Largest and/or most impressive RPG sets
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Post Posted: Sun Aug 01, 2010 12:36 pm 
 

Keith the Thief wrote:Some questions --

Ruins of Undermountain -- Is this Forgotten Realms?

Castle Whiterock -- Goodman does good stuff, but haven't read this.

Castle Zagyg -- I was disappointed in this. There was no castle in their castle (unless there's been an expansion)

Beyond the Mountains of Madness -- Would love to read this.  CoC?

GDQ1-7 Queen of the Spiders -- Local bookstore has it in VG condition for $80. Is it worth it?

CSOIO -- my sentimental favorite. Wish I had a usable copy. Mine's a collectible.

And a new one I'm impressed with is --
WG13 Castle of the Mad Archmage
It's compatible with OSRIC, S&W, D&D, AD&D, LL, etc.

8)


Ruins is set in the Forgotten Realms but easily usuable in any campaign, the DM needs to do a greta deal of their own work with this, which is kind of a Greyhawk campaign thing, so I was surprised that FR released it that way. The maps are fanatstic.

Castle Whiterock is huge but having read the first adventure book I found it kind of mediocore.Can't comment on the other three. It is freaking huge, both in adventure size and the physical size of the set.

For Castle Zagyg are you thinking of the hardcover book or the Upper Works boxed set. (You mist be talking about the book).

GDQ1-7 get the individual modules if you want to play it. The supermodule adds some very bad encounters to connect things. As a collectable I'd say $40 or so for the condition you are describing, and you can do better on ebay if you are patient.

CSIO which one do you have? There are what, 4 distinct JG printings, Mayfair games set, and the Necromancer edition.

I've heard great things about WG13 and would love to see it printed and bound.

  

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Post Posted: Sun Aug 01, 2010 1:19 pm 
 

Isn't Champions 4th edition (maybe its the 3rd) a very large phone book of rules?


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Post Posted: Sun Aug 01, 2010 1:39 pm 
 

mbassoc2003 wrote:
These are ten a penny. You should be able to pick up a cheep used copy on eBay, or just download the PDF from RPGNow for $2 and print it out. I have changed my opinion over the intervening years, and now lean more towards the NG reprints of CSIO and Wilderlands, than the JG original. Indeed, I have just got rid of all my Wilderlands JD 1sts. The jury is still out on the other reprints.


Had no idea they were available in PDF!
"Excellent", as Mr. Burns would say.

8)


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Post Posted: Sun Aug 01, 2010 1:45 pm 
 

I'm also going to throw out a vote for Warhammer Quest. It comes with a 128+ page Role Play Book so it could, theoretically, be played as a RPG without the boards, but even then it has tons of magic item cards, random event cards, a built-in random dungeon system, a crapton of monsters (in the Role Play Book) and well over 100 monster miniatures. And, for $70 when it debuted, as I recall.. now, a complete one tends to be a little higher, but I am impressed by it. Perhaps my favorite board (with RPG elements) game.

I think it qualifies for this discussion.


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Post Posted: Sun Aug 01, 2010 1:59 pm 
 

serleran wrote:Isn't Champions 4th edition (maybe its the 3rd) a very large phone book of rules?

Champions 4th was broken down into three books within the span of its covers: the rules (215 pages), the sourcebook (59 pages), and the campaign book (70 pages). It had everything needed to begin a Champions campaign, including heroes, villains, and even aliens. For about $40, it was a far better value than Hero 5th was. If you had gotten Hero 5th (non-revised), you spent that $40 on just the rules, then had to spend an additional $30 on the Champions sourcebook. If it was Hero 5th (revised), it was $50.

Now there's Hero 6th, which is broken down into two hardcovers, the cost of both being a total of around $80. Then you STILL have to get the Champions sourcebook.

I have a copy of Champions 4th and have a copy of Hero 5th that I've error corrected to 5th revised. I'm looking to unload the copy of Hero 5th because I simply do not like the direction Steve Long took the system in. He's turned it into a textbook, literally. The man nearly tripled the page count (592 pages) for virtually no gain because the rule changes weren't that extensive to begin with. 6th has tinkered with the mechanics and actually dropped a stat, and in doing so ballooned to two books with a total page count of almost 700 pages.

I'm sorry...I'll stick with 4th. If I really need to know about 5th or 6th edition, I'll get Hero System Sidekick (5th edition) or Hero System Basic Rules (6th edition). Neither of which can be used to actually play superhero games because of the lack of rules for power frameworks, especially variable power pools, and rules to build gadgets and installations.



  


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Post Posted: Sun Aug 01, 2010 2:00 pm 
 

Keith the Thief wrote:
Had no idea they were available in PDF!
"Excellent", as Mr. Burns would say.

8)


I'd say anything except Castle Zagyg UW is available as pdf. And maybe Ptolus?


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Post Posted: Sun Aug 01, 2010 2:05 pm 
 

ashmire13 wrote:
I'd say anything except Castle Zagyg UW is available as pdf. And maybe Ptolus?


Not according to Monte Cook unless it was pulled down when the d20 license was revoked.


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Post Posted: Sun Aug 01, 2010 2:42 pm 
 

serleran wrote:I'm also going to throw out a vote for Warhammer Quest. It comes with a 128+ page Role Play Book so it could, theoretically, be played as a RPG without the boards, but even then it has tons of magic item cards, random event cards, a built-in random dungeon system, a crapton of monsters (in the Role Play Book) and well over 100 monster miniatures. And, for $70 when it debuted, as I recall.. now, a complete one tends to be a little higher, but I am impressed by it. Perhaps my favorite board (with RPG elements) game.

I think it qualifies for this discussion.


I forgot about Warhammer Quest, it is an incredible set (and the two expansions are nice as well). It also goes for $300 + anymore. Just the miniatures alone are amazing but it was also a fun game to play. There is also Advanced Hero Quest but it didn't equal Warhammer Quest in components or game play.

Fantasy Flight tried a similar thing with Descent which is also a big boxed set but it really doesn't compare to Warhammer Quest. It is impressive, though. with all its supplements spread out around it.

The new Warhammer Fantasy Roleplay from FFG has a nice looking boxed set but I've been hearing bad things about the game and haven't had a chance to try it out myself.

I think now as far as price wise it would be:

Warhammer Quest
Dune
Upper Works

  


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Post Posted: Sun Aug 01, 2010 2:58 pm 
 

serleran wrote:
Not according to Monte Cook unless it was pulled down when the d20 license was revoked.


Hence a 'maybe'.. Thanks for the link.  :)


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Post Posted: Sun Aug 01, 2010 3:18 pm 
 

Griffin Mountain was the original from Chaosium. Softback Book with map pullout. 200 pages and set in Runequest's Glorantha. (Runequest 2cd edition)

Griffin Island was a boxed set by Avalon Hill when they took over the license. They removed the Glorantha references and mucked it up. (3rd edition)

  


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Post Posted: Sun Aug 01, 2010 3:26 pm 
 

Quite chuffed that I have Night Below, G,D & Q series mods and Ruins of Undermountain from the general 'quality' list.  :)


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Post Posted: Sun Aug 01, 2010 4:08 pm 
 

Shadow World Master Atlas as a setting box set not yet described.
Thieves Guild box set by Gamelords for the impressive rules dealing with my favorite class.  Not that sure on their Haven box set, least it doesn't compare to other RPG city supplements.

Really good list of products though so far, I have a good portion of them.

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Post Posted: Sun Aug 01, 2010 4:15 pm 
 

TheHistorian wrote:
Indeed, a few come to mind for other games:

Call Of Cthulhu - Beyond The Mountains Of Madness, Horror On The Orient Express, and of course, Masks Of Nyarlathotep

....


Masks Of Nyarlathotep has been expanded in recent years.  The most recent edition, "AKA: Complete Masks", and the forthcoming reprint, have an extra chapter and some new side adventures.  But, even better, there is a companion book coming out (should be just as large, if not larger than the original campaign), which has been worked on by a group at Y-S.com - and there will be piles more detail.  I am guessing out in print to purchase by mid to late 2011 or thereabouts.

As to Beyond The Mountains Of Madness; well it is MASSIVE, and totally impressive in detail.  However I am not sure if it is 100% impressive as a playing experience. I am actually in a group playing it at the moment - and it is quite linear in operation - more so than would be necessary even though you do have to go on an expedition.  :D  Still well worth playing though.


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Post Posted: Sun Aug 01, 2010 4:22 pm 
 

JasonZavoda wrote:
For Castle Zagyg are you thinking of the hardcover book or the Upper Works boxed set. (You mist be talking about the book).

CSIO which one do you have? There are what, 4 distinct JG printings, Mayfair games set, and the Necromancer edition.



My CSIO is this one, a first print:
http://www.acaeum.com/jg/Item0012.html

Re: Zagyg, yes, it's the book.
I've been away from collecting for a couple of years

8)


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Post Posted: Sun Aug 01, 2010 11:27 pm 
 

Not huge box sets, but i liked the second edition box of "First Quest" and its clone, "Introduction to AD&D". Posters, CD, plastic miniatures, dice bag with dice, beginner's shield, adventures and rule books.

The basic set for third edition was ok; not as many components but a lot more miniatures(16).

  

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Post Posted: Mon Aug 02, 2010 2:21 am 
 

TheHistorian wrote:
We're working on it!  There will be a map pack that should improve the situation!

This is one product that stands a chance of polishing up really well and making a successful entry into the market. An experienced publisher could be useful in making that leap. Black Blade for example.

Another such product line is Pinnell's Giant series; it needs a fair amount of polish, but the structure and writing are sound, the pace is balanced, and it has the same link back to D&D heretige. Admittedly, a megadungeon is more saleable than an quest, but as quests go, it's better than a lot of the regular bread and butter work that some publishers push through the door. Certainly better in writing quality than some of the linked adventure chains put out through GG. A publisher like Black Blade could pick up this line, give it a brief edit, bring in a good BW artist (Bradley might be the best in the industry ATM), add interior artwork, professional maps and a colour cover, and you have a strong seller that will last and not fade away (like most of GG's products do).

One thing RJK does 'get' that so many other products that are marketted to the 1E marketplace do not get, is that the final polish to the cover is king. RJK's modules deliver greater buyer satisfaction on avount of the final overall feel. And they promise this upfront on acount of displaying the quality in the cover.

Good luck with Mad Mage. It has the potential to be one of the most saleable small press products to be launced to date. They need to be careful not to F it up.


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Post Posted: Mon Aug 02, 2010 8:28 am 
 

red_bus wrote:As to Beyond The Mountains Of Madness; well it is MASSIVE, and totally impressive in detail.  However I am not sure if it is 100% impressive as a playing experience. I am actually in a group playing it at the moment - and it is quite linear in operation - more so than would be necessary even though you do have to go on an expedition.  :D  Still well worth playing though.


It's on my wish list.
Although I presume it's not easily adaptable to 1e or to Pathfinder.

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Post Posted: Mon Aug 02, 2010 8:34 am 
 

ashmire13 wrote:
I'd say anything except Castle Zagyg UW is available as pdf. And maybe Ptolus?

Ptolus is available in PDF.
I'd be interested to know if any of the rights owners wish to bring CZ to market in PDF. Not been able to get a peep out of Trigee.
I thought you hab CZ:UW and RAR in your collection, Ash?


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Post Posted: Mon Aug 02, 2010 9:29 am 
 

JasonZavoda wrote:
Outside of the Cthulhu I have most of these but what is the difference between Griffin Mountain and Griffin Island.

I don't think these Runequest boxed sets are impressive physically but their qualty must make up for that.

I can think of several boxed sets that I had a great desire for before I actually read them such as the Mayfair CSIO, Dragon Mountain and Menzoberranzan, but all left me feeling greatly disappointed and I look at them now as commonplace rather than impressive.

I've heard of Big Rubble but have never owned it. Is it a slim boxed set like Griffin Island?


For my list, I took items that if you handed them to someone with a set of the rulebooks for, say, AD&D, 2E, OSRIC, Basic D&D, Labyrinth Lord (for Fantasy) or Call of Cthulhu, or Runequest; you could say "Go get 'em" and they guy could run a complete campaign with just those materials and a few extra items.  For most of the items on this list, I have done just that, so I know they will work; for the others, I suspect I could do so.

While boxed sets Dragon Mountain and Menzoberranzan are very massive, with lots of goodies, I've never had a "spark" or connection to the material, at least not enough to ever want to run them.

Ruins of Undermountain: More bang for the buck than almost any RPG set ever published. Once ran a campaign lasting three years with this and very little else.

Night Below: Same thing as above, except the campaign only lasted almost two years before breaking up due to player conflicts.

Griffin Mountain/Griffin Island: A truly massive setting. Unlike a lot of RQ purists (which I'm not, i've never played the game), I enjoy Griffin Island quite a bit precisely because it "de-Gloranthas" the setting and makes it easier to run using regular D&D rules and settings.

Big Rubble, Pavis:  Massive RQ boxed sets (massive with great ideas and adventures), truly epic in scope, either/both would make great settings. The ideas within are truly impressive, as is the setting (which can be switched to any fantasy setting if you wish). One of the adventures in the Big Rubble set, which involves a baby giant sailed down the River of Cradles, is IMO one of the most epic in scope in RPG history...players truly have a chance to effect the history of Glorantha (or whatever fantasy world the DM has created) by their choices of whether they decided to protect the baby from the hordes of creatures/characters wanting to kill/enslave/steal it, or themselves join the groups wanting to put an end to it's life.  Sadly the difficulty of scoring either boxed set for cheap has led to both these sets being somewhat obscure.

RAR:  Easily converted to any edition of D&D, could be adventured in a long, long time.  Put Ptolus down the road a bit, and you have an instant campaign setting for any edition.

Ptolus: The first impressive city product in quite a few years. You can flip to any page and get some good ideas for your own city setting or adventures.

Castle Whiterock:  You can easily score this boxed set for far, far less than the cover price ($100); I got mine for $25 and I suspect you can get it that cheap or less to this day.  For $25, you have basically 10 modules worth of material, either usable as a campaign setting or as a set of totally separate adventures.  I agree it's a little too "constructed" to be truly great, but you still get a giant doorstop ofa boxed set for a cheap price.

Castle Zagyg: What is there is pretty damn cool.  The beginnings of a great campaign setting, any DM worth his salt can build the lower levels himself or use something like "Castle of the Mad Archmage" to finish it out.

BMOM, MON, HOE:  All are seminal Call of Cthulhu Campaigns that could last for a year or more, although looking back at it, I might not include Orient Express on the list since it's more fragmented than the first two, which are classic in scope.

Shackled City:  The collected book is massive, if you wanted to run the campaign inside that would be great, but basically I include this for the setting more than anything else. The maps of the city inside the volcano, along with the description of the city itself, makes it almost a "must do" at some point, I'd love to shoehorn this city into one of my games.

RTTOH:  I would love to run this someday. What can you say with an adventure that STARTS you out going through S1, then only gets DEADLIER and MORE EVIL from there.  Very tough for high level opponents without being completely ridiculous.

GDQ1-7:  The classic D&D campaign in one book. Ignore the linking sections and just revel in the fact you have seven classic adventures under one roof.

CSIO: The classic D&D city setting....place this near any D&D fantasy setting and your players will never get bored exploring this when they aren't exploring dungeons.

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Post Posted: Mon Aug 02, 2010 10:20 am 
 

mbassoc2003 wrote:I thought you hab CZ:UW and RAR in your collection, Ash?


Unfortunately not. Would love to have CZ:UW, but as you say not even a sniff as a pdf anywhere.. RAR would be nice, had the R1-3 set until recently  :lol:  but tbh, it's not (A)D&D and so trying to stay away from that market now.

Going to focus when funds allow to go for the items that don't need reworking.

However, the D20 GG low level dungeon crawls hardback (forget the number exactly) is a worthy item in my meagre collection.. :)

EDIT : CSIO one day too...


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