Largest and/or most impressive RPG sets
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Post Posted: Mon Aug 02, 2010 8:28 am 
 

red_bus wrote:As to Beyond The Mountains Of Madness; well it is MASSIVE, and totally impressive in detail.  However I am not sure if it is 100% impressive as a playing experience. I am actually in a group playing it at the moment - and it is quite linear in operation - more so than would be necessary even though you do have to go on an expedition.  :D  Still well worth playing though.


It's on my wish list.
Although I presume it's not easily adaptable to 1e or to Pathfinder.

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Post Posted: Mon Aug 02, 2010 8:34 am 
 

ashmire13 wrote:
I'd say anything except Castle Zagyg UW is available as pdf. And maybe Ptolus?

Ptolus is available in PDF.
I'd be interested to know if any of the rights owners wish to bring CZ to market in PDF. Not been able to get a peep out of Trigee.
I thought you hab CZ:UW and RAR in your collection, Ash?


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Post Posted: Mon Aug 02, 2010 9:29 am 
 

JasonZavoda wrote:
Outside of the Cthulhu I have most of these but what is the difference between Griffin Mountain and Griffin Island.

I don't think these Runequest boxed sets are impressive physically but their qualty must make up for that.

I can think of several boxed sets that I had a great desire for before I actually read them such as the Mayfair CSIO, Dragon Mountain and Menzoberranzan, but all left me feeling greatly disappointed and I look at them now as commonplace rather than impressive.

I've heard of Big Rubble but have never owned it. Is it a slim boxed set like Griffin Island?


For my list, I took items that if you handed them to someone with a set of the rulebooks for, say, AD&D, 2E, OSRIC, Basic D&D, Labyrinth Lord (for Fantasy) or Call of Cthulhu, or Runequest; you could say "Go get 'em" and they guy could run a complete campaign with just those materials and a few extra items.  For most of the items on this list, I have done just that, so I know they will work; for the others, I suspect I could do so.

While boxed sets Dragon Mountain and Menzoberranzan are very massive, with lots of goodies, I've never had a "spark" or connection to the material, at least not enough to ever want to run them.

Ruins of Undermountain: More bang for the buck than almost any RPG set ever published. Once ran a campaign lasting three years with this and very little else.

Night Below: Same thing as above, except the campaign only lasted almost two years before breaking up due to player conflicts.

Griffin Mountain/Griffin Island: A truly massive setting. Unlike a lot of RQ purists (which I'm not, i've never played the game), I enjoy Griffin Island quite a bit precisely because it "de-Gloranthas" the setting and makes it easier to run using regular D&D rules and settings.

Big Rubble, Pavis:  Massive RQ boxed sets (massive with great ideas and adventures), truly epic in scope, either/both would make great settings. The ideas within are truly impressive, as is the setting (which can be switched to any fantasy setting if you wish). One of the adventures in the Big Rubble set, which involves a baby giant sailed down the River of Cradles, is IMO one of the most epic in scope in RPG history...players truly have a chance to effect the history of Glorantha (or whatever fantasy world the DM has created) by their choices of whether they decided to protect the baby from the hordes of creatures/characters wanting to kill/enslave/steal it, or themselves join the groups wanting to put an end to it's life.  Sadly the difficulty of scoring either boxed set for cheap has led to both these sets being somewhat obscure.

RAR:  Easily converted to any edition of D&D, could be adventured in a long, long time.  Put Ptolus down the road a bit, and you have an instant campaign setting for any edition.

Ptolus: The first impressive city product in quite a few years. You can flip to any page and get some good ideas for your own city setting or adventures.

Castle Whiterock:  You can easily score this boxed set for far, far less than the cover price ($100); I got mine for $25 and I suspect you can get it that cheap or less to this day.  For $25, you have basically 10 modules worth of material, either usable as a campaign setting or as a set of totally separate adventures.  I agree it's a little too "constructed" to be truly great, but you still get a giant doorstop ofa boxed set for a cheap price.

Castle Zagyg: What is there is pretty damn cool.  The beginnings of a great campaign setting, any DM worth his salt can build the lower levels himself or use something like "Castle of the Mad Archmage" to finish it out.

BMOM, MON, HOE:  All are seminal Call of Cthulhu Campaigns that could last for a year or more, although looking back at it, I might not include Orient Express on the list since it's more fragmented than the first two, which are classic in scope.

Shackled City:  The collected book is massive, if you wanted to run the campaign inside that would be great, but basically I include this for the setting more than anything else. The maps of the city inside the volcano, along with the description of the city itself, makes it almost a "must do" at some point, I'd love to shoehorn this city into one of my games.

RTTOH:  I would love to run this someday. What can you say with an adventure that STARTS you out going through S1, then only gets DEADLIER and MORE EVIL from there.  Very tough for high level opponents without being completely ridiculous.

GDQ1-7:  The classic D&D campaign in one book. Ignore the linking sections and just revel in the fact you have seven classic adventures under one roof.

CSIO: The classic D&D city setting....place this near any D&D fantasy setting and your players will never get bored exploring this when they aren't exploring dungeons.

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Post Posted: Mon Aug 02, 2010 10:20 am 
 

mbassoc2003 wrote:I thought you hab CZ:UW and RAR in your collection, Ash?


Unfortunately not. Would love to have CZ:UW, but as you say not even a sniff as a pdf anywhere.. RAR would be nice, had the R1-3 set until recently  :lol:  but tbh, it's not (A)D&D and so trying to stay away from that market now.

Going to focus when funds allow to go for the items that don't need reworking.

However, the D20 GG low level dungeon crawls hardback (forget the number exactly) is a worthy item in my meagre collection.. :)

EDIT : CSIO one day too...


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Post Posted: Mon Aug 02, 2010 11:45 am 
 

Clearly, CSIO stands up and above all, as it still stands the test of time 30+ years later.

We're using the content for our 3.5 home game (as my 3.5 friends begin to appreciate old school material...).   8)


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Post Posted: Mon Aug 02, 2010 12:05 pm 
 

mbassoc2003 wrote:This is one product that stands a chance of polishing up really well and making a successful entry into the market. An experienced publisher could be useful in making that leap. Black Blade for example.

Good luck with Mad Mage. It has the potential to be one of the most saleable small press products to be launced to date. They need to be careful not to F it up.


I'd be on the list for a printed copy of WG13 Mad Mage that's for sure!


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Post Posted: Mon Aug 02, 2010 12:45 pm 
 

A post above mentioned Warhammer.

Warhammer is an older game system, right?
Does it pre-date the 3E/OGL era?

Thanks!

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Post Posted: Tue Aug 03, 2010 4:26 am 
 

Keith the Thief wrote:A post above mentioned Warhammer.

Warhammer is an older game system, right?
Does it pre-date the 3E/OGL era?

Thanks!

8)


Yes...it pre-dates D20.  

A new edition of Warhammer Fantasy Role-Playing has been published since the D20 surge.

Also, it is important to distinguish between Warhammer the miniatures game and Warhammer the RPG.  The miniatures game is much older and much more successful than the RPG.


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Post Posted: Tue Aug 03, 2010 11:38 am 
 

One could argue that the Warhammer White Box is a RPG... I mean, it certainly feels like it could be.


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Post Posted: Fri Aug 06, 2010 6:16 pm 
 

I just finished reading the boxed set, Night Below, and I really liked it.  It would take forever to run, but it's a great read if nothing else.  I have not read enough of the nominated campaigns to register a significant opinion, but I can say that I think this adventure line is better than Gygax's classic G1-3, D1-3 Q1.  I like them both, and Gygax's contribution is amazing in that his was written before most all the other nominees and had much less reference material.  I won't go into all the reasons why as that's a subject which could essentially hijack this thread, however, I wanted to share one quote from Night Below which I found amusing.  This is found on page 24 of book 3.

A small group of myconids is fighting a losing battle in another cave complex against a crazed, exiled Drow male, Otyl Erys, who suffers from the delusion that he is a minor god of fungus.


At first I thought it was just funny, but then I wondered if Carl Sargent, or somebody else on the editorial board, had some bad history with Erol Otus.  Anybody else know something or had that thought?   :?:


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Post Posted: Fri Aug 06, 2010 6:37 pm 
 

Another one worth mentioning as massive:

The World of Synnibar.


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Post Posted: Fri Aug 06, 2010 7:27 pm 
 

serleran wrote:Another one worth mentioning as massive:

The World of Synnibar.


Evidence that size does not equal good.


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Post Posted: Fri Aug 06, 2010 8:24 pm 
 

benjoshua wrote:At first I thought it was just funny, but then I wondered if Carl Sargent, or somebody else on the editorial board, had some bad history with Erol Otus.  Anybody else know something or had that thought?   :?:


Possibly, but I would wager that it's just a nod to Otus' illustrations of the myconids for their debut appearance in A4.


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Post Posted: Fri Aug 06, 2010 10:13 pm 
 

mbassoc2003 wrote:[Castle of the Mad Archmage] is one product that stands a chance of polishing up really well and making a successful entry into the market. An experienced publisher could be useful in making that leap. Black Blade for example.


Thanks for the kinds words, Ian :D

mbassoc2003 wrote:Another such product line is Pinnell's Giant series; it needs a fair amount of polish, but the structure and writing are sound, the pace is balanced, and it has the same link back to D&D heretige. Admittedly, a megadungeon is more saleable than an quest, but as quests go, it's better than a lot of the regular bread and butter work that some publishers push through the door. Certainly better in writing quality than some of the linked adventure chains put out through GG.


Hmmm, I haven't checked those out in detail, I guess I'll have to do so.  Thanks for the pointer.

mbassoc2003 wrote:A publisher like Black Blade could pick up this line, give it a brief edit, bring in a good BW artist (Bradley might be the best in the industry ATM), add interior artwork, professional maps and a colour cover, and you have a strong seller that will last and not fade away (like most of GG's products do).


Thanks again for thinking of us on this project, too, Ian.  We have several (often "too many" projects/irons in the fire), but things should be starting to look up soon on our production schedule.  

mbassoc2003 wrote:One thing RJK does 'get' that so many other products that are marketted to the 1E marketplace do not get, is that the final polish to the cover is king. RJK's modules deliver greater buyer satisfaction on avount of the final overall feel. And they promise this upfront on acount of displaying the quality in the cover.


A good point.  But, the proof is in the pudding, too:  even great covers can't make up for lackluster or simply average content.


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Post Posted: Fri Aug 06, 2010 10:20 pm 
 

MetamorphosisSigma wrote:
Possibly, but I would wager that it's just a nod to Otus' illustrations of the myconids for their debut appearance in A4.


Quite likely.  There's the drow artist Ool Eurts or somesuch mentioned in passing in A4 as well, which is another nod to Erol.


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Post Posted: Sat Aug 07, 2010 3:41 am 
 

grodog wrote:
mbassoc2003 wrote:Another such product line is Pinnell's Giant series; it needs a fair amount of polish, but the structure and writing are sound, the pace is balanced, and it has the same link back to D&D heretige. Admittedly, a megadungeon is more saleable than an quest, but as quests go, it's better than a lot of the regular bread and butter work that some publishers push through the door. Certainly better in writing quality than some of the linked adventure chains put out through GG.
 
Hmmm, I haven't checked those out in detail, I guess I'll have to do so.  Thanks for the pointer.

Well worth a look.
Thork' is a very beligerant fellow, but its more likely a reaction to my abbrasive nature and views of how simple it is to get quality to market. My criticisms of his marketing and presentation through Lulu do not detract from the quality and playability of what he's putting out. They are adaptable for most systems, well paced, and a good professional polish bundling the three or four further 'Giant Series' modules could make a good solid product.

From a purely marketting/business point of view, it's not as much of a coup as being the publisher to get the chance to polish and present Mad Archmage. Mad Archmage is a megadungeon, and those always sell better to the old sckool player. But take a look at them. I think Thorkhammer (or something like that) is a member here aswell, so PM him.

Sad to see (mentioned in another thread) I'm not the only one that's seen the downfall of GG.

We need to catch up. I'll need to put together an e-mail sometime this week.


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Post Posted: Sat Aug 07, 2010 9:31 pm 
 

serleran wrote:One could argue that the Warhammer White Box is a RPG... I mean, it certainly feels like it could be.

[OT] Don't really need to argue that since it clearly is a RPG rather than just stating that on the covers as a sales pitch. :)

Anyhow, I gotta get a post in on a thread with both The World of Synnibar and WLD (which would've been as logical a setting/scenario IMO if they'd just photocopied all the MM entries, randomly multiplied their numbers, arranged those in ascending EL and presented that to the would-be adventurers to roll dice against without further explanation).


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Post Posted: Sun Aug 08, 2010 3:58 am 
 

faro wrote:Anyhow, I gotta get a post in on a thread with both The World of Synnibar and WLD (which would've been as logical a setting/scenario IMO if they'd just photocopied all the MM entries, randomly multiplied their numbers, arranged those in ascending EL and presented that to the would-be adventurers to roll dice against without further explanation).


LOL - Did I miss the cool kids?  Is that what they've been saying?  :wink:

The World's Largest Dungeon is a lot better than that.  :lol:

It's an interesting product supported by an intricate and fun map set.  A lot of the room descriptions are good ideas and there are NPC badguys worth killing all over the dungeon.

I know of groups that have discussed commiting to running through the entire WLD.  Don't know any that have tried it.  A campaign limited to a single dungeon would not be my preference...but to say you did it.... 8O


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