DCC RPG: Hard cover rule book
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Post Posted: Fri May 31, 2013 9:25 am 
 

JasonZavoda wrote in DCC RPG: Hard cover rule book:I'm pretty disappointed in the DCC rules and I don't care for the adventures. I like the idea of the random nasty effects for magic and I plan on using it as a basis for a critical spell results table in my campaign when MU's try to cast more than their allotted spells. Otherwise I will stick to 1eAD&D and the Astonishing Swordsmen version I'm still learning. Not sure what I am going to do with my DCC rulebook but the pictures are still real pretty.


Jason,

I'd be interested in what you think of the magic rules in my game system, found here free of charge:  throwigames.com/downloads.html

My main guidelines are but 21 pages with an additional 12 pages in the Advanced Guide - easy enough to read through once or twice in an evening.  I have designed magic in my system to be completely wide-open, allowing for almost anything that the player can dream up.  You can find basic magic guidelines in the core document and AOE ideas in the Advanced Guidelines.

One thing you'll notice with TSRS is that there are few guidelines.  It's a system designed for quick play and advancement, with little to no "rule-checking".

Thanks,

throwi

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Post Posted: Fri May 31, 2013 10:04 am 
 

throwi wrote in DCC RPG: Hard cover rule book:
JasonZavoda wrote in DCC RPG: Hard cover rule book:I'm pretty disappointed in the DCC rules and I don't care for the adventures. I like the idea of the random nasty effects for magic and I plan on using it as a basis for a critical spell results table in my campaign when MU's try to cast more than their allotted spells. Otherwise I will stick to 1eAD&D and the Astonishing Swordsmen version I'm still learning. Not sure what I am going to do with my DCC rulebook but the pictures are still real pretty.


Jason,

I'd be interested in what you think of the magic rules in my game system, found here free of charge:  throwigames.com/downloads.html

My main guidelines are but 21 pages with an additional 12 pages in the Advanced Guide - easy enough to read through once or twice in an evening.  I have designed magic in my system to be completely wide-open, allowing for almost anything that the player can dream up.  You can find basic magic guidelines in the core document and AOE ideas in the Advanced Guidelines.

One thing you'll notice with TSRS is that there are few guidelines.  It's a system designed for quick play and advancement, with little to no "rule-checking".

Thanks,

throwi


I will give a read-through of your rule system and let you know what I think.


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Post Posted: Fri May 31, 2013 4:48 pm 
 

beasterbrook wrote in DCC RPG: Hard cover rule book:and just to annoy you (and me).. this looks to be a limited ed print.. you game to be running a con game or such to get one in print.. put in on my want list .. alas..

Dungeon Crawl Classics

Brette:)


Granted it's not as easy as point-and-click shopping, but all we have to do is run a game.  Could be anywhere, doesn't have to be at a at a con.

Mars, do you collect DCC?  Wanna meet for a game?


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Post Posted: Sun Jun 02, 2013 12:59 pm 
 

Thunderdave wrote in DCC RPG: Hard cover rule book:Mars, do you collect DCC?  Wanna meet for a game?


I have stopped collecting DCC but am always trying to pick up rarer items.  I'm sure we could find a time/place to do a game :)

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Post Posted: Sun Jun 16, 2013 10:31 am 
 

The deal right now is to get the limited 76.5 Well of the Worm module is it's only available for sale if you buy two of the June/July new releases.

Dungeon Crawl Classics

So, in trying to decide which two I wanted, I considered *another* printing of the rules.  This time round, there's a limited Jeff Easley cover version that comes with a Stephen Poag art folio:

Dungeon Crawl Classics

Further, a quick look on-line showed quick appreciation of the other two limited rule-books, at least in terms of 'asking' prices.

Gold foil edition at $175 through NK website:
Dungeon Crawl Classics RPG (Gold Foil Limited Edition)

Wizard cover edition at $90 through ebay:
Dungeon Crawl Classics RPG (Limited Edition Wizard Cover)

So I'm not sure how brisk those items will move at those prices, but still it's an opportunity to pick up limited, cool, collectible items at cover price.  DCC collectors, consider getting on board with the Easley rules and #76.5!  (You can order two of the modules)


I draw the line at collecting... D&D Towels.

Did we need: Jade Magi Sewer Crawl

Shoulda been: ".. from Pangreenia to Floratopolis, from mystical Treeonia of spectral Forests to Schruborial dimensions."  - The Forests of Leng

  

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Post Posted: Fri Jul 05, 2013 6:55 pm 
 

I know I'm late to the party, but I've bought both the gold foil and Jeff Easely hard covers - because after reading it, I found the game to be excellent.  It has some of the most interesting rules - while (in my opinion anyway) respecting the essence of old school D&D.  I can't wait to play / run the game!

  

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Post Posted: Wed Oct 16, 2013 3:12 pm 
 

A couple fun DCC RPG pics...

For the completist, a print copy of Tower out of Time - well worth the effort to set up a game!
Attachment:
DSCN1240.JPG


And I just noticed how cool the rulebooks' spines looked when lined up - It's like the Band is watching over... :)
Attachment:
DSCN1241.JPG

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I draw the line at collecting... D&D Towels.

Did we need: Jade Magi Sewer Crawl

Shoulda been: ".. from Pangreenia to Floratopolis, from mystical Treeonia of spectral Forests to Schruborial dimensions."  - The Forests of Leng

  

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Post Posted: Wed Oct 16, 2013 3:31 pm 
 

Hi Thunderdave, I don't recognise the DCC rule book on the right hand side with the space theme, where is this available from??

  

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Post Posted: Thu Oct 17, 2013 11:53 am 
 

chrisdeputron wrote in DCC RPG: Hard cover rule book:Hi Thunderdave, I don't recognise the DCC rule book on the right hand side with the space theme, where is this available from??


That's the Easley cover version, very nice in my opinion... love the bell-bottoms :)
Attachment:
DCC rulebook.JPG


It's still available at the Goodman store:  Goodman Games

finarvyn on the Goodman fan forum recounts the printings:

•Limited-Edition Gold Foil Cover (1st print; May 2012)
•Blue Cover; or "Guy and Portal" cover (1st print; May 2012) Cover art by Doug Kovacs
•Blue Cover (2nd print; 2012) Cover art by Doug Kovacs
•Alternate Cover #1; or "Wizard" cover (2nd print; December 2012) Cover art by Doug Kovacs
•Alternate Cover #2 (2nd print; Coming Summer, 2013) Cover art by former TSR Artist Jeff Easley

Pre-orders are being taken for the third printing - which will include an art folio and slipcase.

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I draw the line at collecting... D&D Towels.

Did we need: Jade Magi Sewer Crawl

Shoulda been: ".. from Pangreenia to Floratopolis, from mystical Treeonia of spectral Forests to Schruborial dimensions."  - The Forests of Leng

  
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