Dungeons Deep Designs goes live
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Post Posted: Tue Jan 11, 2011 11:48 am 

Greetings folks!

I just stopped in to announce that the website for our humble little studio, Dungeons Deep Designs, went live today, 1.11.11, at http://dungeonsdeepdesigns.com. The focus of our company is on fantasy adventures and our first two modules, The Cabal King and In Dungeons Deep, will be available for purchase and download in April. In the meantime, however, you can learn about these and other upcoming products in the Games section of our Wares pages. You can also browse a modest selection of art from the pages of our products that is ready for purchase, in the Art section.

The adventure modules are written in Dungeons Deep RPG rules and the rule book, the Dungeons Deep Omnibus, will be available in 2012. In the meantime, the DD Tournament Rules, a streamlined version of the Omnibus, will be available on the Downloads page of our website, also in April. The adventures can be easily converted to many other popular fantasy role-playing games as well, should you so choose.

For those of you familiar with either of the previous incarnations of The Cabal King module (as a give-away at Gary Con II and as a for-sale beta at Fal-Con), note that this first production version is re-written for the DD ruleset, with a largely re-designed 2nd mine level and includes a background which ties in more tightly with the other adventures in the series (not to mention a heavy dose of editing).

For those of you unfamiliar with Dungeons Deep Designs, I'll give you a brief synopsis, just as a preamble to explaining our product release schedule: A friend and I, the two eventual founders of the company, found out about the Gary Con I gaming convention, to be held in March of 2009, a few weeks before the con was to take place. We thought it would be appropriate to write an AD&D module in tribute to Gary, bring it to the convention, run it and maybe even give a copy to Gary's children or anyone else interested. We acquired a cover picture and, after a lot of hard work and a few sleepless nights, we finished it a few hours after we should have already left for the convention. We unfortunately then had printing issues and so couldn't deliver it as planned, but we had a great time and it was there that I learned of Keith Christensen. Keith produced the first concept work for a monument to Mr. Gygax, which was on display and auctioned off at the convention.

We agreed to go back to Gary Con the following year and release the module, with some improvements, as a give-away at the door, in support of the convention. We acquired a color cover from Keith, as well as some images from local artists and freely distributed close to 100 copies at Gary Con II. (That version saw little in the way of editing, however and had a few print issues, most noticeably the uneven outside page borders.) On the drive back home to Connecticut, we began formulating ideas for another module to release the following year and within a couple of hours, we had a new adventure laid out that tied into the previous one. Considering all of the work put into the last module, however, we reasoned that if we were going to do any more, we should start a business and that is how it began.

We continue to be committed to the original plan of releasing a module per year at Gary Con in support of the convention so, because the Cabal King adventure was originally released at Gary Con II (and was too deadly for a 1st to 3rd level, campaign starter module), it has become the second module in our series. In Dungeons Deep, to be released at Gary Con III, is our third in the series. We therefore needed a first module in the series, which we are currently working on (titled, Knight's Errand) and which will be released concurrently with the fourth modules of the series (titled, Revenge of the White Wyrm), at Gary Con IV in 2012.

So, that explains why we are releasing modules 2 and 3 of the 5-part series before module 1, but also note that we didn't decide to undertake the creation of a rule set until after Gary Con II, which is why the rule book is also being released after the first two modules. (The free tournament rules, however, will allow you to fully play both adventures in the mean time.)

Anyway; that is all I have for now, but I thank you all for your time and attention. We hope to be serving your RPG needs in the coming months and for years to come.

-Jason M Cook
Dungeons Deep Designs

EDIT: sorry; fixed link; stupid period thingy

Last edited by dndgeek on Tue Jan 11, 2011 1:36 pm, edited 2 times in total.

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Post Posted: Tue Jan 11, 2011 12:48 pm 

dndgeek wrote:Greetings folks!

I just stopped in to announce that the website for our humble little studio, Dungeons Deep Designs, went live today, 1.11.11, at http://dungeonsdeepdesigns.com.

The link does not work.

"But I have watched the dragons come, fire-eyed, across the world."


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Post Posted: Tue Jan 11, 2011 5:45 pm 

FormCritic wrote:
The link does not work.

Take out the period after com and it will work.

I wish you well on the project, and I'll certainly take a look at the new books!  I hope you've been able to spend a lot of time editing, because the last version of Cabal King I saw needed a lot of tightening up (mostly syntax/consistency).

Areas of interest/knowledge: Harn, WFRP, Ars Magica, anything BRP based such as CoC, Runequest, Pendragon and all their related games

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