Goodman Games - DCC RPG
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Post Posted: Wed Jan 05, 2011 3:16 pm 
 

Hey guys,

for those interested...just noticed that the new DCC RPG being released by Goodman is on pre-order with a scheduled release date of Nov. 2011..

http://goodmangames.com/5070preview.html


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Post Posted: Thu Jan 06, 2011 12:41 am 
 

It is what old school D&D might have been /  Its not a retro-clone.

It uses D20 mechanics / It is not D20.

It is designed to be played with low level, medium level and high level characters.  Good thinking!

Goodman started the old school renaissance but this is not about the old school renaissance so much as a renaissance of the old school if the old school had taken place after the D20 era created the old school renaissance but without re-creating the old school renaissance so much as being the old school renaissance posed with a much prettier girl and not old school at all except that Goodman started it in the first place.

Characters will die/strong characters will be the basis of campaigns.

It is what Gygax and Arneson might have done when they created the rules if they had already had access to the rules and wouldn't have had to waste time creating the rules so they could have focused on making up really cool rules.  

I'm not sure what to think about all that.  Are they planning to reprint Arduin?  :scratch:   Tunnels and Trolls?

I certainly like Goodman Games.  Some of the things they do and say leave me puzzled.  Perplexed.  Scratching my head.  Flumoxed.  Bamfoozled.   :shaking2:  Agog?  Gobsmacked?


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Post Posted: Thu Jan 06, 2011 1:03 am 
 

Funny I don't remember anybody play testing it at NTRpg con :?


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Post Posted: Thu Jan 06, 2011 10:41 am 
 

Blackmoor wrote:Funny I don't remember anybody play testing it at NTRpg con :?


I believe that was the particular reason that Harley Stroh was there for.  Lucyjoyce and Smarmy1 were two people I recall playing in one of his games.

FormCritic wrote:I certainly like Goodman Games. Some of the things they do and say leave me puzzled. Perplexed. Scratching my head. Flumoxed. Bamfoozled.


Same here.  But I am not really sure the world is going to embrace another ruleset.  How much of the proverbial pie to they think they can successfully ingest?  You've got your D&D 4.0 and Essentials crowd, your Pathfinder people, and then the groups that play retroclones.  Not to mention the entire spectrum of gamers that still play the other editions of D&D or something else such as Runequest or T&T.  Seems like they are trying to appeal to everyone while at the same time not really appealing to anyone specific.  Does that make sense?  :scratch:

I considered buying it but I just dont need another ruleset.  Although they might have swayed me had it been released as a boxed set instead of a hardback.  :wink:   I most likely will be purchasing further DCC adventure modules though since I havent stopped yet.

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Post Posted: Thu Jan 06, 2011 10:56 am 
 

Kingofpain89 wrote:
Blackmoor wrote:Funny I don't remember anybody play testing it at NTRpg con :?


I believe that was the particular reason that Harley Stroh was there for.  Lucyjoyce and Smarmy1 were two people I recall playing in one of his games.



I was in that game too.  I had a blast playing it, though that was more likely because of Harley (who is an excellent GM) than the system.  The game system was pretty simple and straightforward, though given that we started with 0 level characters, I suspect he was leaving a lot of the complexities out.


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Post Posted: Thu Jan 06, 2011 1:50 pm 
 

From the little I know, or think I know based on what others have said, the only really interesting thing so far about it is the magic system where you might not always get the exact effect you want... something about a die roll to see how it goes off. That might be neat, but I think it would wear thin and few people truly enjoy every dramatic moment coming down to whether you can roll a specific number.


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Post Posted: Thu Jan 06, 2011 2:21 pm 
 

Blackmoor wrote:Funny I don't remember anybody play testing it at NTRpg con :?


I was a member of the party that play tested it.  Smarmy1, Lucyjoyce, Bracton, myself and I believe one other guy made up the party.

It was fun and I enjoyed it.  I believe Smarmy1 "accidently" killed lucyjoyce's character.  Never play with a man that buys everything shrinked.

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Post Posted: Thu Jan 06, 2011 6:16 pm 
 

Prufrock wrote: I believe Smarmy1 "accidently" killed lucyjoyce's character.  Never play with a man that buys everything shrinked.
Martin


The game was fabulous!  We each had three, 0-level characters/peasants to play.  Our investigation of a mysterious castle/keep was exciting, and as far as "the accident" is concerned, LucyJoyce's character should not have gotten in the way of the rocks I was hurling at Harley's monsters. :)

Also, I think this was the first adventure I have ever seen where the party used a chicken as a diversionary tactic while escaping.  We could have saved the chicken if we had not attempted to rescue one of the villagers.  Who would have thought disrupting an evil religious ceremony/sacrifice would make the worshipers upset?

A few of the player character peasants made it out alive but the evil was certain to rise again as we only escaped with the captives and did not discover/defeat the big bad thing underground.  Had we been accompanied by some more livestock, I feel fairly certain we could have rousted the evil plant monster lurking under the castle... :)

Harley did an amazing job DM'ing and kept the action moving.  He did all the mapping in front of us on a large posterboard so we could concentrate on the game (and on keeping our hopeless PC's alive.)


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Post Posted: Fri Jan 07, 2011 12:53 am 
 

smarmy1 wrote:Had we been accompanied by some more livestock, I feel fairly certain we could have rousted the evil plant monster lurking under the castle... :)


You made me spit my late-night coffee onto the screen there, sir.

The folks at NTRPG showed me a great time. The game has improved considerably thanks to your input and the input from some other cons. I'm eagerly looking forward to running some games for you all come next NTRPG.

//H


Last edited by Harley Stroh on Fri Jan 07, 2011 10:23 am, edited 1 time in total.
  

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Post Posted: Fri Jan 07, 2011 7:49 am 
 

I eagerly look forward to participating in those games.

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Post Posted: Fri Jan 07, 2011 10:41 am 
 

What mechanics differentiate the Dungeon Crawl Classics RPG from Dungeons and Dragons, yet still allow it to be both advanced from D20 and extrapolated from OD&D?

I can think of two things:

1)  Different combat - possibly with critical hits.  (Which is why I mentioned Arduin.)

2)  Different way the magic/memorization system works.

Is there something else?  :?:


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