Badmike wrote in Kickstarter projects:Has anyone seen this guy's crap bomb yet?Axes and Anvils by Mike Nystul — KickstarterYikes. He has two other unfinished kickstarters along with this one, to the tune of about 70k, with nothing to show. He also recently cancelled a gaming con in Austin, I don't know if he refunded the vendors and attendees. This guy gives RPG kickstarters a bad name.Mike B.
Badmike wrote in Kickstarter projects:Yikes. He has two other unfinished kickstarters along with this one, to the tune of about 70k, with nothing to show. This guy gives RPG kickstarters a bad name.
Liverpuncher wrote in Kickstarter projects:Badmike wrote in Kickstarter projects:Has anyone seen this guy's crap bomb yet?Axes and Anvils by Mike Nystul — KickstarterYikes. He has two other unfinished kickstarters along with this one, to the tune of about 70k, with nothing to show. He also recently cancelled a gaming con in Austin, I don't know if he refunded the vendors and attendees. This guy gives RPG kickstarters a bad name.Mike B. This would be same guy responsible for Nystul's Magic Aura, and Whispering Vault....right?
throwi wrote in Kickstarter projects:I've actually developed two separate Kickstarters for my own products (Throwigames.com) but each time I break down the base and rewards costs, it turns out to be a negative ROI. I've toyed with the idea of taking a loss to get the products more exposure, but the magnitude of the loss becomes too great if more than a few hundred sign up; losing a few hundred dollars is one thing but thousands would surely hurt long term. With the entire product line being free, I've already taken a loss on art and illustration (all out of my own pocket) and spent much of my free time without making a cent - because I love developing games. I'm hoping the slow, organic growth method eventually works out.Kickstarters seem like a good idea but like someone previously said, the only companies that are really pulling them off are the large, established businesses. It's interesting to watch the evolution of crowd-sourcing...~throwi
throwi wrote in Kickstarter projects:I've actually developed two separate Kickstarters for my own products (Throwigames.com) but each time I break down the base and rewards costs, it turns out to be a negative ROI. I've toyed with the idea of taking a loss to get the products more exposure, but the magnitude of the loss becomes too great if more than a few hundred sign up ~throwi
Badmike wrote in Kickstarter projects:You are a smart man, then. I think too many of these guys enter the KS arena without having any idea that the MORE popular an idea is, the more money they stand to LOSE should they actually complete the project. Plus, too many KS programs start with a cool idea and nothing more, and when the money starts rolling in, the amount of work being called for goes way behind the expectations or abilities of the person who usually has no business skills at all.Mike B.
TheHistorian wrote in Kickstarter projects:Brett will have the most useful response, as I know he has backed tons!
beasterbrook wrote in Kickstarter projects:backed 200 odd of them so lets see how they went;)