red_bus wrote:Bracton wrote:I think they did a very good job of taking Tolkien's world, and making it work in the context of an FRP system. Obviously a lot of it strays pretty far from the canon, but most was extremely well done, and very well researched. The detail on landscapes, cities and towns, and personalities is remarkable. It may not be everyone's idea of what Middle Earth should be like, but it certainly stays within the larger outlines of Tolkien's vision. By definition, the translation to a game system tends to obscure some of the magic of the original. Sauron just isn't quite so deeply frightening when he's reduced to an OB and a DB. ... Of course, it doesn't hurt that most of the artwork is generally top notch, and the maps were probably the best I've seen outside of Harn.+1 to this. Some MERP material is close to the books, some is less so, but all of it is beautiful. Maps and many of the illustrations are pretty much the high water mark of the first wave of 'realist' RPG art (although I have not seen much Harn, so cannot make a comparison). Best of all, the range of the material encouraged an open campaign style where the characters could wander far and wide, and the DM could put adventures almost anywhere or even in any age. Now, it appears that licensing restrictions and game philosophy encourage a more narrow style of middle earth rpg material. e.g. play is restricted to one age and a few locations. ... Also, I love the fact that they explicitly tried to make the books adaptable to rival RPG systems with conversions to AD&D and other systems in the first few pages of every book. ... Beautiful, detailed, useful and friendly. what's not to like
Bracton wrote:I think they did a very good job of taking Tolkien's world, and making it work in the context of an FRP system. Obviously a lot of it strays pretty far from the canon, but most was extremely well done, and very well researched. The detail on landscapes, cities and towns, and personalities is remarkable. It may not be everyone's idea of what Middle Earth should be like, but it certainly stays within the larger outlines of Tolkien's vision. By definition, the translation to a game system tends to obscure some of the magic of the original. Sauron just isn't quite so deeply frightening when he's reduced to an OB and a DB. ... Of course, it doesn't hurt that most of the artwork is generally top notch, and the maps were probably the best I've seen outside of Harn.
stldnder wrote:I'm not sure if this counts, but I have always wanted to collect and use the Dwarven Forge line of products. Really cool for tabletop use, but very expensive considering the number of sets and accessories one would have to purchase. Just too costly for me.
stldnder wrote:I'm not sure if this counts
Versimilitude wrote:Hi,hmm, dunno.We bought all the early DF sets. Poked them a bit. Never used them. They're still in their boxes.Cheers,KAL
SmokestackJones wrote in Lines you would collect but for the $:Well, if it's a game I used to play, fell out of it and tried to start up again in it's current incarnation, I'd have to say HERO, full stop.I spent 12 years playing Champions, then dropped out of RPGs around D&D 3.5. I recently wanted to start up with HERO again to play with my grandsons, but JEEZ! I gotta go sell a kidney and a few pints of plasma to get the core books. Not to mention the setting books (I don't know about Champions Complete - haven't followed the Kickstarter).I now play Champions 4E (BBB) with the grandkids. That one, to me, is the pinnacle of the game and it's still easy to find (8 bucks at HPB) and the supplements are still around and reasonably priced too.-SJ
Kingofpain89 wrote in Lines you would collect but for the $:Call of Cthulhu is the main one for me. Currently I only have a few of the box sets (CoC Ruleset, Azathoth, Nyarlathotep & Gaslight) and a handful of the supplements/adventures. I'd love to be able to collect the whole line including the more obscure non-Chaosium titles but they come up too rarely and go for more than I want to pay.
bbarsh wrote in Lines you would collect but for the $:SmokestackJones wrote in Lines you would collect but for the $:Well, if it's a game I used to play, fell out of it and tried to start up again in it's current incarnation, I'd have to say HERO, full stop.I spent 12 years playing Champions, then dropped out of RPGs around D&D 3.5. I recently wanted to start up with HERO again to play with my grandsons, but JEEZ! I gotta go sell a kidney and a few pints of plasma to get the core books. Not to mention the setting books (I don't know about Champions Complete - haven't followed the Kickstarter).I now play Champions 4E (BBB) with the grandkids. That one, to me, is the pinnacle of the game and it's still easy to find (8 bucks at HPB) and the supplements are still around and reasonably priced too.-SJI consider Champions (pre5e), and specifically, 2e with Champions II and III, the best RPG rules system ever designed. Character generation is fantastic. We played Champions for years. Never got old or dull.
SmokestackJones wrote in Lines you would collect but for the $:I would have to agree with you there, although I think 4E was the pinnacle. The more I look at their current edition, the more I'm convinced 4E was their crown jewel.
sauromatian wrote in Lines you would collect but for the $:SmokestackJones wrote in Lines you would collect but for the $:I would have to agree with you there, although I think 4E was the pinnacle. The more I look at their current edition, the more I'm convinced 4E was their crown jewel.We're talking about D&D, right?
throwi wrote in Lines you would collect but for the $:Forgot to add Traveller to the list. Played it in high school and would love to go back to it again.~throwi
dbartman wrote in Lines you would collect but for the $:I enjoyed Traveller quite a bit too. I just haven't found enough players over the years that want to play. But, that didn't stop me from collecting it... :oops: