Gnat the Beggar wrote:Maybe a staff would loose one charge per one year of inactivity.A hundred charge capacity staff looses all charges after 100 years of inactivity.Example 2: Perhaps a ring might hold the charges much longer but could not store nearly as many charges as a staff would.Perhaps place a limit of 10 charges (Max) for rings, loosing one charge per decade of non-use.
sauromatian wrote:What if the magic item uses dark energy, should an inverse function of the above work?
Keith the Thief wrote:how did wizards cast spells in REH, Moorcock, or Zelazny?Any of those use anything that could be incorporated into an old school rules set?
sauromatian wrote:Maybe someone can fill in for REH, but I mostly recall a barbarian's perspective, that magic is too weird to understand. Moorcock's wizards summon spirits to perform the work, while Zelazny used a number of descriptions - Amber had the Cosmological Anthropic Principle from quantum physics, alongside gnosticism.Players of magic users could incorporate these systems into gaming like so:Howard inspired: I'm too dumb to figure out this magic chart.Moorcock inspired: Will you figure out this magic chart for me? I'm too much of a prima donna, & besides you owe me for the last pizza.Zelazny inspired: The DM doesn't properly understand this magic chart, only I do, for I am a god among rules lawyers. I'm going to march off in a huff to form my own gaming group, although I might return with obnoxious friends from time to time, just to cause trouble.
FormCritic wrote:Better just to go with the rules as written rather than hassle over this rule varient.