The former Non-TSR Recent Fun Finds Thread
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Post Posted: Wed Aug 09, 2006 3:58 pm 
 

MShipley88 wrote:http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... otohosting

What do you guys think of this purchase?

Mark   8)


looks cool enough mark...lemme know what its like

Al



  


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Post Posted: Wed Aug 09, 2006 4:14 pm 
 

MShipley88 wrote:
** expired eBay auction **


How about this one?  

Mark   8)


I wanna know if they got sued by Marvel?

That seller has some wacky stuff for sale in his other auctions.

  

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Post Posted: Wed Aug 09, 2006 4:33 pm 
 

I don't know about the Marvel lawsuit.

Where did you find that out?


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Post Posted: Wed Aug 09, 2006 4:38 pm 
 

MShipley88 wrote:GOBLIN Pół-Gra Pół Opowieść

I must know what that is!


According to an online translator 'Pół-Gra Pół Opowieść' means 'semi-story semi-game'.  Perhaps a choose-your-own-adventure?

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Post Posted: Wed Aug 09, 2006 5:06 pm 
 

MShipley88 wrote:I don't know about the Marvel lawsuit.

Where did you find that out?


Just a joke as the module name was something Spider Man.

  

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Post Posted: Wed Aug 09, 2006 5:29 pm 
 

Another RP Pit Fiend.....


** expired eBay auction **


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Post Posted: Fri Aug 11, 2006 5:39 pm 
 


** expired eBay auction **


   These came in the mail today.  They're really pretty cool!

Mark   8)


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Post Posted: Fri Aug 11, 2006 11:44 pm 
 

MShipley88 wrote:
** expired eBay auction **


   These came in the mail today.  They're really pretty cool!

Mark   8)


Mark, how about a capsule review or at least synopsis of the Gygax adventure "Jolly Jongleurs" in the "Uninvited Guests" Pulp Dungeon?

You can purchase that one individually for $1.90 + $3.95 S&H:
Adventure Pulp: Magazine Back Issues | eBay

100 available.  :!:

Item location: Madison, WI. Did they drive over to Lake G and get the manuscript from Gygax?

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Post Posted: Sat Aug 12, 2006 12:51 am 
 

Corsair Publishing's Pulp Dungeons are a very interesting find...particularly at the price quoted higher up in this strand.

These modules pre-date the D20 system.  Corsair has made up for this lack by inventing an informal, generic system based upon the concept of a "hit."

A "hit" is one roll of whatever dice your RPG happens to use as the damage for a standard sword.  Thus, a "3 hit" monster would have 3d8 hit dice in AD&D.  Damage, levels and hit dice are all given in this "hit" format.

This may sound sketchy, and it probably is for DM's who are used to robotically following a module's notes.  Still, it is not much different than typical 1st Edition AD&D module notations that often said things like: "Inside are four orcs with hit points of 8, 6, 5 and 3.  They attack as soon as the party enters the room."

For game masters like myself, it is an easily adaptable generic system:  So, if "Hugo the Bear Trainer" is a "2-hit human," it does not take a lot of mental gymnastics to make him a second level fighter with 2d10 hit points.  Nor does it take a genius to supply the stats for Hugo's bear, which is a "4-hit monster."  This puzzle should not prove hard to solve for anyone with a 1st Edition AD&D Dungeon Master's Screen in front of them.  I have seen far worse generic systems.

A D20 game master could generate all of the NPC's in Gary Gygax's Jolly Jongleurs by spending 15 minutes on this website:

Aarg.net

    Jolly Jongleurs is one of three adventures included in the Corsair product, Uninvited Guests.  This publication sold for $7.95 new and is practically free on Ebay at the moment.   Uninvited Guests is 37 pages long, counting the map to Jolly Jongleurs on the front inside cover.  

    Jolly Jongleurs is 16 pages long.  In it, Gygax details a band of nefarious gypsies and their enchanted encampment.  Gygax details the members of the gypsy band and then tells what is down the various paths leading away from the camp.  

    The adventure uses the device of magically entrapping the the characters at the camp, making it impossible for them to leave until dawn.  There is no reason why a game master has to use the module this way.  Jolly Jongleurs would work just as well as a semi-permanent encampment, where the characters visit, relax, do business and occasionally get swindled.

    All of the Pulp Dungeons are written in an informal voice, and most of them utilize the device of a story "as told to" the author...then with the usual format for describing encounter areas.  (TSR's James Ward wrote several of the Pulp Dungeons, but most of them are by Timothy Brown.)  Gygax takes this informal approach a bit further with his chatty writing style.  Some examples of Gygax's writing:

(The character might like to jump into a magic pool) "And why not?  There's nothing in it but a naiad, and she won't mind."

"Brother! If they go in there without testing the ground they deserve what's coming!  This is a patch of quicksand."

"UH-OH! This blasted path leads only to a fallen log, and there is a strong odor near it.  It seems that this is the latrine.  Time to turn back...indeed!"

    Despite the writing style, Jolly Jongleurs is not a joke.  It is an encounter for low-level characters, and they might find it quite challenging.  There are enough gypsies and camp guards to wipe out any characters who want to solve the situation by fighting.  There are alternatives to fighting that could prove quite interesting.

    The artwork is amateur, but entirely adequate.  There are maps of the gypsy camp (including paths into the surrounding woods) and a nice layout of a gypsy wagon.

    To summarize, Jolly Jongleurs is an interesting scenario and potentially quite useful to a game master who does not normally require all the statistics written out.  The other Pulp Dungeons are of roughly the same quality.  They look useful and they are a good bargain at the current price.  The chance to collect an entire line of modules in one purchase seems like a can't-miss opportunity.

Mark  8)


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Post Posted: Sat Aug 12, 2006 12:19 pm 
 

Well, I just got out of the bathroom. Had to wash up after the shipping rape I suffered on the Pulp Dungeons. I feel so dirty...
The irksome part is that I had all but two of them already. Ah well.


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Post Posted: Sat Aug 12, 2006 12:57 pm 
 

Few auctions. Nothing major but still fun. Had been looking for the early Fringeworthy for a little bit....


** expired eBay auction **



** expired eBay auction **



** expired eBay auction **


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Post Posted: Sat Aug 12, 2006 1:36 pm 
 

Deadlord39 wrote:Well, I just got out of the bathroom. Had to wash up after the shipping rape I suffered on the Pulp Dungeons. I feel so dirty...
The irksome part is that I had all but two of them already. Ah well.


I just figured the shipping as part of the cost:

$25 for 15 modules = $1.67 per module...with free shipping...if you think about it that way.

Mark  8)


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Post Posted: Sat Aug 12, 2006 1:48 pm 
 

Mark, thanks for the Jolly Jongleurs* review! Your review was exactly what I was looking for.

*that's fun to say, isn't it?

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Post Posted: Sat Aug 12, 2006 1:56 pm 
 

Marlith wrote:Few auctions. Nothing major but still fun. Had been looking for the early Fringeworthy for a little bit....


I've heard interesting stuff about Fringeworthy, but haven't ever decided to pick up a copy; I heard that the film Stargate was a direct rip-off of the game.  Anyone know for sure?


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Post Posted: Sat Aug 12, 2006 2:28 pm 
 

Marlith wrote:Few auctions. Nothing major but still fun. Had been looking for the early Fringeworthy for a little bit....


** expired eBay auction **



** expired eBay auction **



** expired eBay auction **


Again your searching abilities astound, Marlith.  I would have bid on both of those Role Aids auctins...if they had been listed in the proper category.  I am mission a couple of those modules.

Mark


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Post Posted: Sat Aug 12, 2006 2:32 pm 
 

grodog wrote:I've heard interesting stuff about Fringeworthy, but haven't ever decided to pick up a copy; I heard that the film Stargate was a direct rip-off of the game.  Anyone know for sure?

No more than either are rip-offs of standard plot devices: the portals just happen to be about the same size. Strange shape-changing alien races and pyramids are par for the course, too. ^^
In Fringeworthy, only a tiny minority of people are able to travel thus, hence the title => major plot difference, IMO.

Interestingly, the speculative comments were just removed from Wikipedia a couple of days ago. Heh, heh...

=

(It's easy to play the "rip-off" game the other way around, of course. Metamorphosis Alpha for example ;)).


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Post Posted: Sat Aug 12, 2006 3:26 pm 
 

faro wrote:No more than either are rip-offs of standard plot devices: the portals just happen to be about the same size. Strange shape-changing alien races and pyramids are par for the course, too. ^^
In Fringeworthy, only a tiny minority of people are able to travel thus, hence the title => major plot difference, IMO.

Interestingly, the speculative comments were just removed from Wikipedia a couple of days ago. Heh, heh...

=

(It's easy to play the "rip-off" game the other way around, of course. Metamorphosis Alpha for example ;)).


Referring to Starship by Aldiss I would presume. I was unaware of the book before the game and I happened upon the book some years ago. I said to myself that either they read the book and wrote the game afterwards or it was a spooky coincidence.

If not Starship is there another one?

As to Fringeworthy there were enough differences I always assumed it was inspiried by...witha touch of Gateway and a few other books thrown in for good measure.


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Post Posted: Sat Aug 12, 2006 3:28 pm 
 

MShipley88 wrote:
Again your searching abilities astound, Marlith.  I would have bid on both of those Role Aids auctins...if they had been listed in the proper category.  I am mission a couple of those modules.

Mark


Thanks, though I will only take credit for searching for Fringeworthy. When I saw that item I looked at their others and saw the RA stuff.


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