Sardan wrote:Is the content the same. If so why release another Limited Edition?
TheHistorian wrote:Sardan wrote:Is the content the same. If so why release another Limited Edition?$$$
ashmire13 wrote:Is there a time when collectors draw a line on picking up new copies of 'limited edition' copies if there's no new content and it's just a cash cow, or do you still go get it anyway?
Sardan wrote:I find the current trend for publishing ltd editions and multiple versions of the same content extremely tiresome. It feels like publishers trying to make the same money from a smaller market when they should be trying to expand the RPG market.
xRalphx wrote in DCC RPG: Hard cover rule book:And another limited edition of the DCC rulebook is now available for pre-order. This time with an Easley cover. http://www.goodman-games.com/5070Epreview.htmlPre-ordering this one during June makes you eligible to also purchase a print version of DCC 76.5 : Well of the worm and a limited edition Dungeon crawl art folio. For me personally, I must admit it's the coolest cover so far. In the meanwhile I've started saving up for the Jaquays/Elmore/Araya/Brom/Baxa/Caldwell/Dee/DiTerlizzi/Fields/Lockwood/Reynolds covers :twisted: (no offense intended if your name is not in this list and you feel you should also get a shot at the cover :wink: )
JasonZavoda wrote in DCC RPG: Hard cover rule book:I'm pretty disappointed in the DCC rules and I don't care for the adventures. I like the idea of the random nasty effects for magic and I plan on using it as a basis for a critical spell results table in my campaign when MU's try to cast more than their allotted spells. Otherwise I will stick to 1eAD&D and the Astonishing Swordsmen version I'm still learning. Not sure what I am going to do with my DCC rulebook but the pictures are still real pretty.
throwi wrote in DCC RPG: Hard cover rule book:JasonZavoda wrote in DCC RPG: Hard cover rule book:I'm pretty disappointed in the DCC rules and I don't care for the adventures. I like the idea of the random nasty effects for magic and I plan on using it as a basis for a critical spell results table in my campaign when MU's try to cast more than their allotted spells. Otherwise I will stick to 1eAD&D and the Astonishing Swordsmen version I'm still learning. Not sure what I am going to do with my DCC rulebook but the pictures are still real pretty.Jason,I'd be interested in what you think of the magic rules in my game system, found here free of charge: throwigames.com/downloads.htmlMy main guidelines are but 21 pages with an additional 12 pages in the Advanced Guide - easy enough to read through once or twice in an evening. I have designed magic in my system to be completely wide-open, allowing for almost anything that the player can dream up. You can find basic magic guidelines in the core document and AOE ideas in the Advanced Guidelines.One thing you'll notice with TSRS is that there are few guidelines. It's a system designed for quick play and advancement, with little to no "rule-checking".Thanks,throwi