beasterbrook wrote in Kickstarter projects:throwi wrote in Kickstarter projects:I've actually developed two separate Kickstarters for my own products (Throwigames.com) but each time I break down the base and rewards costs, it turns out to be a negative ROI. I've toyed with the idea of taking a loss to get the products more exposure, but the magnitude of the loss becomes too great if more than a few hundred sign up ~throwiYou can do this, all you have to do is limit the rewards..[ throwi - Even built in rewards to the product itself (glossy pages, hardcover, additional illustrations, color inside, etc.) gets dicey. Most people think that the more you sell, the more you make. That is not always the case! One of the CBAs I developed basically demonstrated that as long as only 50 people signed up, I'd be okay but after that the profit margin dropped off to a point where break-even was barely a possibility.Perhaps the secret is to just provide the basic item with only a few extra rewards that are one time costs only (illustrations, for example). I still want to put out my Guidelines in a single hardcover but I'm afraid that it'll cost me too much to do. More to think about I suppose. ]Badmike wrote in Kickstarter projects:You are a smart man, then. I think too many of these guys enter the KS arena without having any idea that the MORE popular an idea is, the more money they stand to LOSE should they actually complete the project. Plus, too many KS programs start with a cool idea and nothing more, and when the money starts rolling in, the amount of work being called for goes way behind the expectations or abilities of the person who usually has no business skills at all.Mike B.Agreeded.. but there are a couple of reason people can lose money on kickstarters.. 1) intentional- this is going into a product not expecting to make any money or even a loss (like throwi's potention kickstarters above). Obviously the risk can be magnified... 2) unintentional- this seems to be the case with kickstarters.. have no idea on final costs, costs blow out they when they become too sussessful.. THEY HAVE TOO MANY ADD-ONS! and this compounds things as well.. while I like the "idea" of add-ons I 'm not a fan.. the whole idea is to help publish your game, once you make funding people start doing patches, dice, minis, shirts etc etc.. there seems to be an opinion you have to give more and get more and more for more people to jump on board.. I think things should be kept nice and simple (some do)..of couse loosing money now is short term, generally you have a product you can sell the pdf/ sell hardcopies (lulu) and such with little to nil more $$, so you can start making $$ out of the finished product (hopefully)Brette:)
throwi wrote in Kickstarter projects:I've actually developed two separate Kickstarters for my own products (Throwigames.com) but each time I break down the base and rewards costs, it turns out to be a negative ROI. I've toyed with the idea of taking a loss to get the products more exposure, but the magnitude of the loss becomes too great if more than a few hundred sign up ~throwi
Badmike wrote in Kickstarter projects:You are a smart man, then. I think too many of these guys enter the KS arena without having any idea that the MORE popular an idea is, the more money they stand to LOSE should they actually complete the project. Plus, too many KS programs start with a cool idea and nothing more, and when the money starts rolling in, the amount of work being called for goes way behind the expectations or abilities of the person who usually has no business skills at all.Mike B.
TheHistorian wrote in Kickstarter projects:Personally, I'd rather have a single quality item instead of thirty different stretch goals and add-ons. It's confusing and can't possibly be kept track of easily (for creators and pledgers).Another thought just occurred to me. I wonder if anyone is purposefully using the stretch goals to extend their timelines? That is, setting a delivery date of four months, then because of all the extras, moving the completion date to ten months instead... which is how much time was actually needed in the first place. There doesn't seem to be that much penalty for being late anyway, but this could change the perception, so it seems more like something is on time.
Thunderdave! wrote in Kickstarter projects:I really don't need rpg t-shirts, mugs, etc.
TheHistorian wrote in Kickstarter projects:Thunderdave! wrote in Kickstarter projects:I really don't need rpg t-shirts, mugs, etc.That's for damn sure. Gaming content? I'm interested. Schwag? Not so much.
Mars wrote in Kickstarter projects:TheHistorian wrote in Kickstarter projects:That's for damn sure. Gaming content? I'm interested. Schwag? Not so much.Especially when we requested a medium T-shirt and they sent XXL.
TheHistorian wrote in Kickstarter projects:That's for damn sure. Gaming content? I'm interested. Schwag? Not so much.
bbarsh wrote in Kickstarter projects:Dwarven Forge's Game Tiles: Revolutionary Miniature Terrain by Dwarven Forge — KickstarterNo, I am not a big miniatures guy, but I jumped on this one a few weeks ago. I think it is a fantastic deal.
benjoshua wrote in Kickstarter projects: Feel free to argue your point of view. Maybe I'm crazy:?
bbarsh wrote in Kickstarter projects:benjoshua wrote in Kickstarter projects: Feel free to argue your point of view. Maybe I'm crazy:?Yes, yes you are... I see your points but raise the "this shit is just too cool" arguement. From what I see, you get tons of stuff for the dollar. I just see me using them for some hack and slash stuff. Now I need to go and buy some miniatures! Or I can just stock it with the demons and devils from the Center Stage KS!
mrmanowar wrote in Kickstarter projects:bbarsh wrote in Kickstarter projects:Yes, yes you are... I see your points but raise the "this shit is just too cool" arguement. From what I see, you get tons of stuff for the dollar. I just see me using them for some hack and slash stuff. Now I need to go and buy some miniatures! Or I can just stock it with the demons and devils from the Center Stage KS!I hear you, I was on the fence, but decided to finally bite! I have thousands of minis and am looking forward to having some terrain to put them in and this was the best bang for the buck. I have only bought sparingly from Dwarven Forge before, but this was too good to pass up!
bbarsh wrote in Kickstarter projects:Yes, yes you are... I see your points but raise the "this shit is just too cool" arguement. From what I see, you get tons of stuff for the dollar. I just see me using them for some hack and slash stuff. Now I need to go and buy some miniatures! Or I can just stock it with the demons and devils from the Center Stage KS!
Sardan wrote in Kickstarter projects:I'd be in except for international postage.