Traveller wrote:By your own words, every RPG in history has required the following items: rulebook, paper, pencils, and dice. I have shown you two games that eliminate the dice. Therefore, your statement is demonstrably false, since not every RPG in history requires dice. A game adding something to the mix is not unheard of either. Just look at pre-Supplement 1 OD&D, which only required a d6. When Supplement I was released, suddenly a d4, d8, d12(?), and d20 were required to go with the d6. That is a significant addition, and is as significant an addition as DCC requiring funky dice. Yet neither you nor I have ever played Dungeons & Dragons using only a d6. We've always used the platonic solids. After that came the one non-platonic solid: the d10.People objected to the dice back when they were introduced for Dungeons & Dragons. You're objecting to the funky dice now. Times may change, but the gripes remain the same. The only real difference is that thirty years from now, no one is likely to remember the DCC RPG.I haven't read the PDF so I can't say one way or another about whether the "complication" is pointless or not. But have you given any thought to the very real possibility that the DCC RPG isn't really geared for us? After all, Goodman Games made its bread and butter by, in simple language, publishing twisted conversions of established modules for the d20 System.
Traveller wrote:...People objected to the dice back when they were introduced for Dungeons & Dragons. You're objecting to the funky dice now. Times may change, but the gripes remain the same. The only real difference is that thirty years from now, no one is likely to remember the DCC RPG....
Munafik wrote:Specific elements from the rules I enjoyed are as follows: 1. Spell Corruption Table2. Spell Fumble Table3. Deity Disapproval Table4. Supernatural Patron Rules for Arcane Spellcasters5. Mighty Deeds of Arms: A nice set of rules for abjudicating special actions by PCs such as complicated acrobatic moves and called shots.
Traveller wrote: Just look at pre-Supplement 1 OD&D, which only required a d6. When Supplement I was released, suddenly a d4, d8, d12(?), and d20 were required to go with the d6. That is a significant addition, and is as significant an addition as DCC requiring funky dice. Yet neither you nor I have ever played Dungeons & Dragons using only a d6.