grodog wrote:gyg wrote: D&D Dungeons Dragons | eBaya tidy run of Beholders - condition not the best but a few more photos may be in order. One for Killjoy mayhaps (are you missing a few Al?)Are these worth digging into? I have zero fanzine stuff, but always hear good things about Beholder....
gyg wrote: D&D Dungeons Dragons | eBaya tidy run of Beholders - condition not the best but a few more photos may be in order. One for Killjoy mayhaps (are you missing a few Al?)
gyg wrote:They are definitely worth picking up - Had a load of them 'back in the day' and they were generally very good stuff (Beholder was streets ahead of most of the UK fanzine stuff, and the UK produced a LOT of fanzines!).
MShipley88 wrote:I wonder why Britain produced so many fanzines?Smaller...closer community? (A Londoner might buy a fanzine made in Devonshire, for instance...while California is impossibly far away from Washington?)Was there already an established small-press market?I wonder....?
faro wrote:MShipley88 wrote:I wonder why Britain produced so many fanzines?Smaller...closer community? (A Londoner might buy a fanzine made in Devonshire, for instance...while California is impossibly far away from Washington?)Was there already an established small-press market?I wonder....?Fanzines were certainly very well established in other fields over here (music, soccer, SF&F - including fanzine editors such as Arthur C. Clarke from the 1930s onwards, wargaming, etc.), so it was an obvious tradition to continue.Perhaps the surprise is that they took so long to become established for RPGs in the UK. In that context, it's difficult to determine whether TBH acted as a deterrant to others, or as an inspiration eventually (to challenge).Yes, I think geography is a factor. There were definitely local 'flavors' but the whole was sufficiently tightly-knit and had a ready co-ordinator in the form of Games Workshop/White Dwarf; not just for ads, but also on distribution.Of course, the prozines backstabbed us in the end.
killjoy32 wrote:i think another thing might have been that these kinda zines were established around the colleges and universities. as they are all pretty close together too, you always had a good "client" base so to speak and easy to sell them, whereas the US is far more spread and so zines prb couldnt be established to the same degree as they could in the UK.
MShipley88 wrote:I think distance had something to do with it. Gaming groups at the University of Washington and Washington State...even though in the same state...are hundreds of miles apart and large sections of regional culture apart. Oxford and Cambridge, by comparison, seem to almost share a campus (from an American point of view).What I have seen of British gaming products also leads me to suspect that UK consumers were more likely to buy amateur publications that were less professional and more open to content that seems wierd to Americans. I suspect that the slicker, professional publications just appealed more to American teenagers.Mark
faro wrote:And had the run been less complete you might've picked them up for a reasonable price: single copies of TBH are still going for a couple of pounds whilst other stuff has been getting silly; and many of these will be later reprint copies, too, judging by the #1.However, that run is nearly complete (judging by previous auctions, people pay a premium not a discount for that, as they might with Dragons, say!) and does have 26,28,29 which are rather sought after, regardless of condition.
Mars wrote:Not knowing much about these fanzines ... are reprints all that terrible? It seems to me that auctions for originals or reprints are rare. Is there a large difference in number printed or the actual printing dates (between the originals and the reprints)?
faro wrote:So long as the water damage and mustiness isn't anything more than that, those currently up will make good reading copies. And plenty of decent content therein.60-70 pounds would be about max. 'value', IMHO, despite those TBH/TAS issues being rarer.