)

SCROLL DOWN FOR AN EXPLANATION OF ALL THE PLEDGE LEVELS

Currently, this epic tome (estimated page count 500+) consists of several parts:

1. The Hel's Temple Dungeon—kind of like Tomb of Horrors on crack. This six-level, trap-and-puzzle infested dungeon formed the basis of Bill's game through his high school and college years. Clark Peterson's very own Bannor the Paladin spent several real life months in the place, and, sadly, finished the objective. This is where the fragments of the fabled Sword of Air can be found…perhaps.

2. The Wilderness of the Lost Lands extending to the humanoid-infested Deepfells Mountains and providing detail about the nearby Wizard's Wall. This so-called "wall" was raised by the archmages Margon and Alycthron harnessing the Spirit of the Stoneheart Mountains to raise the land itself, creating a massive escarpment to block invaders from the Haunted Steppes. These archmages are actual player characters from the early 1980s who live on in the legends of the Lost Lands. Over 70 unique encounter areas are detailed, and each one is a mini-adventure in itself. New wilderness areas may be added based on bonus goals described below!

3. The Ruined City of Tsen. Legend has it the city was destroyed by a falling meteor. This place forms an aboveground dungeon area the size of a city, with over 100 detailed encounter areas. It's a very dark place…even at noon.

4. The Wizard's Feud—This campaign-style adventure pits the players in a long-running series of intrigues and battles between two archmages. Which side will they take? Their actions all play into the overall quest, and could well determine which side wins. Law and Chaos are not always what they seem, and if the wrong decisions are made, the entire ordeal could fail. Remember, one of the wizards WANTS Tsathogga to win.

5. New monsters, new demons, new spells, and new rules for various aspects of play.

6. [Bonus level—see bonus goals below] The Tower of Bells. This dungeon is the result of the workshop Bill ran at PaizoCon 2013, where the participants assisted him in building an old-school dungeon. Visit the tower and discover the secrets of the "artist" within. Beware: those entering may never come out!

7. Character-killing Session (Bonus Module! See below). This adventure is a sequel to Wizard's Feud, and was first survived by a party in Dallas this June. This is what happens to the players should they choose the wrong side in the war between the wizards; a sort of "second chance" should they fail. The adventure itself harkens back to 1980 or so—even so, no one ever lived through it until recently.

8. [Bonus Map—see bonus goals below] A fold out map of the entire Lost Lands

9. Bill Webb's Book of Dirty Tricks. This utility will allow Bill to share some of his infamous secrets of play in the Lost Lands. It contains many nasty adventure hooks, fake leads and other tricks that a Judge can spring on his players; and it's keyed with some links to this adventure.

The bonus module titled Character Killing Session will be added to the book; estimated page count 32 pages. This book will only be available with this Kickstarter at certain pledge levels. Bill Webb's Book of Dirty Tricks will be available later for purchase.

Funding Level Required $75,000



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Post Posted: Tue Oct 01, 2013 9:50 pm 
 

stratochamp wrote in Finally, after 14 years:the problem with the call of cthuhlu books, iirc, was that the people who got the lowest numbered books, paid the least amount. the price escalated for joining later, and one then would get a worse (i.e. higher) number. it certainly disinterested me from buying a set. why would i buy a set knowing others paid less for a better number?


That's exactly why I didn't get into it.  The more I looked at it, the less attractive it was.

  

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Post Posted: Wed Oct 02, 2013 3:08 am 
 

dbartman wrote in Finally, after 14 years:That's exactly why I didn't get into it.  The more I looked at it, the less attractive it was.


Uh huh... they lost me at a COUPLE THOUSAND DOLLARS for a book!  WTF?


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Post Posted: Mon Oct 07, 2013 7:51 pm 
 

Question:  which will be more collectible 5/10/20 years down the road S+W or Pathfinder versions?


I draw the line at collecting... D&D Towels.

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Post Posted: Thu Oct 10, 2013 4:59 pm 
 

lol; I am cheering for SW of course--but who knows



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Post Posted: Thu Oct 10, 2013 9:40 pm 
 

Thunderdave wrote in Finally, after 14 years:Question:  which will be more collectible 5/10/20 years down the road S+W or Pathfinder versions?


You mean after the zombie apocalypse?  Hard to say...


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Post Posted: Mon Oct 14, 2013 3:03 pm 
 

Only $15k to go--the collectables look to be fairly low runs so far--thinking <10 of each on the nuke books and <30 each on the leathers



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Post Posted: Mon Oct 14, 2013 3:04 pm 
 

ps--I am NOT overprinting the nuke and leather books--This means you Blackmoor and Beasterbrook--I won't have extras at Dallas or for side deals later



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Post Posted: Mon Oct 14, 2013 7:11 pm 
 

how about side delas before the end?

Brette:)


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Post Posted: Sun Oct 20, 2013 9:10 pm 
 

It pains me, but I'm going to have to not help this Kickstarter.  I just cant budget the money for it this year.

ShaneG.


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Post Posted: Fri Nov 01, 2013 5:02 pm 
 

Last 2 weeks--big push is now. I saw several of you...but not some of the usual suspects. You need adventures to use all those Bones II minis!



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